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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

IndieCade 2010 Finalists: Socks, Inc (Jim Babb/Data Played)

September 26, 2010 11:07 AM | Michael Rose

I think I've realised something... I'm pretty sure the IndieCade finalists for this year aren't just ordered alphabetically, but also by how mental they are, from perfectly normal to utterly insane. Socks, Inc backs up this theory - it's an online world for socialising, in which you create stories by taking videos and pictures of your hand with a sock on it.

Set in a Willy Wonka style factory and dubbed 'World of Sockcraft' by its developers, Socks, Inc first asks you to create your sock puppet in real life. You must then complete missions by acting out a story with your sock puppet, then uploading the results to the game for others to see.

At the IndieCade show, there will be a Socks, Inc sock puppet creation workshop, where the creators will show you how to make a great sock puppet, create an online account, then complete the first few missions. Maybe I'm just not with the times, but I find all this very strange indeed. In any case, if you want to check the game's progress out, head over to the official site.

Indie Game Links: The Fantastic Update

September 26, 2010 10:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

TunaHQ: Eufloria for iPhone and iPad
"As Rudolf Kremers recently announced on the Eufloria blog, we’re to work on iOS versions of the game to be released next year."

Gnome's Lair: The Dave Gilbert Interview
"Dave Gilbert, a master of all things AGS, is the man behind indie adventure game publisher/developer Wadjet Eye Games and the designer responsible for such point-and-click gems as The Blackwell Legacy and The Shivah."

Joystiq: Austin's Fantastic Arcade lives up to its name
"You wouldn't expect to walk into an arcade and find a cabinet dedicated to Every Day the Same Dream. If you happen to be in Austin, TX this weekend, you can experience this for yourself, along with refurbished arcade machines housing Monaco, Nidhogg, Norrland, Enviro-Bear 2000 and more."

YoYo Games Glog: GameMaker now running on iPad
"As you can see we’ve been very busy bees, porting the runner onto the iPad. It also runs on the iPhone as well, which means that we'll have several new platforms all for one port."

Gamasutra: Breath of Death VII: The Beginning - A Post-mortem
"On September 23rd, just a little over 5 months after release, Breath of Death VII: The Beginning, the Xbox Live Indie Games title I created as part of Zeboyd Games, passed the 30,000 sales mark, with a trial-to-purchase conversion rate of 66.7%."

GameSetWatch: Omni Systems, Tuna Releasing Eufloria For iDevices, Mac
"Along with its upcoming PSN edition, Omni Systems' ambient real-time strategy game Eufloria will see a release for iPad and iPhone in early 2011, as well as a Mac version soon afterwards."

Tiny Cartridge: Nicalis on Cave Story’s jump to DSiWare, upcoming WiiWare update
"Tyrone Rodriguez discusses the challenges of adapting Cave Story for the Nintendo DSi, when you might see it on the DSi Shop, and what the studio learned from how fans reacted to the WiiWare release."

Next Level with Brandon: 3 Quick Lessons from My Failed Project on Kickstarter
"Even though close to $1000 was pledged for my Kickstarter project, I was unable to raise the initial funding goal. Here are three things I learned from this experience. If you want to avoid a failed project like mine, read on."

Trailer: Explodemon (Curve Studios)

September 24, 2010 5:45 PM | Michael Rose

Explodemon wants to take you back to the SNES-era of Japanese gaming, but then also remind you of the likes of Halo and Half Life 2. I'm not sure how that will all be possible, but the above newly release trailer looks pretty enough!

A cross between Mega Man and Splosion Man seems like a far better description, but what do I know. Coming to the Playstation Network this Winter!

Browser Game Pick: Flock Together (John Cooney)

September 24, 2010 12:43 PM | Michael Rose

flock.JPG

I really like this, although it has its flaws. Flock Together is the story of a little girl who accidentally loses her sheep friend by tying balloons to him and sending him into the skies. You must use ropes to attach yourself to birds and fly up as high as possible.

Aim with the mouse and click birds to rope them in, then use the arrow keys to move around. You'll only be able to fly as high as the force your birds provide, but there are stronger birds the higher you go. Birds can also be sold to Mr Rabbit in his hot-air balloon for more rope, allowing you to grab even more birds. It's really great fun simply swooping around, although it's a little annoying that when you get into the clouds, you can no longer use the 'Show Birds' tool since both the dots and the clouds are the same colour!

Play over at Armor Games.

Round-Up: Gamasutra Network Jobs, Week Of September 24

September 24, 2010 12:05 PM | Leigh Alexander

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Rockstar New England, BioWare Austin and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Infinity Ward: Senior Animator
"Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games."

Playdom: Art Director
"At Playdom, we let our players lead the way. We don't assume what they will or won't like; instead we look to them to actively enhance our games. We test features religiously to determine what stays and goes, and we listen, really listen, to them. If our players don't like something, we phase it out. And we give them more of what they want. It's that simple."

Super Meat Boy XBLA to Feature Free DLC Levels

September 24, 2010 3:00 AM | Tim W.


