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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

Freeware Game Pick: Tales of Unspoken World (Santa Ragione)

August 7, 2010 7:00 AM | Tim W.

Tales of Unspoken World is a first person run and jump action game that features objects depicted as white lines on a black background, giving it a unique look and feel reminiscent of a Vib Ribbon game. There are three different worlds to sprint in, not counting the short tutorial section that provides a training ground for players to familiarize themselves with the controls.

The R key can be used to restart a level quickly, and to exit the game just press the left Alt and F4 key. Due to the short nature of the AGBIC competition, the hand animation seen in this video is only implemented in the Mac version, but the developer has plans to expand on the idea when time permits. (Mac/Windows, 8.03MB)

Trailer: MooD - Waist-high in Hell (Benjamin Braden)

August 7, 2010 5:00 AM | Tim W.

Amon26's MooD: Waist-high in Hell is a top-down shooter that is currently in production, featuring creatures from the Doom 3 videogame reimagined as miniscule but recognisable 2D sprites for players to shoot at. The trailer above shows a bit of the game in action, complete with pentagrams and giblets from your defeated adversaries strewn all over the floor.

No release date yet, but I'm guessing that it could be coming out sometime this month or the next.

Round-Up: Gamasutra Network Jobs, Week Of August 6

August 7, 2010 12:33 AM | Chris Remo

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at 2K Marin, Sucker Punch Productions and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

2K Marin: FX Artist-XCOM
"We’re looking for a G-Man to harness alien technology and transform it into beautiful, kinetic art. As an FX Artist on XCOM, you will be responsible for creating a kaleidoscopic collage of FX that will add texture, vitality and spark to an alien invasion of 50’s America. You will collaborate with Art Director, animators, artists, designers and programmers to bring about a complex symphony of the subtle and the sublime. You will pre-visualize FX, draw textures, animate and implement systems inside the Unreal Editor and other proprietary tools. And, yes, you will get to blow stuff up."

Mobscience: Senior Flash Engineer For Facebook Games
"Mobscience is looking for talented Flash Engineers with strong computer science background and experience in social networking games. You will be working as an integral part on a team of developers driving products from planning and inception to launch. You will be working on high profile accounts, and your work will be seen by millions of people.

Browser Game Pick: Hummingbird Mind (Jake Elliott)

August 6, 2010 7:39 PM | Michael Rose


Really enjoyed this one - Hummingbird Mind is an interactive story from the developer behind I Can Hold My Breath Forever. It follows a day in the life of a man who suffers from attention-deficit disorder, as he tries to do anything else besides work.

It starts off a little slowly, but it's worth sticking at it, as the dialogue proves to be quite charming and occasionally rather witty. Certain options won't be available until the protagonist has collected other information, and will instead be shown as a series of blacked-out lines. The story consists of his day-to-day life, mixed with rambling conversations with various animals which he invents in his head. It's quite short, taking around 10-15 minutes to complete, but well worth playing through.

Play over at Cardboard Computer.

Freeware Game Pick: Liquisity 2 (Vertigo Games)

August 6, 2010 11:02 AM | Michael Rose

From the developers behind The Oil Blue comes Liquisity 2, another game based underwater. On each of the 18 available levels, your goal is to fire a ball from a water cannon and bounce it into the big red button.

The action is all set in an aquarium, with miniature bubble-blowing wotsits helping to keep you adrift. Not quite sure why there are spikes in there, though - perhaps the fish's owner is a cruel sort of fellow. It's generally a relaxing experience, as death simply meaning respawning and trying again.

Download it from the indiePub Games competition site.

Privates Now Available to Download For Free

August 5, 2010 10:21 PM | Michael Rose

Zombie Cow's Privates was released today, and is available to download for free. It tells the story of a band of soldiers who enter vaginas, bottoms and other interesting bodily places in an attempt to eradicate sexually transmitted diseases.

It's meant to be a little educational, while still providing plenty of fun at the same time. I can't honestly say I learnt much (or at least, nothing I didn't already know) but hopefully someone, somewhere will think 'wow, I didn't know that' im the midst of blasting schools of sperm.

There's around an hour of lovely, slightly rude gaming to be had, and all for free. Get it downloaded from the E4 website.

Browser Game Pick: depict1 (Kyle Pulver, Mirosurabu)

August 5, 2010 9:00 PM | Tim W.

depict1 is a puzzle platformer created by Kyle Pulver during the Global Game Jam 2010 event earlier this year, and was just recently ported to Flash with all of the updates made to the Windows version now in one place. You play as a hooded character trapped in a cage, set free by a mysterious figure who provides advice and feed instructions to you behind the shadows.

