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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010 Podcast #1: Stephen Lavelle

September 20, 2010 12:21 PM | Michael Rose

indiegames.PNG[Update: The IndieGames podcast is now available on iTunes, and can be found here.]

It's finally here! Myself and Tim have been pondering over whether to start an IndieGames podcast for a while now, and this weekend we set it all in motion. The Podcast #1 is now available to listen to online or download if you'd prefer, and can be found just below the cut. Alternatively, you can subscribe to the podcast RSS feed here.

First off, I should explain the set-up: each week, we'll have a guest indie developer hosting the podcast, with Tim and I then getting involved in each topic. When we were discussing how the podcast should be set out, we wanted it to be a little different from your normal listening material, and the 'different indie developer hosting each week' idea was a neat little twist that we decided to go for. Hopefully you guys will agree!

Everything we discussed in the podcast is linked to in this post (again, below the cut). So if you'd like to check out more details on anything we talked about, it's all laid out nice and simple just below. As it's the first podcast, we want to hear from you lot about what we can do to make it better! The plan is to be a bit experimental with features and ideas each week, until we find exactly the kind of show we (and you) are comfortable with. With that all said, take a listen and enjoy!

Indie Game Links: Bombs and Explosions

September 20, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net.

Giant Bomb: Giant Bomb goes to the PAX10
"We're back in San Francisco, but that doesn't mean we've forgotten the best parts of PAX."

Mommy's Best Games: Explosionade
"Explosionade. It's just like lemonade, but with explosions. Our new game will be coming to Xbox Live Indie Games by September 25th 2010." Q-Games Talks PixelJunk Shooter 2, Teases Future Projects
"Q-Games, the Kyoto-based developer of the popular PixelJunk series of games on PlayStation 3, was on hand at the Tokyo Game Show to show the press its new game PixelJunk Shooter 2, a sequel to its 2009 download."

Super Meat Boy: Character roster update
"So it's confirmed, Spelunky (pictured) will be a playable character in Super Meat Boy. We didn't intend on announcing this one, but someone unlocked him at PAX and the word got around. I decided to do a Cliff's Notes version of the abilities of all confirmed characters so far."

GameSetWatch: The Implementation Specifics Of Mayflight
"This is the second half of our coverage on Mayflight, an algorithmically-generated exploratory platform game of interest to this column due to the roguelike game borrowings made by its creator and developer."

Travel Tweaks: Travel Games to Depict a Trip Around the World
"Travel Tweaks readers met Jordan Magnuson about a month and a half ago, when news of his plan to go on a trip around the world and document it by developing travel inspired games was spread on the Internet. After publishing the news on our site, we exchanged a few emails with Jordan."

La-Mulana WiiWare Live Stream Recorded, Uploaded

September 19, 2010 3:00 PM | Tim W.

A demonstration of Nigoro's La-Mulana for the WiiWare was streamed live on the internet today, and thanks to Excel you can now watch the entire thing online at your own leisure and convenience.

The recording is over an hour long and split into five parts. You can view the rest of the segments in the extended.

Browser Game Pick: My First Quantum Translocator (Rete)

September 19, 2010 1:00 AM | Tim W.

My First Quantum Translocator is a clever puzzle platformer that is centered around the concept of teleportation and inertia, created by the two brothers (Teddy and Kenny Lee of Cellar Door Games) who first came into the spotlight with their quirky text adventure game Don't Soil Your Pants. You play as an unnamed test subject that had just applied for a translocator device experiment, helped along by an observer named Steve who offers advice on how to survive the challenges ahead with your newfound teleportation ability.

Every so often you will come across a perpetual pinwheel that can be put into motion to save your progress, and a level skip option will appear if you're stuck on a particular stage for long enough. There's even a video walkthrough available online to help you beat the game, although you'll be losing out on the satisfaction of solving a difficult puzzle if you resort to it needlessly.

IndieCade 2010 Finalists: Humans vs Zombies (Gnarwhal Studios)

September 18, 2010 2:06 PM | Michael Rose

Our look at the IndieCade 2010 finalists gave us a board game earlier this week, and today we're branching out even further with Humans vs Zombies, a live-action game of tag. Over the course of a weeks, players keep Nerf guns by their sides for protection against the zombie hordes.

Usually played on a college or university campus, a regular game of HvZ sees one person being chosen as the zombie, and they wear an orange headband to show this. The rest of the participating players each wear an orange armband to show they are a human and part of the game. If a zombie touches a human, the human must remove their armband and give their ID card to the zombie, who then enters that person's number into a database. An hour after being tagged, the human becomes a zombie and begins hunting other humans.

If a human manages to shoot a zombie with the Nerf gun before they attack, the zombie is then out of the game for 15 minutes and cannot attack during this period. The humans win if at least one person manages to survive a week, and the zombie win if every human is tagged. If a zombie doesn't manage to 'feast' for 48 hours, it dies and is out of the game.

There are lots of other rules to do with safezones and special missions too. I'm pretty sure it's an American thing, as I've never encountered it in the UK before, but apparently the game is very popular. An official Humans vs Zombies site states all the rules, and shows all the different events going on around the country.

