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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

Preview: Scoregasm Beta (Charlie's Games)

September 5, 2010 5:52 AM | Michael Rose

From the man who brought you Space Phallus comes Scoregasm, a twin-stick shooter which thrives on being utterly mental. Due for release in the next month or two, you can pre-order for $10 right now, or alternatively pay $15 for access to the beta.

I've been giving it a blast for the last few hours, and have returned with my findings. First off, it's set in a world very similar to Sidhe's Shatter, with smooth, gorgeous transitions between levels and lots of shiny things to stare at. Then far too many baddies rush at you, and you scream lots and somehow manage to survive even though you clearly should have not. If you don't believe me, just check the above video - how is that ship even surviving? I see at least half a dozen moments at which it should have been blown to pieces.

This is the beauty of Scoregasm - most of the time it looks like you're about to be engulfed, but it's all a farce, thanks to a close-range pulse attack which destroys everything around you. You can't keep using this constantly, however - the bar at the bottom indicated how much power you've got left, so the key is to balance your useage and try not to run out of it at a rather awkward moment.

Recettear: An Item Shop's Tale Coming September 10

September 4, 2010 8:19 PM | Michael Rose

Last time we talked about Recettear: An Item Shop's Tale, there was a really positive response - so the great news is that the game launches on Steam next week, with a 10% pre-order discount available.

The game puts you in the shoes of a shopkeeper who has a huge debt to pay off. To make the cash, you need to employ adventurers to crawl dungeons and find you lovely items to sell in your shop. If you haven't already guessed, it's all very satirical, with plenty of jokes aimed directly at the way RPGs play. I've been playing it for a few days, and can report that it's great fun, if a little unforgiving. Definitely one for the RPGs buffs, especially at the £12.99/$19.99 asking price.

There's even 10% off the price right now if you pre-order the game. Well worth a look - check out the Steam store page, and download the demo.

IndieCade 2010 Finalists: 1066 - The Game

September 4, 2010 3:54 PM | Michael Rose


The IndieCade 2010 finalists were announced this week, and while there are several that we've already covered here on IndieGames, we thought it was our duty to delve into the rest of the finalists and give you our analysis. We'll be checking them out in alphabetical order, so first up is Preloaded's 1066 - The Game.

1006 is a big year for historians of course, with the Norman conquest of England and the beginning of the Middle Ages. 1066 - The Game is a strategy game based around the conquest battles, allowing you to take control of the English, the Normans and the Vikings. It's a turn-based affair, with the player choosing to move, attack, fortity or taunt with their troops each round.

Once you've chosen your moves and hit Execute, the action begins. Each of your moves is controlled via short minigames - for example, fights can be won by hitting arrow keys in sequence, while hilarious taunts can be thrown by typing them out within a set time-limit. This game has given me a whole host of new insults to use, and for that I am very grateful.

There's a Campaign mode, which starts with the Battle of Hastings and takes you through all the big encounters, while Skirmish allows you to create your own battles. There are also online multiplayer options, allowing you to play against a friend, or battle a random opponent. I'm not exactly a huge fan of strategy gaming, but I had a considerable amount of fun with 1066, so by that logic it must be good! Give it a play on the official 1006 site.

Trailer: Bastion (Supergiant Games)

September 4, 2010 12:05 PM | Michael Rose

Bastion is a gorgeous-looking RPG that's looking rather brilliant. You take control of The Kid, civilisation's last hope, as he battles his way through evil demons and attempts to build a safe haven in which to survive.

The way the land builds or collapses around you looks pretty stunning, but what I'm really interested in is the slick Narrator, who gives a running commentary of everything you do - but not in a 'you picked up a gem, you equipped a sword' sort of way, more 'take out those scumbags' and 'The Kid picks up something fancy'.

The game is coming early 2011, and there's no platform announced as of yet. Check below the cut for a hands-on video, courtesy of GiantBomb.

Bit.Trip Musicians Perform Live This Weekend

September 3, 2010 9:40 PM | jeriaska

When Gaijin Games set about infusing the Bit.Trip game series with compositions by notable chip music artists, they anticipated a growing trend of collaborations between indie game designers and the retro DIY music scene. This weekend Bit.Trip Runner contributors Anamanaguchi will play the Penny Arcade Expo in Seattle, while Bit Shifter of Bit.Trip Beat and Nullsleep of Bit.Trip Void appear at Blip Festival Tokyo. Tickets to the Japan chip music concert will be available at the door of Koenji High, located in the Suginami Ward of Tokyo, the afternoons of September 4 and 5.