The game features an automatic save system and two endings to discover.

Indie Game Links: Indies Selling Out

August 5, 2010 8:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net.

The Sydney Morning Herald: GRAPHIC
"The free Best of the Independent Games Festival (IGF) 2009 exhibition, curated by the Australian Centre for the Moving Image, will showcase the most intriguing computer games from the Sundance Festival for Games. The exhibition will be open from August 5-8."

gamesTM: The Tomorrow Corporation Talks Indie Development
"A partnership between 'indie sellouts' Kyle Gabler, Kyle Gray and Allan Blomquist (pictured), Tomorrow Corporation is the kind of collaborative effort we’re seeing with greater frequency in the indie development community. We sit down with the recently formed Tomorrow Corporation to discuss what it really means to be free from publisher pressure." The Death Set - Around The World
"The Death Set asked me to make them a music video after I borrowed their song for the trailer to Air Pirates. This was about a year ago, and just the other day I realized I really should finish this thing up before it's way too late."

Amanita Design: Machinarium Pirate Amnesty
"Get the latest version of Machinarium and the fantastic soundtrack for only $5 (instead of $20). The offer runs from August 5th to 12th."

GameSetWatch: ACE Team Spams Us With Python-Inspired Rock of Ages
"Ace Team talks to GSW's Michael Rose about their history, acclaimed IGF-nominated first-person action title Zeno Clash, and their unique new Python-y Atlus-published digital title, Rock Of Ages."

8 Bit Horse: Edmund McMillen and Tommy Refenes Interview
"In this ongoing series of developer interviews, we spend some time with Edmund McMillen and Tommy Refenes of Team Meat, developers of Super Meat Boy."

The Happy Medium: Paolo Pedercini Interview
"You probably know Paolo Pedercini as the man behind Molleindustria, maker of some of the most politically and socially scathing independent games around. He’s also behind one of my favourite games, Every Day The Same Dream, a Prufrock-esque contemplation on the monotony of life."

Gamezebo: An interview with Hemisphere Games
"Gamezebo recently had the chance to speak with Lead Game Designer Eddy Boxerman and Lead iOS Programmer Aaron Barsky of Hemisphere Games about their experiences in bringing Osmos to Apple’s popular line of iDevices."

The Shank Blog: Shank’s Original Score
"If we can get to our goal of 1,500 people to show their love for Shank by joining our community on Facebook, we’ll release the entire soundtrack for free."

IGF China 2010 Opens Call For Submissions

August 5, 2010 7:56 PM | Simon Carless

[IGF China is happening again during our GDC China show in Shanghai this December, so if you're located in Asia or Australasia, you can enter this satellite show, with neat prizes in a rather cool city, in addition to the main IGF - hope you'll consider it.]

Organizers of the Independent Games Festival China, which runs in conjunction with the Game Developers Conference China, have officially announced its call for indie game submissions from the pan-Pacific area, from now through Wednesday, September 15.

Following on its 2009 success, GDC China -- part of the UBM TechWeb network, as is this website -- will continue to host the three main elements of IGF China, including the Independent Games Summit, which provides valuable conference sessions specializing in the challenges of independent game development.

These include the Independent Games Festival Pavilion, an onsite exhibition of the very best in local indie games, and the Independent Games Festival Awards, which honors the work of the talented pool of local independent game developers.

The 2010 IGF Main Competition will give out awards in five categories, including Best Game, Mobile Best Game, Excellence in Audio, Excellence in Technology, and Excellence in Visual Arts. Finalists in all categories will receive VIP and expo passes to attend GDC China and the IGF awards ceremony on December 5, 2010.

Freeware Game Pick: Under the Garden (Paul Greasley)

August 5, 2010 12:00 PM | Tim W.

Under the Garden is a sandbox-style exploration game set in a harsh winter environment, where supplies are limited and resources such as food and lumber for your fireplace have to be gathered from the land. Here you'll learn how to hunt, mine for valuable items, cut down trees for wood, and construct buildings or bridges out of bricks and boxes.

You can use a fireplace to save your game, but to do so you'd have to keep it lit with more firewood from the forest. There are quite a few safehouses to find in the wilderness, and many of them have their own individual fireplaces that you can utilize as checkpoint locations. Standing next to a fireplace also restores any stamina lost through constant exposure to bad weather conditions or injuries.

The AGBIC compo build of Under the Garden comes with a (slightly complicated) level editor that supports mods and user-created maps. Paul's creation can be downloaded by clicking here. (Windows, 10.4MB)

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