Have any of you guys played it before? I'm interested to see how popular the game is amongst videogamers in particular.

Indie Game Links: Shaken, But Not Smeared

September 18, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

Kotaku: These Guys Make Hard Games
"La Mulana is based on a web game Naramura made ten years ago in his freetime. That game took some player half a year to finish." Oh, Ashcraft... Rescue: The Beagles
"Indie Quest is a column from a man on a mission. That mission? To locate, explore, and reveal the hidden gems of the gaming world: independent games."

Big Download: Bit.Trip Beat coming to the PC 'soon'
"Eurogamer reports that Bit.Trip Beat, the first in the series of music-rhythm games from developer Gaijin Games, will be heading to the PC platform soon. There's no word yet on how much the game will cost on the PC."

Gamasutra: OnLive Opens SDK, Tools To Indie Devs
"Cloud-based gaming service OnLive said this week it would make its SDK and development tools available to indie game developers, as the company announces a weekend-long indie game promotion."

Nitrome: Mystery Game
"We currently have lots of great games both finished and at various stages of production. While you wait for the first of them we thought we would wet your appetite with a tease at something we have in the pipeline."

Basilisk Games: Book II DVD Sale
"For the remainder of September, all Eschalon: Book II DVDs are $20.95. Shipping and handling is $4.00, making the total cost of the DVD the exact same as the digital download."

Joystiq: Limbo was top Summer of Arcade title 'by a long stretch'
"According to Microsoft Games Studios VP Phil Spencer, the number one Summer of Arcade game is Limbo, 'by a long stretch'."

Freeware Game Pick: Camelon (Sasakoge)

September 18, 2010 2:00 AM | Tim W.

Camelon is a 2D arcade game in which you have to help the disembodied head of a creature collect every heart in each level, all the while trying to avoid a collision with spikes or other enemies.

Moving the protagonist around requires tilting the entire screen left or right, so that the effects of gravity are shifted in your favour. Some enemies may be affected by changes in the orientation of a stage, but most are anchored to their initial spots or are able to travel freely inside the room.

You're not completely defenseless against these creatures either. In your arsenal is an indestructible umbrella that can be utilized as a weapon for knocking out many of the enemies that you will encounter (but not all). The parasol is also useful for repositioning yourself or reducing the speed of your descent while floating in mid-air.

There are only twenty-four levels to play in total, and your progress is automatically saved every time a stage is successfully beaten. Download Camelon here (use 7-Zip to unzip files with .lzh extensions). A manual for the game is also available online, and you can read a translation of it by clicking here. (Windows, 0.49MB)

Freeware Game Pick: Space Funeral (thecatamites)

September 18, 2010 1:00 AM | Tim W.

A departure from his usual AGS offerings, Stephen's Space Funeral is a role-playing game created using the RPG Maker engine. The story is about a man named Phillip, who is on a journey to reach a place called the City of Forms.

You get to recruit only one travelling companion during the entire adventure, meaning that there is very little party management and individual character stats to worry about here. The exercise of grinding for experience is also kept to a minimum, and you can beat the final boss even before either of your party members reach level twenty or above.

The game takes about two hours to play from start to end, but you have to remind yourself to save often because there are no inns or checkpoints to record your progress for you. Should the random encounters becomes tedious over time, players can also use the auto option to have battles resolved for them automatically. You can grab Space Funeral from here. (Windows, 45.8MB)

Telltale's The Great Adventure Bundle 2010

September 18, 2010 12:00 AM | Tim W.

It's kind of a letdown that Telltale unlocked Sam & Max Season 2 three days before the sale ends, since the bundle could have sold a lot more copies had they announced from day one that all six games/collections will be included in the purchase. A quarter of the sales will go to charitable causes too, and you can decide how your donation will be split between the five nominated charity organizations (World Wildlife Fund, Nyota e.V, The Leukemia & Lymphoma Society, Electronic Frontier Foundation and Child's Play).

Telltale's The Great Adventure Bundle 2010 (PC only) includes The Whispered World, Jack Keane, King's Quest Collection, Penny Arcade Adventures, Puzzle Agent, and the newly-added Sam & Max Season 2. This offer expires on Monday, September 20th.

IndieCade 2010 Finalists: Groping in the Dark (Team Arex)

September 17, 2010 2:35 PM | Michael Rose


I can't find many details on our next IndieCade 2010 finalist, but the little details I can find are pretty intriguing. Groping in the Dark is not what it sounds like - it follows the story of a kidnapped girl who is trying to escape her captors.

Part one in a series of four games, Groping in the Dark will have you using 'kinetic typography' to move the narrative along. I'm not 100% sure what that is exactly, but it sounds awesome, amirite? The Team Arex site states that you'll be "turning letters into images and then these images into meanings".

Basically, it's a sort of interactive poetry. There aren't really any other details at the moment - even the screenshots are tiny and don't show much at all. Hopefully we'll get more details soon.

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