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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

Browser Game Pick: Symon (ZZZ Games)

September 3, 2010 2:00 AM | Tim W.


Symon is a puzzle game that tells the story of a bedridden hospital patient who sorely misses his home and family. The only thing he can do is to sleep and dream, which leads him to a place inside his imagination that is populated by a cast of unusual characters to meet and run errands for.

Repeated playthroughs of Symon is advised, since players are usually presented with the opportunity to collect a different piece of our protagonist's personal effects after every fruitful visit to the dreamworld.

Weekend Deals: Puzzle Bots, Penumbra, Zeno Clash & more

September 2, 2010 7:00 PM | Tim W.


Wadjet Eye Games' Puzzle Bots is currently on sale for $5 (50% off the original price of $10), but this discount is only valid until the 6th of September 2010. To take advantage of the offer you need to enter the coupon code PUZZLEPAX at checkout.

Charlie's Games is running a Bank Holiday promotion on his site, where both Irukandji and Bullet Candy Perfect can be bought for a sum of $1 (or more, if you feel like donating). It doesn't matter which OS you're using, by purchasing both games you're entitled to download links for the Mac, Windows and Linux versions.

Direct2Drive and GamersGate are both running Penumbra sales to coincide with the release of Frictional Games' Amnesia: The Dark Descent next week. You can purchase the Penumbra Collection for only $6, which includes all three of the Penumbra games from the trilogy (Penumbra: Overture, Penumbra: Black Plague and Penumbra Requiem).

This last deal is for Xbox360 console owners only. Zeno Clash: Ultimate Edition is on sale for only 800 MSP (33% discount off the original price of 1200 MSP), and the promotion expires on the 6th of September as well.

IndieCade 2010 Finalists Announced

September 2, 2010 6:00 PM | Tim W.

IndieCade has revealed the thirty-two finalists for their 2010 festival which is set to take place in Culver City, California this coming October 8th-10th.

The games will be showcased throughout the three-day event which is open to the public, and an awards ceremony will be held on the evening of October 8th to present the winners of the twelve IndieCade award categories.

The selected IndieCade finalists are as follows:

1066 - The game (Preloaded / Channel 4, UK)
A Slow Year (Ian Bogost, USA)
Auditorium (Cipher Prime, USA)
B.U.T.T.O.N. (Copenhagen Game Collective, Denmark)
BIT.TRIP RUNNER (Gaijin Games, USA)
Blue Lacuna (Aaron Reed, USA)
Cargo Delivery (Cat in the Sky, Brazil)
Castle Vox (Sillysoft, Canada)
Continuity (Ragtime Games, Sweden)
Creaky Old Memory (DADIU, Denmark)
Every Day The Same Dream (Molleindustria, Italy)
Faraway (Steph Thirion, USA)
FATALE (Tale of Tales, Belgium)
feelforit (Chris DeLeon, USA)
Fractal (Cipher Prime, USA)
Gentleman of the South Sandwiche Islands (Taylor & Gray, USA)
Groping in the Dark (Team Arex, South Korea)
Humans vs. Zombies (Gnarwhal Studios, USA)
LIMBO (Playdead, Denmark)
Miegakure (Marc ten Bosch, USA)
Monsters (Probably) Stole My Princess! (Mediatonic, UK)
Recurse (Matt Parker, USA)
Retro/Grade (24 Caret Games, USA)
Sixteen Tons (Nathalie Pozzi and Eric Zimmerman, USA)
Socks, Inc. (Jim Babb/Data Played, USA)
Solace (One Man Down, USA)
Spirits (Spaces of Play, Germany)
Tic-Tac-Totum (Jesse Fuchs, USA)
The Cat And The Coup (Peter Brinson, USA)
The Games of Nonchalance (Nonchalance, USA)
TRAUMA (Krystian Majewski, Germany)
VVVVVV (Terry Cavanagh, Ireland)

More information about these finalists and the IndieCade 2010 festival itself can be found over at the official site.

Indie Game Links: Taking Flight

September 2, 2010 5:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

Sophie Houlden: Ludum Dare 18 Timelapse
"A little late in uploading the timelapse for my Ludum Dare 18 submission Fib, but I’ve not made a video with quite so much in it before."

XboxHornet: XBLA Live Preview - Dwarfs
"We managed to snag an interview with exactly half of the Power of Two team, Teddy Sjöström, to discuss the inception and design of Dwarfs, out Fall 2010 on PC and sometime in the future on XBLA."

Infinite Continues: Yacine Salmi on what it means to go indie
"Salmi formed Piece Of Pie Studios and is currently hard at work on physics-based platformer Swimming Under Clouds with Mikaël Aguirre, the artist known as Orioto who we interviewed about his beautiful videogame artworks last month."

Xugo Gaming: NGW interviews Frictional Games, the minds behind Penumbra
"Amnesia is a game that focus on immersion and exploration. You awake in a desolate castle, only remembering that something is hunting you. Soon you find a note written by yourself to yourself, where you are told to kill someone named Alexander, who resides in the castle."

GameSetWatch: History Revised with Molleindustria's Memory Reloaded
"MolleIndustria, makers of Oiligarchy and Every Day The Same Dream, have put out another thought-provoking game called Memory Reloaded: The Downfall, a quick experience similar to the card-matching game we've all played but updated for these unstable times."