In a very long post written by Tommy Refenes, he explains that the upcoming XBLA version of Super Meat Boy will feature a console-exclusive 'chapter' called Teh Internets, which basically can be summed up as a means of distributing free content to fans who have already purchased the game. According to Team Meat, this is done via the Title Managed Storage (TMS) feature on the Xbox LIVE service, which is a sort of storage space normally reserved for delivering critical updates on other XBLA games.

Each Internets chapter will contain twenty levels to play, and the first chapter (named The Butcher Boy) will also be uploaded on the same day that Super Meat Boy launches on the XBLA. The list of chapters to be released are as follows:

- The Butcher Boy, an 8-bit themed Meat Boy chapter (20 Oct 2010)
- The Sewers of Dross, an entire chapter specifically for Gish (Q4 2010)
- Meat Boy, another 8-bit themed Meat Boy chapter (Q4 2010)
- Debug World (Q1 2011)
- untitled chapter (Q1 2011)

More details about this console-exclusive content can be found on Super Meat Boy's official site.

IndieCade 2010 Finalists: Sixteen Tons (Nathalie Pozzi and Eric Zimmerman)

September 23, 2010 5:36 PM | Michael Rose

sixteentons.JPG

Our look at the IndieCade finalists for this year has provided us with such a wide variety of styles and game types, including some games which aren't of the video kind. Sixteen Tons is possibly the most diverse we've come across up to now - 4 players use cash from their own pocket to force other players to move heavy steel pipes.

On a 4x4 grid, Each player has two steel pipes of their colour. The winner is the player who manages to get their two pipes sitting adjacent to each other. When it is your turn, the other 3 players bid cash to buy your move. The highest bidder then gives you the money, and tells you which pipe to move. Pipes can be moved 1 space in any direction (including diagonally). If no-one bids, the player can move any pipe they choose.

It's hard to imagine how this game plays out without actually seeing it in action, although I don't think I'll be playing it anytime soon - I'm all out of giant metal pipes and numbered floor grids at the moment. Still, it all sounds pretty intriguing and definitely worth a play if you ever get the chance!

Freeware Game Pick: Cenfinity (W!TS)

September 23, 2010 2:31 PM | Michael Rose

cenfinity.PNG

Cenfinity is a blaster set in a semi-circle. Enemies and pick-ups move around the circle in a clockwise direction, and you need to blast the baddies and grab the powerups.

The game allows you to select your own controls to begin with, which is a pretty neat idea. There's not really much put to moving around the circle though - you might as well stay at the very right, as your bullets spread as they move. It's a really great base idea, although I'd like to see someone build on the concept more.

Either quick play straight from the browser, or download and play at Gamejolt. (Source: Wow, You Lose)

Freeware Game Pick: Snakes of Avalon (Alex van der Wijst and Igor Hardy)

September 23, 2010 10:23 AM | Michael Rose

snakes.jpeg

Snakes of Avalon is a dark point-and-click adventure game about a drunk man in a bar. It's all a bit surreal and features special potions and talking posters.

There is lots of talk of murder and the like, and you'll be trying to stop it in between the drinking. There's some mental stuff going on here. A moose. Superhuman strength. Some guy in the toilet who just won't come out. There are 4 acts altogether and roughly about 90 mins of play, although if you're usually quite good at point-and-clicks, you'll probably be quicker than that.

Give it a download over at HardyDev.

Composers of Independent Games Play Blip Festival Tokyo

September 23, 2010 6:05 AM | jeriaska

At the recent Blip Festival Tokyo concert, musicians from around the world performed original compositions on vintage gaming platforms. Among the participants were contributors to the soundtracks of independent game titles PongVaders, Darwinia, and Bit.Trip Beat. In taking a brief look at the participation of game composers during the live event, it might be worthwhile to consider the influence that chip music has had on the independent game scene as well as future potentials for collaboration.

The same weekend that game enthusiasts in Seattle celebrated the lasting appeal of chip music with a live performance by Anamanaguchi of Bit.Trip Runner at the Penny Arcade Expo, New York’s Blip Festival commemorated its first ever outing in Japan. Taking place on September 4 and 5 at Koenji High near Shinjuku, the venue and nearby dance clubs have established a reputation for showcasing hard-hitting punk and rock acts. Visiting artists from Hokkaido, Fukuoka, Europe, the United States and South America joined local chip musicians, their repurposed Amigas, Commodores, Game Boys and Famicom consoles in tow.

New York-based organizers Mike Rosenthal, Nullsleep and Bit Shifter have maintained pivotal roles in the East Coast chip community since the first Blip took place in in 2006. (The concert was the subject of the documentary Reformat the Planet, recently released on DVD by filmmakers 2 Player Productions.) The 8bitpeoples crew organized the event with help from Tokyo-based musician David Adams, who performs under the name Lazerbeat. Hosting a two-day chip festival in a city that many identify with the origins of 8-bit music resulted in a spectacle that was both overwhelming and difficult to forget.


Darwinia's Trash80 with K-> of Chiptuned Rockman

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