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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

Freeware Game Pick: AetherBeats (Tesselode)

August 17, 2010 3:00 PM | Tim W.

AetherBeats is an arena shooter that plays like a primitive version of Everyday Shooter, where a looping musical track changes ever so slightly depending on what happens on screen. Shots fired from your ship will chase down any enemies in the vicinity, and every once in a while you'll acquire an additional life or a weapon upgrade that increases your firepower.

If you don't mind the minor flaws (missing autofire option and the lack of new elements after stage six), AetherBeats is certainly worth a play or two as long as you don't expect too much replayability out of the game. (Windows, 3.16MB)

Indie Game Links: Size Doesn't Matter Day

August 17, 2010 2:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual indie-related oddities from around the 'net. (image source)

The Witness: Why aren’t video games satisfying
"Why can’t video games give me a powerful, high-density experience, so that after 3 hours I am satisfied, I feel like I have had enough? This post is part of an industry-wide commentary by indie developers on the subject of short games."

Super Meat Boy: Status update 2, Code complete
"We hope to hit content complete in the next week, and if all goes well we should have a release date to announce by PAX. The Steam version will come out one month after the XBLA version."

Girl Gamers Suck: The Unlockable Indie Game Characters of Super Meat Boy
"Team Meat have been working hard to include an onslaught of unlockable characters from past indie video games. To access the full roster, players will have to collect band-aid pick ups strewn about various levels."

Gamasutra: Jolly Rover, Last Hope Take Top Honors At Freeplay Awards
"Organizers of Melbourne's Freeplay independent games event in Melbourne have revealed the winners of their inaugural global indie game competition, praising the range and quality of all the entrants."

Gamasutra: Three Student Teams Named Dare To Be Digital Winners
"'Dare to be Digital,' a yearly game design competition for students organized by Abertay University in Scotland, has revealed its winners, and three student projects will get a £2,500 cash prize -- plus nominations for BAFTA's Ones To Watch award."

Gamasutra: Carlsen On Making Players Your Worst Enemy And Your Best Friend
"Limbo level designer Jeppe Carlsen considers the player his worst enemy, but also his best friend. Through simplicity of control, but also by frequently leading players to their untimely demise, the 9-person Danish team at Playdead created a challenging XBLA title with over 300,000 copies sold thus far."

GamerBytes: IGF Student Showcase Winner zeit² Finds Publisher, Coming To XBLA
"Back in 2009 a little game called zeit² burst into the Independant Games Festival, becoming a showcase winner for the year. Now it appears that they've found a publisher, and in all likeliness it will be coming to consoles."

GameSetWatch: Item Shop RPG Releasing On Impulse Next Month
"Carpe Fulgur has announced that it will release Recettear, its intriguing PC RPG in which players manage an item shop, through Stardock's digital distribution platform Impulse on September 10th, if all goes according to plan."

Tilt at Windmills: Blue Lacuna Source Code
"The source code to Blue Lacuna is now publicly available as a browseable webpage, downloadable PDF, and compileable archive."

Mochi Media: Mochi Wants To Translate Your Game
"Mochi Media is offering developers the opportunity to localize and translate your game for the China market. With the help of our parent company we are offering this service at no cost to the developer community."

Freeware Game Pick: The Balls (Cryptic Sea)

August 17, 2010 1:53 PM | Michael Rose

The Balls is an online multiplayer mess-around which features gameplay clearly inspired by IGF award winner Gish. Up to 100 players take control of small balls of fur, and must complete a series of tasks by sticking to and climbing up surfaces.

The main mode involves working together to cause as much carnage as possible, while there is also an elimination style level and a race mode. It's all pretty mental, as players try to climb over the top of each other and end up all sticking together. Expect plenty of pile-ups whenever you encounter a wall, as everyone attempts to be the first to climb over it.

It's a little bit laggy at the moment, but still very playable. The latest version is 0.57, so we can expect to see lots more added in the future. Download from Cryptic Sea. (Source: Rock Paper Shotgun)

Check Out the Free Rotation in And Yet It Moves WiiWare

August 16, 2010 5:44 PM | Michael Rose

The WiiWare version of And Yet It Moves is released next week, and today a whole host of videos appeared on GameTrailers, showing off some of the exclusive features this new edition will contain.

The most interesting addition is the ability to control how much the world rotates. In the original PC version, you could only rotate the world through a set number of degrees - however, in the upcoming Wii version, you'll be able to choose exactly how far the screen is rotating, depending on how far you tilt the Wii remote.

