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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

IndieCade 2010 Finalists: Castle Vox (Sillysoft)

September 9, 2010 3:27 PM | Michael Rose

Castle Vox is next up in our look at the IndieCade 2010 finalists, and well, there's not really much to look at to be quite honest - not because the game is far from release, but more that the developers are being rather secretive about it.

First, what we do know - it's a turn-based strategy that appears to play out like a cross between Risk and the recently mentioned Frozen Synapse. Players simultaneously make their moves, and when everyone is ready the action begins. The game also "mixes elements from Diplomacy and Axis&Allies", although details on this haven't been revealed as of yet.

The settings vary wildly, spanning many ages and mythologies. Play during the American Revolution, then have a go at being Hades, before finishing off with a game set in outer space. There's also a map editor included for creating your own scenarios.

That's roughly everything we know regarding the gameplay at present. It's apparently going to be launching sometime in the next month at a price of $14 (roughly £10), and will be available on PC, Mac and Linux. There's an official website if you want to check out some more screenshots.

Trailer: Frozen Synapse (Mode 7 Games)

September 9, 2010 2:01 PM | Michael Rose

It's been a while since we've heard from the Mode 7 guys regarding tactical turn-based shooter Frozen Synapse, but from the looks of this latest trailer it's all coming along nicely.

Apparently they're in the midst of adding single player missions to the mix, which will hopefully prove to be as solid as the multiplayer. Don't forget that you can still pre-order two copies of the game for $25.99, and receive access to the beta right now. My impressions on the beta are located round aboooout... here.

Browser Game Pick: Loneliness (Jordan Magnuson)

September 9, 2010 9:48 AM | Michael Rose


Warning: art game approaching! Loneliness tells the story of one person who is shunned by everyone around them through a series of black blocks on a white background.

As you move towards the groups of 'people' who are talking, playing, fighting, dancing and whatever else you think they're doing, they'll all move away from you quickly. I'm not sure the message is all that solid, but you may well feel something as you move towards the end. There's a message and everything!

Give it a go at

Freeware Game Pick: L'Abbaye des Morts (Locomalito)

September 8, 2010 7:00 PM | Tim W.

L' Abbaye des Morts (The Abbey of the Dead) is another excellent game from the creator of Hydorah and 8-Bit Killer, a 2D platformer that draws inspiration from classics such as Manic Miner and Jet Set Willy. Here you play as Jean Raymond, a preacher who escapes to an abandoned church after being chased by a group of crusaders. Following the instructions on parchments left behind by past occupants of the building, Jean must seek out and collect the twelve cathar crosses before he can escape from his pursuers.

Each of the twenty-three rooms have a different name to label the location, and some of the short descriptive text may even provide clues on how to solve a puzzle or two. Jean does not carry a weapon nor will he acquire one during his adventure, and the cursor keys are the only controls you ever need to use in this game from start to end.

L' Abbaye des Morts can be beaten in a single afternoon, although it is unlikely that you will complete the quest on your first try. (Windows, 1.39MB)

Interview: Team Meat (Edmund McMillen, Tommy Refenes)

September 8, 2010 6:00 PM | Tim W.

It's already been confirmed that Spelunky's main protagonist is a playable character in Super Meat Boy at PAX, but this interview is what caught my attention after first seeing a link to it on the official Twitter page for the game. Many indie game developers working as a team to create commercial projects can probably relate to these two guys (Bit Blot, 2D Boy, etc.), and the pain and suffering doesn't really end even weeks or months after the release of the game.

If you're planning to listen to the interview, do remember to lower the volume a bit because some parts of the video get extremely loud all of a sudden (and we wouldn't want anyone to get a heart attack).

We're hoping that they'll pull through the stressful and difficult times, which we know they've been in quite a few of those already. SMB launches on XBLA this Oct. 20th, with WiiWare, PC and Mac versions to follow in the coming weeks.

IndieCade 2010 Finalists: Cargo Delivery (Cats in the Sky)

September 8, 2010 2:58 PM | Michael Rose

On with our look at the IndieCade 2010 finalists, and next up is Cargo Delivery, a physics-based puzzler with a sea-faring twist. The game follows the exploits of Rufus, who is trying to get home by sea.

The problem is, he needs to take a whole bunch of cargo with him on the trip too. Levels begin with the player stacking all the different sized blocks and boxes onto the ship, before strapping it all down with chains and rope, then setting sail. From what I can tell, it seems that once the journey has begun, you no longer have any input, and must pray that you've buckled it all down properly and the ship reaches its destination intact.

