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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

Freeware Game Pick: Jables's Adventure (Jason Boyer)

September 11, 2010 5:00 PM | Tim W.


Jables's Adventure is a 2D platformer that took JaJitsu (developer of Cat Poke) over a year to make, although there's only about an hour's worth of gameplay in it even after taking the sparsity of checkpoints into consideration. The story is about a boy named Jables who one day wakes up with a squid on his head, and sets out to do heroic things after being advised to do so by the talking cephalopod.

Drinking from a bottle of juice restores his health, collecting a fruit increases his maximum hit points, and slapping the palm of the character who wears a striped beanie saves the game. The lack of an automap is rather disappointing, and there are far too many moments that require the player to backtrack across areas which they have previously explored.

Though flawed, Jables's Adventure is still a decent game to play, just as long as you don't mind the incohesive storyline plot and slightly drab level design. (Windows, 24.9MB)

In(die)credible: Best New Indie Games You Haven’t Played

September 11, 2010 3:00 PM | Tim W.


At PAX 2010 there was an awesome panel that highlights a couple of indie games which you may not know about (unless you're a regular Indie Games blog reader!) This video features indie superstars like Robin Hunicke (thatgamecompany), Eitan Glinert (Fire Hose Games), Nathan Vella (Capybara Games), Dylan Fitterer (developer of Audiosurf) and Andy Schatz (Monaco) recommending some of their favorite indie games to the audience.

Check out the rest of the videos after the cut. Download links for all of these goodies can be found over at Fire Hose Games.

Something For the Weekend: Indie Releases and Trailers

September 11, 2010 1:02 PM | Michael Rose

recettear.JPGThere's been a couple of big indie releases this week, and some nice trailers on the old Youtubes to feast your eyes on. Rather than post each one by one, I thought it might be nice to do a roundup. Also, I'm lazy.

Let's mention Recettear: An Item Shop's Tale first. An RPG with a twist, as you are put in the role of the lady behind the counter in an item shop. You may think all she does is stand around, playing the role of your standard NPC type, but Recettear will tell you otherwise. Where do you think all those items comes from? Dungeon looting, of course!

It's really charming fun, with great dialogue and story. Carpe Fulgur translated the entire game from Japanese for your benefit, and you should thank them by giving it a Steam purchase.

Interview: Danny Baranowsky, Jordan Fehr (Super Meat Boy)

September 11, 2010 10:00 AM | Tim W.


Destructoid was at PAX to hand Team Meat members Danny Baranowsky (music composer) and Jordan Fehr (sound effects designer) a Game of the Show Award for Super Meat Boy recently. The video you see above is Jonathan Holmes spoiling some of the unlockable characters for the game, then proceeding to grill the pair for more information about platform-exclusive content for SMB.

Indie Game Links: Best Dresser in Town

September 11, 2010 9:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

Destructoid: PAX 10 Hands-on with Monaco
"Monaco won big at the Independent Games Festival, and for good reason. As a concept, it is the kind of game that could only be produced by an independent studio."

Indie Fund: Indie Fund at IndieCade
"If you're going to IndieCade and are interested in a discussion about funding models for indies, check out the panel titled Indie Funding Models: Past, Present and Future. It's on Friday, October 8, at 1pm."

In The Games Of Madness: Amnesia: The Dark Descent is Released
"Amnesia: The Dark Descent has been in the making for exactly 3 years now. The design has been changed countless times, and we have been very close to running out of money a few times. Somehow, due to successful sales and salary cut we have managed to get through it."

Just One More Game: First 5 screens from The Last Ninja remake
"We're pleased to present the first five screens from level 1 of The Final Ninja, a PC remake of the C64 class The Last Ninja by Trevor Story and Stu Collier."

The Word of Notch: Hiring some people, getting an office, and all that
"For the immediate future I will be investing the money I've saved up into hiring people and starting up a proper company. My friend will lead development of a game idea he and I have talked about for a few years. It will be developed in parallel with Minecraft, and has a fairly different style both in visuals and gameplay."

Unity Technologies Blog: Announcing the 2010 Unity Awards
"The Unity Awards is our way of honoring the best content being created with Unity, so come get the fame and fortune that's rightly yours at the annual awards ceremony to be held at Unite 2010."

GameSetWatch: Swords & Soldiers Marching To Steam
"Dutch independent developed Ronimo Games announced that along with its upcoming PSN port of WiiWare's Swords & Soldiers, it's also putting out the real-time strategy game for Windows PC through Steam."

The Atlantic: Video Games Grow Up
"A mystery title, feet from the entrance, turned out to be the world premiere of an arty puzzle game called The Witness, the followup to 2008's art-game smash Braid. For three days, this game's creator, Jonathan Blow, hid nearby to watch the crowd discover his game and other, neighboring small-fry titles."

GameSetWatch: Local Indie Game Showcase Hits Toronto Next Week
"Just about every independent game group in Toronto is coming together next week at the Ontario College of Art & Design for The Start Show, a five-day showcase of local indie games from professionals, well-known names, and bedroom coders alike."