Very cool indeed. And Yet It Moves WiiWare hits the Nintendo console on August 23, 2010. Check out our PC review for what to expect.

Trailer: Howard Glitch (Robert Allmand)

August 16, 2010 2:00 PM | Tim W.

Simon of Pixel Prospector sent me a link to this last week, but I was initially hesitant to post about it because it wasn't clear if the entire project would consist of at least a game to play. Now that a game has been announced at the official site, I think a mention of the Howard Glitch project on IndieGames should be alright.

The creator of the project, Robert Allmand, describes Howard Glitch as a story told through three mediums: a book, a musical EP, and artwork. A short point-and-click experimental game (citing influences like Portal 2D, Broken Rules' And Yet It Moves and Terry Cavanagh's VVVVVV) will also be released sometime this week.

I can't wait to find out what happens to the passengers of the shuttlebus, that's for sure.

Freeware Game Pick: Radial Plus (Spatial)

August 16, 2010 1:52 PM | Michael Rose

Created for the Something Awful Game Dev Challenge, Radial Plus is an lovingly polished space shooter with a twist - you can't shoot directly an enemies, but instead you must bounce your shots off a wall and into them.

The arrow keys move the ship, while the mouse aims, shoots and boosts. It's a great little journey, made all the better by the high quality visuals - it may be a game made entirely of simple coloured blocks and backgrounds, but there are some lovely effects on show. I particular like how the sound becomes muted whenever you leave an airlock and drift into space.

It can get a little difficult as enemy fire starts to bounce all over the place, but as long as you're not hit twice in quick succession, your ship will continue chugging along. The above video shows an entire playthrough, so it's best not to watch it all the way through if you're planning on giving it a go. Download the game from here. (Source: Pixelatron)

Freeware Game Pick: Nudo (Ben Esposito and Manuel Pardo)

August 16, 2010 10:16 AM | Michael Rose

Nudo is a slick puzzle platformer set around the concept of shifting the level to allow our naked hero to press the buttons and exit through the door.

The WASD keys control his movement, while the arrows keys shift the blocks depending on his position in relation to them. Later levels introduce obstacles that add an extra depth, including areas in which blocks cannot be shifted, and levels where sliding all the blocks into their holes reveals the exit. The levels I liked best were the incredibly simple ones - there is a level which is made up of just two blocks and the exit.

There's also a challenge mode, which asks you to play through each of the main campaign's levels but only do a set number of shifts. Give this a download, it's lovely stuff.

Trailer: Rocky Memphis and the Temple of Ophuxoff (Ovine by Design and Smila)

August 15, 2010 12:00 PM | Tim W.

The trailer above is for an upcoming game by master remaker Stuart Collier (with C64 graphics contributed by the talented Smila), which definitely falls into the category of 'love it or hate it' Rick Dangerous-style platformers.

Rocky Memphis and the Temple of Ophuxoff sports over 700 rooms to explore, and worry not if you get lost because there's a world map and teleporters that'll get you to places quickly in the game. No fixed date yet on when it'll be out, but judging by how much of the project is shown in the above video and how fast Stu and Smila works, the game could be in your hands sooner than you'd expect. (source: Retro Remakes)

Jesse Venbrux's New Experimental Game, Enlightenment

August 15, 2010 11:00 AM | Tim W.

Enlightenment is a new experimental project created by the developer of the Karoshi series, where players who participate in it can leave a trail of words for subsequent visitors to follow or build on top of it. Each white orb that you collect increases your ability to write longer words, and when you submit words using the enter key a portal to another world will be generated automatically for you.

Besides finding thoughts that other explorers have left behind there's not much else to do in Enlightenment at the moment, but Jesse already has some ideas on how to expand on it further and will be replacing the slightly-altered Maru art with new graphics for future releases. [UPDATE: The latest version (0.4) is only available to download from YoYo Games, and features a story creation mode.]

Freeware Game Pick: Madris (Gary Dahl)

August 15, 2010 10:00 AM | Tim W.

Madris is a puzzle game that plays like a variation of Tetris, where each block is either a room or a corridor for you to arrange somewhere on the screen. Some of the rooms will have occupants in them, and your task here is to join up rooms or corridors so that these people can get to the amenities that they desire.

Every time an occupant reaches a room indicated by his bubble thought, all interconnecting rooms linked to his destination are removed from the field as well. You can use the down arrow key to make a tile reach the bottom faster, and holding down the same button after a block is placed also speeds up the character's walking animation.

The AGBIC competition build of Madris can be downloaded by clicking here. (Windows, 9.34MB)

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