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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

Browser Game Pick: Ute (Lea Schönfelder)

September 13, 2010 7:00 PM | Tim W.

Ute (not safe for work) is a simple adult Flash game in which you play as a young woman advised by her grandmother to seek out sexual escapades before finally settling down to a life of marital bliss. The way it works is that you try to entice a man to follow you into a small alleyway, and the sexual act will commence the second the both of you are out of public view.

Scoring points require timing your keypresses to a specific rhythm, but you'll need to satisfy your partner before some random passerby spots a familiar face committing infidelity in the shadows. The last person on the streets to have their heart broken will be married to you, and your grandmother will tally your achievements before the final score is posted to an online leaderboard.

Though cartoony in nature and full of caricatures, the game pulls no stops in depicting many of the sexual scenes in a very graphical manner. Similar to Lea Schönfelder's Ulitsa Dimitrova (IGF 2010 student showcase finalist, SOWN 2010 selection, Fantastic Arcade spotlight finalist), Ute is definitely not a game for kids.

Start: The Indie Games Festival in Toronto

September 13, 2010 5:11 PM | Michael Rose

A week-long Toronto-based indie games festival begins today. The Start Show is set to showcase both local and worldwide indie games at the OCAD University, with tons of great indie games on display all week. Today's line-up includes the likes of Cactus Arcade, Crayon Physics Deluxe, Blueberry Garden, Flywrench, Leave Home... and that's just day one.

The above video was put together by Jaime Woo and Mark Rabo, who were asked to film all the local indie developers in Toronto and show the talent situated there. Indeed, these interviews do a great job of showing off Toronto's finest developers.

If you're in the neighbourhood, make sure you check it all out. The event is running from now until the 17th, with a gala night on the 16th. For more info and directions to the event, check out the official Start Show site.

Browser Game Pick: Biolab Disaster (Dominic Szablewski)

September 13, 2010 5:00 PM | Tim W.

A tech demo with just three levels to play, Biolab Disaster is prove that HTML5 can be used to develop 2D platformers that run just as well as Flash games. This particular project was created to showcase the capabilities of Dominic's Impact HTML5 Game Engine, which he intends to release together with a level editor once the documentation have been written for it.

The game will only run at an acceptable frame rate on certain browsers, but support for IE and Chrome are expected to improve as the developer continues to work on this promising engine.

2010 IGF China Competition Reminds On Pan-Pacific Festival Deadline

September 13, 2010 3:21 PM | Simon Carless

[As we continue to boost the Asian and Australasian independent game scene, here's the reminder to enter IGF China, which is happening this December in Shanghai - if you're a regional indie, hope you'll consider taking part.]

The Independent Games Festival China, which runs in conjunction with Shanghai's GDC China this December, is reminding that September 15th is the final entry date for the pan-Pacific indie games festival -- which allows entries from any Asian or Australasian independent game.

Following on from its 2009 success, the Game Developers Conference China -- part of the UBM TechWeb Game Network, as is this website -- will continue to host the three main elements of IGF China, including the Independent Games Summit, which provides valuable conference sessions specializing in the challenges of independent game development.

These include the Independent Games Festival China Pavilion, an onsite exhibition of the very best in local indie games, and the Independent Games Festival China Awards, which honors the work of the talented pool of local independent game developers.

The 2010 IGF Main Competition will give out awards in five categories, including Best Game, Mobile Best Game, Excellence in Audio, Excellence in Technology, and Excellence in Visual Arts. Finalists in all categories will receive VIP and expo passes to attend GDC China and the IGF awards ceremony on December 5, 2010.

Freeware Game Pick: PlasmaPig (Richard Edwards)

September 13, 2010 3:07 PM | Michael Rose


PlasmaPig is a fantastic one-button game in which you control a space pig who must protect the motherships from attack. This involves soaring around orbits, picking up speeds and ramming into the enemy.

The pig automatically moves around the orbit of each mothership, and pressing the space bar will cause it to jump from one orbit to the next. Each time you jump, the pig will pick up speed, which is essentially for taking down the larger enemies. Hence, flipping between orbits regularly is the key. Moving around a mothership will also gradually fix it over time.

Later on, ships with shields on one side are added, so you need to move around the orbits and strategically attack from the right direction. It's really good fun, especially when it gets hectic and multiple motherships are being attacked at the same time.

Definitely give this one a download - you can grab it from The Great Games Experiment.

Stand On Your Head, Win a Copy of And Yet It Moves WiiWare

September 13, 2010 12:50 PM | Michael Rose

[The contest is now over, cheers to everyone who entered! If you've been selected, you should receive an email from Broken Rules at some point this evening.]

