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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

Demo: Sleep (Asquared Games)

August 14, 2010 2:00 PM | Michael Rose

I stumbled across this quite by accident and, while there isn't a great deal to see as of yet, it's enough to make me interested. Sleep begins with a car speeding down a country lane, and although we don't see it, it's safe to assume that the driver loses control and crashes.

What follows is the protagonist trying to work out where they are and what has happened to them. The first few minutes consist of text and flashing images - for anyone who gets stuck, the idea is to 'focus' on an image by repeatedly tapping the appropriate button. Once the hero has pictured all the different memories, he's thrown into what appears to be a flashback.

There's a few areas to run around and interact with once you're into the flashback, but at this point the demo appears to run out of content - this is only an early build for the IndieCade competition. Note that the game prefers that you use an Xbox controller, although it's not essential - you can use UIJK for the coloured buttons, and the regular WASD for movement.

Give it a download from the official site and see what you think.

Browser Game Pick: Victorian BMX (This is Pop!)

August 14, 2010 10:39 AM | Michael Rose

Victorian BMX: Death on Wheels is a bit like Joe Danger, except that it's 2D, set in Victorian times, completely in black and white and features the reaper collecting people's souls. So... not that much like Joe Danger, then.

Racing through each level, you can simply reach the end before the guillotine comes down, or harvest souls along the way. For the best score possible, you need to kill five Victorians, collect five burning skulls and grab the head of Queen Victoria. It's pretty difficult stuff, as the bike's movement - especially when rotating - is a little too quick, but after several tries you'll be pulling off 'sick' combos, as the kids says.

Play over at Adult Swim.

Indie Game: The Movie Talks to Adam Atomic

August 13, 2010 9:55 PM | Michael Rose

The guys behind Indie Game: The Movie have released another teaser video, this time featuring Adam Atomic of Canabalt fame.

Adam talks mainly about the game, and how he went about deciding on the setting, the graphics, the sound et al. What's pretty crazy is that these short videos that the team are releasing every now and again aren't even part of the final documentary - they're simply tidbits of what is to come. Again, it all looks wonderfully polished - I particularly like the effects that are implemented within Canabalt itself.

Read more about the video here.

Browser Game Pick: Casus (Time and Liam Berry)

August 13, 2010 9:25 PM | Michael Rose


Casus is the story of a monster's escape from an alien planet. Little does he know that a prophecy fortold that he would come and destroy the land - hence why all the strange creatures keep trying to kill him.

While stationary, the monster can flip the world upside down and continue the journey on the platforms which were originally beneath him. There are a number of special platforms which don't flip with the rest of the world, and are useful for getting part certain obstacles. There are some clever ideas, although it would have been nice to get a few more checkpoints.

Give it a go at Kongregate.

Round-Up: Gamasutra Network Jobs, Week Of August 13

August 13, 2010 8:00 PM | Leigh Alexander

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Gameloft, Silicon Knights and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Crytek: Lead Designer
"Crytek is working together with Microsoft on the recently unveiled Codename: Kingdoms, an exclusive first party title for Xbox 360. You'll be working on this title as part of the Crytek Budapest team, a very experienced and passionate group of people; working together to create a brand-new IP. As lead designer, you are not only part of defining the user's experience but are also coaching, guiding and mentoring the design team."

Gameloft Montreal: Senior Game Designer
"Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Following the release of multiple successful iPhone titles such as Modern Combat: Sandstorm, Dungeon Hunter and Gangstar: West Coast Hustle, Gameloft is currently looking for a Senior Game Designer to work on the next generation of iPhone and console games."

Cactus Arcade 2.0 Released, Includes Norrland

August 13, 2010 5:00 PM | Tim W.

cactus has released a new compilation of his games to accompany the first (and slightly outdated) Cactus Arcade pack. Titled Cactus Arcade 2.0, this collection includes Ad Nauseam 2, Blockon, Evac, Krebswelte, Kryzta, Ping Pong, Precision, Protoganda II, Retro 4, Silent Chain, Vicious Cycle, Stallions in America, Stench Mechanics, This is Infinity, Ultra Mission, Xoldiers, Gamma 4 and Norrland (the last two games were previously available only to donors).

The download size for the pack is nearly 45MB, and since there's only one mirror our advice is to grab it before the server goes down. For single download links of Gamma IV and Norrland, go here.

Indie Game Links: It's Census Time

August 13, 2010 3:00 PM | Tim W.

Today's collection of independent game links includes more game previews, a couple of development updates, and the usual indie-related oddities from around the 'net. (image source)

YoYo Games Glog: Game Maker for Mac… is go
"This is our first release on the Mac, it is the Pro version of Game Maker 7 adapted for the Macintosh environment and contains almost all the feature of Game Maker 7 and more."

Dejobaan Games: An Indie Census for 2010
"For an article we're doing at Indie Superstar, I've written up a really informal indie game developer census. My goal here is, as always, to spread the word about indie games by allowing gamers a peek into how we all work. We'll write the results up as an Indie Superstar blog post (data to be presented in amalgam)."

Amanita Design Blog: Machinarium Pirate Amnesty Extended, Stats Revealed
"The sale has gone so well that we have decided to extend it for a few more days and also reveal some stats. You can pick up Machinarium (pictured) for just $5 until Monday Aug 16th."

