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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

More Abandoned Games from Ikiki

August 3, 2010 8:00 PM | Tim W.

Just a little over a week after releasing Jihyo Attack, Ikiki has posted up nine more unfinished projects and prototypes on his web site. Short descriptions and control summaries for the new stuff can all be found after the break.

Rocket Mairo (shown in the video above) is a 2D platformer that features a plumber with an attitude, who is armed with a bazooka that can be used to execute rocket jumps. There's only one short level to play, and the game exits back to the desktop automatically after you've beaten the end stage boss.

Browser Game Pick: Together (Michael Molinari)

August 3, 2010 12:00 PM | Tim W.

[Together] is Bean's entry for the Casual Gameplay Design Competition, where players have to help a pair of lovers pluck out hearts from the ocean and the skies. You would also have to actively avoid being swallowed by a giant worm that is chasing the couple, but a quick spin of the mouse will fend it off and give you some breathing space.

Acquiring a heart rewards you with a temporary burst ability that has to be used up before another heart will appear. Pressing the space key shows a status screen which also indicates the location of hearts still uncollected.

Charming as it is, the game does have a couple of glaring problems though. Chasing hearts can be an arduous task because of how fast they are able to change directions, and the worm is a constant bother that only serves to infuriate the player even further. All of your progress will be lost as well if you close or reload the browser window.

Indie Game Links: The Zero Button Challenge

August 3, 2010 10:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of competition announcements, and the usual interviews with developers from around the 'net. (image source)

Blackrat Studios: Cube the Game
"Cube the Game is a 3D recreation of the 1997 Canadian horror movie of the same name. With 15625 rooms in total, understanding the clues that you gather is essential."

indiePub Games: Submissions over, voting begins
"The submission period for the developer contest is now over. Now it's time to try out all of the games at the contest game page and vote on the Community Favorite."

Casual Gameplay: CGDC8 Entries are now online
"All Casual Gameplay Design Competition game entries are now available to play immediately on the competition page. Winners of the competition will be announced in three weeks' time."

Experimental Gameplay Project: There will be Zero Buttons in August
"We’re upping the stakes this month with a zero button challenge. There may be a ton of waggle-only games coming to a console near you, but it’s something PC developers have yet to really grapple with."

GameSetWatch: Osmos for iPhone Demonstrated, Releasing August 5th
"Those of you hoping to play Osmos on your iPhone/iPod Touch won't have to wait long -- the studio announced that it releases for the handsets on August 5th." Fish Squid Time Machine
"I dearly love the SYNSO series, and was very glad for this excuse to work with it. Rob’s games clearly play as and how he wants, and the delight he takes in his work shines through. With Fish Squid Time Machine I think I’ve finally made a Fishie game that makes me happy."

Chronic Logic: Gish updated, 64-bit linux support and you pick the price
"Gish v1.6 has been updated to include over 50 community levels, 64-bit Linux support and best of all, you choose the price."

Radical Poesis Games & Creations: Immortal Defense Now Pay-Whatever-You-Want
"Immortal Defense, our story-based tower defense strategy game, is now available at whatever price you'd like to pay for it (with a minimum of $1.75 to cover fees). This is not a sale, but a test of using this model as a permanent price."

rgbFilter: Indie Gaming Celebrated at Hand Eye Society Social
"The indie gaming scene in Toronto is exploding, and rgbFilter has covered one of local Hand Eye Society’s latest socials, featuring extensive play footage of special guest Messhof’s new game, Nidhogg."

Browser Game Pick: Big Pixel Zombies (Big Pixel Studios)

August 3, 2010 12:39 AM | Michael Rose


Here's some mindless fun to occupy your evening! Hurrah! It's called Big Pixel Zombies, and it's from the same guys who brought us Big Pixel Racing.

Trapped in the heart of London during an undead outbreak, you'll want to get that pistol pumping lead. There are a few different shops open around the city which will allow you to buy extra guns, meat, and dogs with rocket launchers on their backs - but only if you get a beefy number of kills. Every so often you'll level up and the zombie horde will get larger, but one thing is for certain - you will die.

If you would like to shoot cube-shaped zombies to heavy rock music and buy dogs with rocket launchers on their backs, you should go here.