Love MMO Free This Weekend

September 3, 2010 6:38 PM | Michael Rose


I don't think we've talked about Eskil Steenberg's online multiplayer shooter/exploration bonanza before. So here is a chance to put things right: Starting from now and lasting over the weekend, Love is completely free to download and play.

The idea is to walk around the gorgeous plains of this strange world, exploring and occasionally building stuff and shooting people. If you're clever and jump on Teamspeak or the like, you can talk to friends, give each other co-ordinates, then meet up and roam the land together. I tried it out with a couple of friends way back when and had absolutely no idea what I was doing, but it was definitely a worthwhile experience.

Make sure you try it out. Rock Paper Shotgun are calling for people to jump in-game at around 7pm BST on Saturday night, so that would probably be a good time to give it a go. (direct download link)

Round-Up: Gamasutra Network Jobs, Week Of September 3

September 3, 2010 6:08 PM | Leigh Alexander

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Blizzard, Warner Bros. and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Blizzard Entertainment: Senior Software Engineer, Engine, Starcraft II
"Blizzard Entertainment is seeking an experienced engine programmer to focus on core engine development forStarCraft II. This position will involve extending StarCraft II's animation and effects systems, as well as working with the team on other ongoing core engine and graphics technologies."

Raven Software: Lead Designer (Web and Platform Services)
"Raven Software, developer of numerous award winning games, including Singularity, X-Men Origins: Wolverine, Wolfenstein and Marvel: Ultimate Alliance is seeking an experienced Design Director/Lead Game Designer."

Freeware Game Pick: Mayflight (John Harris)

September 3, 2010 1:58 PM | Michael Rose


In his latest @Play post on GameSetWatch, John Harris discusses an exploration game which he's been working on. Mayflight follows a fairy named Aurora, whose lifespan is a mere 10 seconds.

Fortunately, there are sparks placed around the randomly-generated areas of the world that will increase her time by a couple of seconds. Your task is to see as much of the world as possible before she hits the bucket. The catch is that the world is infinite and goes forever, but as you travel further from the starting point, there are fewer sparks to collect. Eventually your curiosity will get the better of you in the form of death.

There's plenty more to it than that, with Roguelike elements, nasty baddies and dozens of different area themes to find. Your best bet is to read John's post about the game - it's genuinely interesting stuff - then give the latest version a download.

XBL Indie Game Pick: Radiangames Inferno (Radiangames)

September 3, 2010 12:00 PM | Michael Rose

Radiangames has just released one of the best XBox Live Indie Games you can buy. Not only that, but it's a single dollar (80 MS Points). If you have an Xbox 360, you should grab a copy.

If you played the first release in the series, JoyJoy, then Inferno is like a campaign version of JoyJoy. If you didn't, here's a longer explanation: You move an abstract circle around a maze of other circles which are all different colours and are trying to kill you. You blast lasers back at them, upgrade your lasers using gold, then blast them even harder. Over 30 levels of increasing difficulty, you're looking for the exit and destroying anything that gets in your way.

Once you've completed the game by yourself, grab three friends and play through it again but with back-up. Four players can go ballistic through the campaign, and it offers the kind of fun which should only really be prescribed by a doctor. Did I mention it's a single dollar?

If there was any justice in the XBLIG world, this would be the next I MAED A GAM3 W1TH Z0MB1ES!!!1. Go forth and purchase.

Browser Game Pick: Turbo Turbo Turbo (Mark Essen)

September 3, 2010 7:00 AM | Tim W.

If you've been wondering about whatever happened to messhof's racing game 34t, wonder no more. His arcade racer prototype has resurfaced on Adult Swim as Turbo Turbo Turbo, featuring nine tracks to compete in and a bar brawling game that will appeal to sore losers who just can't accept defeats.

You're an unnamed race car driver who has to place first in every race using any means necessary, which includes shoving or boosting into other racers to make them crash out of the competition. If your vehicle is wrecked in an accident, your mentor offers you a chance to redeem yourself by sneaking into the winner's after party to start a bar fight. Everyone who is hurt in the brawl will be disqualified, and the last person standing (hopefully that means you) will be declared as the new winner for the race. (source: Games You Should Play)

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