The original PC release of And Yet It Moves was excellent stuff, providing lots of rotation-based puzzling for your pleasure - our review can be found here. A WiiWare version of the game was released recently, allowing full 360 degree turning and adding a whole new depth to proceedings.

We've got a few copies of the WiiWare version to give away to IndieGames readers, and winning a copy will require some skills on your part. First off, you need to get a photo of yourself stood on your head. If you're good at balancing on your head alone then go for it, but a handstand will suffice. Of course, make sure you don't hurt yourself!

Next, flip the photo over so that you're now the right way up. Hopefully the results should be rather humorous, especially for those of you with long hair, or wearing assorted necklaces and the like. Then upload your picture to your favourite image site - we suggest using TwitPic or Imageshack. Finally, post the link to your uploaded images in the comments below. Remember to supply your email address, or we won't be able to give you the prize if you win! (Note: email addresses are not made public).

You've got until 5pm GMT on Thursday 16th September to get your entries in and winners will be announced shortly afterwards.. Good luck!

Browser Game Pick: Acid Couch (John Murphy and Devon Scott-Tunkin)

September 13, 2010 9:48 AM | Michael Rose


Oh my. Created during a 2-week Indie City Games jam, Acid Couch follows the journey of Anna who is on a quest to reach the top of couch mountain.

This obviously involves dragging a giant eye to make her fly, and dodging many strange, random objects. Everytime you hit something, your health will go down, represented by the right eyebrow. The pupil on the left eye will constantly shrink, and if you let it get too small, things will get a bit weird, so you'll need to give it a few clicks every now and again.

I managed to scale couch mountain in 61 seconds, hurrah! See if you can do better at John Murphy's site. (Source)

Music: You Have No Legs (Pocket Groovy)

September 12, 2010 5:15 PM | jeriaska

Composer Yoshi Miyamoto (Pocket Groovy) has released his four-track soundtrack to You Have No Legs for free download. The Metroid-inspired archaeological adventure title placed first in Something Awful's Game Development Challenge earlier this year. During the most recent Game Developers Conference, the musician participated in a group chat posted to the blog, including the participation of musicians Laura Shigihara, Baiyon, Danny B. and Alec Holowka. Music from You Have No Legs and other projects can be heard on Pocket Groovy's SoundCloud page.

Trailer: APOX (BlueGiant Interactive)

September 12, 2010 12:00 PM | Tim W.

I did a bit of background research on BlueGiant Interactive, and it seems that the development team is led by one Mark Currie, co-founder of Inhuman Games and developer of the RTS game Trash. BlueGiant Interactive's upcoming release APOX has been in development for over a year, built on the same OGRE rendering engine that was used for Trash.

The final build of APOX will supposedly contain over a hundred maps to play in and support for up to thirty-two players in one game. You can sign up for their closed beta test sessions now, with the first round of testing set to begin sometime next week.

Indie Game Links: Chainsaw Attack

September 12, 2010 10:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual indie-related oddities from around the 'net. (image source)

GamerBytes: Machinarium Coming To WiiWare
"After being pushed away from the Xbox Live Arcade and still in discussion for the PlayStation Network, Machinarium is now officially headed to a console -- via WiiWare. The game is being handed over from the original Amanita Design Studio and is being ported by XGen Studios."

Indie Superstar: Play Japan’s SOWN Experimental Gameplay Picks
"Here’s more information than you can possibly obsess over for all of the announced Sense of Wonder Night (SOWN) 2010 presenters."

GameSetWatch: Solutions To Student Ownership And The DigiPen IP Problem
"In this analysis, attorney Mona Ibrahim examines how DigiPen and other game schools manage student-created IPs -- and why these institutions need to change their policies to ensure that students are given due credit for their work."

David Newton: Selling a Flash game
"Clickteam's inclusion of the MochiAds feature in the Flash exporter is a very welcome way of making a bit of money back from your Flash games, but there's another way of getting something back from your creations if you don't mind waiting a little longer for the process - finding someone who's willing to sponsor your game."

The Shank Blog: Update on Shank PC
"Everyone’s been asking us how the PC version of Shank is coming along, and I’m happy to say that Shank on the PC is coming to Steam. EA is still not quite ready to spill the beans on the release date, but it’s getting close."

The Word of Notch: Working on a Friday update, crying over Paypal
"Paypal limited my account for unspecified reasons and asked me for a bunch of vague documents. They told me it’d take up to two more weeks for it to get resolved, and that if they decide something bad’s being going on, they’re going to keep the money."

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