Freeware Game Pick: Tricky Truck (Peter Sotesz)

August 2, 2010 12:00 PM | Tim W.

Tricky Truck is a new physics-based simulation game created by the developer of Sumotori Dreams, where the objective is to maneuver your vehicle around bends or walls before parking it safely at the designated spot. The camera control is on manual operation by default, and you have to avoid crashing into any PCB boards while driving on the road.

Some of its other features include a replay mode, checkpoint system, and a fixed camera angle that can be toggled on and off. A hard difficulty setting is available for all eight levels, in which players have to operate the truck using a limited view from the driver's seat.

Tricky Truck is just one of the nineteen games submitted to this year's Assembly game development competition, and download links for all entries are available at the official site. (Windows, 19.1MB)

Trailer: Dustforce (Hitbox)

August 2, 2010 11:10 AM | Michael Rose

Not often do games about sweeping up dust and leaves land in my inbox, especially ones that look this damn good. Dustforce is an 'acrobatic platformer' and it's just shot up my 'I want this game now' list.

Players use their trusty broom to leap, sweep and leap again, pulling off some crazy moves along the way. The broom can be used to slide down walls and spring across tricky pits and obstacles. It's all incredibly stylish too, with lovely fluid animations and movement. The controls take a little getting used to, but eventually you'll be pulling off amazing maneuvers.

There's a demo available to download for anyone who wants to give it a go. The final version is set to include a level editor, more polish and lots more content.

Interview: Cletus Clay (Tuna Team)

August 2, 2010 10:00 AM | Tim W.

Here's a nifty little interview with Alex Amsel (managing director) and Sarah Webb (stop-motion artist) from the Cletus Clay development team, where they talk about the challenges of creating a stop-motion action game, their favorite clay models, and coordinating development with their lead designer Anthony Flack who resides in a completely different time zone.

Some actual clay models used in production can be seen in the video, and they've even demonstrated a bit of Cow Patrol (a Cletus Clay mini-game) on the iPad near the end of the clip. Cletus Clay is scheduled for a release on the PC and consoles sometime early next year.

Game Trekking: A New Project by the Founder of TIGSource

August 2, 2010 6:00 AM | Tim W.

Game Trekking is a new travel documentary project conceived by Jordan Magnuson (aka flamingpear), the original founder of TIGSource. The expedition is Jordan's six-month plan to tour various countries in South East Asia, and making an average of two games for each country he visits. All of the games made during this period will be released for free on the Game Trekking site, and can be downloaded by everyone regardless of whether they've backed the project or not.

Without Jordan there would be no TIGSource, although that's not to say Derek and his hardworking editorial crew hasn't done an excellent job on the site. There are only four backers for this Kickstarter project at the time of posting, but we're hoping that everyone would contribute something and get it off the ground (especially if you're a TIGSource forum member).

Personally I'm offering him a place to stay for free when he visits my country, so he doesn't have to camp out in the forest and risk being eaten alive by a hungry tiger.

Freeware Game Pick: Dot Order Tie (Dylan Van Cleave)

August 2, 2010 5:00 AM | Tim W.

Dot Order Tie is a 2D adventure game set inside a maze, where your objective is to seek out pieces of a legendary tie that was thought to have been lost forever with the passing of time. After collecting all 999 pieces of the tie, you'll have to head back to the starting point to end the search.

Some rooms have locked doors that require a code to open, and you can find code patterns inside chambers with no visible entrances to them. A full map of the maze is accessible at any time using the V key, and there are even false walls that'll lead to hidden areas with more tie pieces to gather.

The AGBIC compo version of Dot Order Tie can be downloaded by clicking here. (Windows, 24.4MB)

Preview: Life/Death/Island, Norrland (cactus)

August 1, 2010 12:00 PM | Tim W.

Here is cactus' presentation from No More Sweden 2010, where the Swedish developer demonstrates two of his most recent projects to NMS attendees. The first video shows a large chunk of Life/Death/Island, and the second part (which we've included after the break) features scenes from the upcoming freeware release Norrland.

If that's not enough cactus for you, there's also a link to an interview up on his site. Our summary of No More Sweden talks is located here, and more presentations can be found over at the official NMS site.

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