Gamasutra: ACE Team Spams Us With Python-Inspired Rock of Ages
"Chilean team Ace Team talks to Gamasutra about their history, acclaimed IGF-nominated first-person action title Zeno Clash, and their unique new Python-y Atlus-published digital title, Rock of Ages."

Broken Rules: The penguin has landed
"Last Friday we shot out And Yet It Moves for Linux. Our company penguin-lover Webs has done a tremendous porting job, and we've always wanted to support all three major operating systems."

Braid: A Movement Piece
"The Chaparral High School Alumni Theatre’s production of Braid: A Movement Piece during the summer of 2010. Using a unique combination of content movement and contact improvisation dance techniques, Braid follows the story of young scientist Tim on his quest to find a Princess."

OneMrBean: Two Albums For The Price of None
"I've gotten requests for mp3s of the music from my recent Flash games, How My Grandfather Won The War and [Together]. I decided to do a little more than just loop the songs a couple times, incorporating a little post-production and even doing a few new recordings for [Together]'s album. However, the best news of all is that both albums are free to download."

FingerGaming: So Long, Oregon! A Worthy Follow-Up to Enviro-Bear 2010
"Captain Games, creator of the unimpeachable bear-driving-a-car simulator Enviro-Bear 2010, has released its latest bit of retro-inspired insanity, So Long, Oregon!, as a universal app for the iPhone and iPad."

Freeware Game Pick: Cat Poke (Jason Boyer)

August 13, 2010 7:00 AM | Tim W.

Cat Poke is a puzzle game created by Jason Boyer which stars Molly, a young girl who is bored on one rainy day and decides to go around her house bothering the cats that her family owns. There are nine felines to find and poke with her finger, although some of them will require a bit of persuasion before coming out of their comfy hiding places.

Though adorable, Cat Poke still has its fair share of problems. The game doesn't point out clearly enough that Molly has to squat to solve a few of the puzzles, and some events won't even trigger unless you're standing precisely in the correct spot when an action button is pressed. This AGBIC competition entry can be downloaded by clicking here. (Windows, 5.15MB)

Freeware Game Pick: Part-time Angle Grinder Hero (Tekotuotanto)

August 12, 2010 5:57 PM | Michael Rose


Created as part of the Assembly Summer 2010 Demo Party, this is Part-time Angle Grinder Hero - a game about drinking and angle grinding against the clock. A pipe slowly moves across the screen, and you must grind it along the correct points to secure the best score possible.

Did you ever think you'd see a game about angle grinding? Of course you didn't. Yet here one is, and it's actually pretty decent fun. As you make money, you can buy even better angle grinders which make crazy noises and cut the pipes faster. You can even grind the boombox so there's no music playing anymore! Madness!

It's a little awkward to get running - go here and click download, then choose a mirror. Once it's downloaded, unzip the files and drag the swf (Flash) executable into your web browser. Hey presto!

Fantastic Fest Announces Debut Indie Games Event, Fantastic Arcade

August 12, 2010 5:00 PM | Tim W.

Fantastic Arcade, the new independent games festival presented by America's largest genre film festival Fantastic Fest, recently announced their principal line-up of twenty-nine indie game titles to be featured at this year's debut independent games event.

The selection comprises of eight spotlight competition titles, vying for honors and recognition at Fantastic Arcade, while the other twenty-one titles are indie games chosen to be showcased at the Fantastic Fest. All games will be available for free play on custom-built arcade-style gameplay stations and notebooks.

The Fantastic Arcade Spotlight competition entries include:

Enviro-Bear 2000 (Justin Smith)
Every Day the Same Dream (Paolo Pedercini)
Feist (Florian Faller and Adrian Stutz)
Machinarium (Amanita Design)
Monaco (Andy Schatz)
Nidhogg (Mark Essen)
Norrland (cactus)
Ulitsa Dimitrova (Gerard Delmas and Lea Schönfelder)

The Fantastic Arcade Showcase (titles that fit within the Fantastic Fest realm) features the following twenty-one game titles, including sneak previews of brand new games: Braid (Number None), Canabalt (Adam Atomic), The Dishwasher: Vampire Smile (Ska Studios), Dustforce! (Hitbox), Flotilla (Blendo Games), Garden Gnome Carnage (Daniel Remar), Gravity Bone (Blendo Games), Human Centipede The Game! (I-Mockery), Inside a Dead Skyscraper (Paolo Pedercini), Limbo (Playdead), McDonald's the Videogame (Paolo Pedercini), Oiligarchy (Paolo Pedercini), Operation: Pedopriest (Paolo Pedercini), Overgrowth (Wolfire Games), The Path (Tale of Tales), Spider: The Secret of Bryce Manor (Tiger Style), Super Columbine Massacre RPG (Danny Ledonne), Sword & Sworcery EP (Superbrothers, Capybara Games), Tiny and Big: Up That Mountain (Black Pants Studio), Trine (Frozenbyte), and Zeno Clash (ACE Team).

Fantastic Arcade is scheduled for September 23 - 26, 2010 at the Highball on South Lamar, running concurrently to Fantastic Fest at near by Alamo venues, September 23 - 30. Passes for Fantastic Arcade can be purchased online now, starting at $10 per day pass.

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