Freeware Game Pick: The Frenzy Defense (Jan Willem Nijman)

September 10, 2010 3:33 PM | Michael Rose

defense.PNG

Created in 2 hours for a Poppenkast competition, The Frenzy Defense is an utterly ballistic tower defense game that mixes simplicity with hectic gameplay. Provided with four cores to protect, hundreds of baddies then start charging, and you really won't last very long at all.

There are only two types of towers to build - a simple blaster that costs $10, and a more powerful launcher that'll set you back $100 and is automatically bought when you have a specific amount of cash. More money can be obtained by killing the hordes, and you'll need to spend everything you earn rapidly to keep the attackers back.

It's incredibly difficult to cover all four cores, although the action gets considerably easier when you only have a single core left, as you can surround it with towers and keep replenishing those which are destroyed. You can also right-click to bombard the enemy, but that costs a bit of cash and is more of a last resort move.

I managed 2:01 (121 points), but a minute of that was spent with the single core left. Play and enjoy.

Round-Up: Gamasutra Network Jobs, Week Of September 10

September 10, 2010 1:00 PM | Leigh Alexander

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at id Software, Harmonix and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Atari: Game Producer, Online and Mobile
"As the Game Producer for Online & Mobile Games, you will be primarily responsible for the external production of our online and mobile portfolio, helping manage our sizable pipeline, which could range from reviewing new pitches to creating presentations and managing development team milestones. An Ideal candidate would be a passionate gamer who loves the hottest new social gaming and mobile titles, has experience in production as a developer and publisher and has the energy, intellect and experience to get job done and done right."

Blue Fang Games: Senior Game Designer
"Blue Fang Games is focused on applying proven game design and development principles to the new social, online and mobile game platforms. Our team is comprised of a singular combination of game industry veterans and online/social gaming talent and is focused on delivering original, dynamic experiences that stand out from all the "me-too" games out there. Our first Facebook game, Zoo Kingdom (http://apps.facebook.com/zookingdom), has over a million active players and we're just getting started!"

IndieCade 2010 Finalists: Creaky Old Memory (DADIU Team)

September 10, 2010 12:45 PM | Michael Rose

creakyoldmemory.JPG

Creaky Old Memory is our next IndieCade 2010 finalist, and it's a clever puzzle game involving picture gathering and organ playing.

You play a little old lady who appears to be a librarian too. Each level consists of moving ladders along bookshelves, into positions that allow you to reach framed photos dotted about the place. These photos contain the lady's memories, and once all of them have been collected, you need to work out which order they go in to tell a story.

Each frame has a number on it, and when the photos are in order, you can then take the numbers and plug them into an organ. Play the right notes, and a nearby door will open, allowing you to progress. It's a simple yet effective setup, and the puzzles are enjoyable enough.

Apart from playing in the browser, you can also download the game. You know, if you're into that sort of thing. Either way, this is worth playing, and you should head over here to do so.

Browser Game Pick: Little Green Guys With Guns (Wolff Dobson)

September 10, 2010 10:55 AM | Michael Rose

greenmen.JPG
Little Green Guys With Guns has in fact been around for a couple of years, but in various alpha and beta forms. The game is apparently coming out of the beta stages soon, so let's take a look at it.

LGGWG, as it's mainly known, is a turn-based strategy played against AI or other players. You move your extraterrestrials, then hit go and wait for your opponents to finish up their moves. The game can be played over a long period of time, as the game can be set to email you whenever all your friends have made their moves. There's a full tutorial available to guiding you through the basics, and can get pretty hectic when the battlefield is brimming with multiple players.

It's not completely free, however - there's a 4-week time limit, after which you'll need to pay for either a set number of moves, or a monthly/yearly subscription. But let's be honest - you'll most likely have seen all there is to see within 4-weeks anyway! Head over here to create an account and start playing - the game can be downloaded and played from a client, or played straight in your browser.

Browser Game Pick: Swarmation (Stefano Attardi, Zach Bialecki & David Miranda)

September 9, 2010 7:02 PM | Michael Rose

swarm.PNG

I didn't post about Swarmation earlier in the week, as the server hosting the game was being hammered and it was completely unplayable. Hopefully posting it up here won't have the same effect, as there's some great fun to be had with it.

Winner of the Node.js Knockout contest, you're presented with a grid on which you represent a single pixel. Every other player who is connected at the same time as you is also a pixel. A box to the right says what shape you need to make, and then you've got 10 seconds to quickly shuffle into place with other players and recreate the shape. Which, as I'm sure you can guess, is pretty darn hectic.

Multiple versions of the shape can be created all over the grid - your job is to make sure you're part of one of them! Points are rewarded or deducted dependent on if you manage it, and you can hover your mouse over any pixel to find out who they are and how they're doing.

Definitely check this one out, it's fab. I'll be 'Mike' if you'd like to shuffle over to me.

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