This is made far more difficult than it should be by flying fish and bitey sharks who want to topple your ship over, and certain pieces of cargo that just won't stay still. I'm going to bet that your score depends on how much of the cargo reaches the end intact.

Looks like really good fun, and the graphical style is gorgeous too. Releasing sometime soon for PC, apparently. Check the Cargo Delivery site for more details.

VVVVVV Now on Steam For Cheap

September 8, 2010 11:06 AM | Michael Rose


Judging by the comments thread on our VVVVVV review earlier in the year, there are a good number of indie gamers who didn't partake in a bit of VVVVVV action due to the $15 price tag. However, now you have no excuse - Terry Cavanagh's gravity-flipping platformer is now available on Steam for $5.

In fact, for the first week there's an additional 10% off, so it's even cheaper than that! Seriously now, if you haven't played it before, you must do so - it's one of my indie games of the year so far, and a lovely way to fill a few hours. The game was also nominated as an IndieCade 2010 finalist recently, which may have been that extra push Terry needed to convince Valve to bang his game up on Steam.

Whatever the case, the VVVVVV Steam store page is here.

Preview: L'Abbaye des Morts (Locomalito)

September 8, 2010 5:00 AM | Tim W.

As you can tell from the preview, L'Abbaye des Morts (The Abbey of the Dead) is a ZX Spectrum-style platformer heavily inspired by classics such as Manic Miner and Jet Set Willy. The story is basically about a group of preachers known as the Cathars, who were being expelled by the Catholic Church out of the Languedoc region in France. One of them, named Jean Raymond, found an old church in which to hide, not knowing what dark secrets lie beneath its ruins.

According to Locomalito the game will be released later today, so if you're a fan of Hydorah or old ZX Spectrum games (or even better, both) then keep an eye out for a download link update on his web site or his Twitter account.

Preview: Minitroid (Tokinsom)

September 8, 2010 2:00 AM | Tim W.

Tokinsom had posted up a new development video for his fan project Minitroid, showcasing some of the work that he has done so far for this upcoming 2D platformer for Windows.

The new green area looks great even in low-res, but I can't imagine how anyone is going to find the Missile Tank without any distinguishable marks on the tile that hides the item in question.

Indie Game Links: Surprise, Surprise

September 8, 2010 12:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

Gamasutra: Blow Quietly Reveals The Witness
"Jonathan Blow brought his next title The Witness to last weekend's Penny Arcade Expo, but most people probably missed it -- its debut was unannounced, unmarked, and hidden at SpyParty/Monaco's booth."

Gamasutra: Adam Saltsman, One Year On From Canabalt
"Gamasutra caught up with Adam 'Atomic' Saltsman to talk about life after Canabalt, a period which has seen the developer assist in porting Japanese indie-darling Cave Story to the Wii and become a regular feature on the conference circuit."

DIYgamer: Spelunky’s Explorer the Latest Super Meat Boy Unlockable Character
"I almost didn’t realize what I was seeing as I peered over the shoulder of a PAX attendee playing Super Meat Boy in Microsoft’s section of the convention floor. Instead of splats of meat dying every three seconds, the character at hand was none other than the fearless explorer made famous in Spelunky."

That VideoGame Blog: PAX impressions - Super Meat Boy
"Super Meat Boy is the definition of an indie title. Developer Team Meat consists of a level designer/artist, a programmer, a sound guy, a composer, and that’s it. You know it’s indie when four dudes made it."

Fire Hose Games: The best new indie games you haven’t played
"At PAX I gave a talk with Robin Hunicke, Nathan Vella, Dylan Fitterer and Andy Schatz called 'In(die)credible! The best new indie games you haven’t played'. The talk was a ton of fun and we basically listed a ton of games that we thought were really interesting and discussed why they we thought they were interesting."

Ludum Dare: Ludum Dare 18 Results
"Ludum Dare 18 judging has finally ended, and here are the results of the competition. When the smoke cleared, we had a total of 213 games across both the Competition and Jam."

TIGSource: The Eres Report No. 1
"A new feature where we’ll be covering ten notable releases and newly posted games in production of the past week."

GameSetWatch: Indie Star Increpare On His Developing Future
"In his latest interview for GameSetWatch, writer and GSW correspondent Mike Rose talks to indie game creator Stephen 'increpare' Lavelle about both his intriguing games and plans for future titles."

GameSetWatch: Jon Blow's The Witness Makes Secret Public Debut At PAX
"Jonathan Blow says the reason he kept The Witness' public debut low-key was to counter the traditional approach companies take of capturing people's attention and trying to sell them things, and also to give players as much time as they want to try it out without a line of people waiting behind them."

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