Browser Game Pick: Doooors (Hempuli)

September 2, 2010 4:50 PM | Michael Rose

doooors.JPG

I don't think my brain has hurt this much in a while. Doooors is a platforming puzzler by Hempuli aka Arvi Teikari, in which you need to reach the crystal in each level. This involves picking up doors, throwing them into useful spots, then going through them.

The first couple of levels are nice and tame to let you understand what's going on, then the difficulty levels are cranked right up. The number of times that I thought I was on the verge of working a level out, then was shot down a second later, is really quite embarrassing. It's really challenging stuff, although I do wish the controls were a little less awkward - I found myself jumping to my death rather than picking up something plenty of times.

Go go go!

Give Your Best Revenge Story, Win a Copy of Shank

September 2, 2010 2:20 PM | Michael Rose

[Update: The contest is now over - thanks to everyone who gave us their story! You're all utterly mental. Congratulations to our winner THE_Grosser, whose story of tent-rolling and toilet-going gave us a right old laugh.]

Shank was released via the Xbox Live Arcade last week, and is as fun as I hoped it was going to be. Just watch the above video for a glimpse of the ridiculously splendid moves you can pull off as our beefy, one-track minded hero (although ignore the EA symbol at the start - it started off as an indie game, and the indie spirit is still there!).

The game follows the story of Shank, who is on a mission of brutal revenge. We've got a copy of the game to give away to one lucky IndieGames reader, and winning it is simple: give us your best story of personal revenge. Maybe a friend betrayed your trust and you gave them a taste of their own medicine, or perhaps you were made to look stupid and getting your own back was the only feasible option... whatever the case, post your best story in the comments below, and we'll pick the best one at 6pm GMT tomorrow (September 3rd).

Don't forget to enter your email address so that we know where to send the code to if you win! (Email addresses aren't publicized). Good luck!

Trailer: Chaos Invaders (Bit Battalion)

September 2, 2010 12:29 PM | Michael Rose


I don't think I've seen such a fitting name for a game in a while. Chaos Invaders is an utterly mental take on the classic shooter, in which dead enemies can be used as weapons.

Shoot an invader down and catch them on your ship, then launch them back at the remaining baddies. The boss battles look like stupidly good fun - you can chip pieces off a huge mothership, collect them all in a big pile then fire them back and cause havoc. The game will land on the webs for free any day now, so we'll make sure to keep you posted.

Trailer: Pirates of New Horizons (Exit Strategy Entertainment)

September 2, 2010 11:12 AM | Michael Rose


I've been holding off on posting about Pirates of New Horizons for a little while, as I wanted to see more details emerge first. It's a 3D action adventure game set in a world of floating islands and pirate ships with wings.

You take control of Annha, a young pirate with a thirst for treasure. After being attacked by alien pirates (let's assume Annha is a 'good' pirate, then), she must find a way to repair her ship and escape an island, while searching for treasure and gems at the same time. There are puzzles to overcome and combat to be unleashed, with special items to use, side-quests to partake in, and some pretty lovely sights to see.

The final version will probably cost monies, but a free browser-based version will be available sometime in the next month, that will contain a heavy amount of content. So that should be something to look forward to! Check the official site for more info.

Freeware Game Pick: The Hive (Vanni del Moral)

September 1, 2010 5:00 PM | Tim W.


In The Hive you play as Alex Rig, a reporter who was investigating a missing persons case when he discovers a heavily-fortified research facility while snooping around for clues. Similar to Iji, Prince of Persia and Flashback, Alex will be doing a lot of climbing up platforms and crawling through air vents to find ammunition or health-replenishing items that he can keep in his inventory for later use.

The taser he carries is effective enough against guards at close range, but only rifles and shotguns can protect him from being overwhelmed by chasing mutants that are more resilient to bullet damage. Both the protagonist's health and his weapons can be upgraded in small increments, provided that you manage to locate the special items required to level up their stats.

The controls might feel clunky and unresponsive at first, but if you give the game a chance to impress it could even suprise you with its high production values in just about every other area. This 2D platformer was created by Vanni del Moral as his entry for submission to the YoYo Games' 'Discovery' competition. Download The Hive here. (Windows, 4.78MB)

Freeware Game Pick: New World (Christopher McClatchey)

September 1, 2010 3:00 PM | Tim W.


New World is a turn-based strategy game that is best described as a mix of Colonization and Desktop Dungeons, created by Christopher for submission to YoYo Games' discovery-themed competition. The Challenge mode provides a different objective to achieve for every section of the world map, while the freeplay mode allows you to customize the rulesets and resources before starting a new game session.

Parts of the map are revealed when your ship moves into an unexplored section of the land, but food is consumed as well every time you decide to set sail. Food is represented by the bread icons (or wheat when rations are low), and currency is depicted by gold, silver and copper pieces.

Morale (shown as red plus signs) will start to fall if there is no food left or when your ship takes damage in combat, but you can restore half a morale point for each square explored on the map. There is limited storage space on your ship for treasure and loot, although the carrying capacity can be increased by engaging in naval battles with the pirates and earning experience points from your victories. Sailing to the left side of the map takes you to Europe, presenting players with the opportunity to restock food supplies or sell any surplus occupying the ship's cargo hold.

There are still some balancing issues and bug fixes that need to be sorted out, but a post-competition version of New World could turn out to be a really good game if all of the existing problems are addressed by the developer. (Windows, 7.68MB)

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