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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

Indie Game Links: An Open Invitation

September 16, 2010 12:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

Indie Fund: Some Thoughts about our Submission Process
"We’d like to share some things we’ve learned about what made some submissions stand out and others blend in. Hopefully this extends to other submissions you’ll do in the future, not just for Indie Fund."

Gamasutra: IGN Provides Free Office Space To Indies With New 'Open House' Program
"IGN Entertainment says it'll begin offering San Francisco office space to indie game developers for free, hoping new talent can benefit from a collaborative workspace, access to its games media arm and potential relationships with its Direct2Drive PC/Mac digital game distribution network."

Frictional Games: One week after the release of Amnesia
"On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc. worth it in the end."

Arcen Games: Love AI War or Tidalis? We could really use your help...
"To put it bluntly and briefly, at present we're only bringing in about one half of the minimum money we need to survive as a company, and that's quickly eating through the rainy day money that we'd set aside. At this rate, if sales don't pick up then we run out of money sometime in November."

TIGSource: The Eres Report No. 2
"The second in a series of weekly features where we’ll be covering ten notable releases and newly posted games in production of the past week."

The Word of Notch: Three man strong
"As of today, Mojang Specifications is three men strong -- me, the other secret guy with the game idea we’re going to make, and Daniel Kaplan. Daniel will be in charge of the business side of things, and will help organize actually getting this company started."

Sense of Wonder Night 2010 Live Streaming This Friday 17th

September 15, 2010 8:00 PM | Tim W.

It was announced yesterday on Tokyo Game Show's official site that the entire SOWN 2010 presentations will be live streamed this Friday, starting at 6.30pm Japan time. The nine presenters will be at the event to demonstrate their games to a live audience and a screening committee, which includes esteemed guests such as game developer Kenta Cho (Blast Works), Enterbrain producer Kenji Sugiuchi (Maker Series), Katamari Damacy creator Keita Takahashi, Vector's Takashi Katayama, games journalist and IGDA Japan head Kiyoshi Shin, and Zener Works' CTO Onitama.

The selected games and their presenters for the night are as follows:

Anosonokonomichan (Gamecenter, Japan)
Everything Can Draw! (Mahdi Bahrami, Iran)
Infinite Blank (Evan Balster, USA)
Love press++: Massage for your truelove (Shirai Laboratory, Japan)
MusicMineSweeper (Game Developers Community in Sapporo, Japan)
Orfeo: a Game in Music (Roberto Dillon, Singapore)
Record Tripping (Bell Brothers, USA)
Ulitsa Dimitrova (Lea Schönfelder and Gerard Delmas, Germany)
Spirits (Spaces of Play, Germany)

Browser Game Pick: Haiku Hero (Paper Dino Software)

September 15, 2010 3:21 PM | Michael Rose


Haiku Hero is a word game about making haikus. For those not aware of what exactly a kaiku is, it's a short Japanese three-line poem that contains 17 moras, or in English-speaking terms, syllables.

The poem must be in the form of 5 syllables, then 7 syllables, then another 5. Haiku Hero puts you against the clock to see how many haikus you can muster up in a time limit, with specific rules to achieve more points, such as 'use this word' and 'use this letter'. I cannot do poetry to save my life, but perhaps you guys will have more luck than I did.

Play Haiku Hero
Over at Kongregate now
Via this link here.

(Source: The magical Rock Paper Shotgun)

Music: Jables's Adventure (Kevin Carville)

September 15, 2010 12:00 PM | Tim W.

Jeriaska's our resident game soundtrack expert and enthusiast, but I couldn't resist posting about this one since it was especially good for a game that is only about an hour long in length. Kevin Carville's composition for Jables's Adventure was released just a couple of days ago, and you can download it for free from this SoundCloud link.

The OST contains fifteen tracks in total, and half a dozen of them can be heard in the video above. Definitely get the soundtrack if you've enjoyed the game.

IndieCade 2010 Finalists: feelforit (Chris DeLeon)

September 15, 2010 11:03 AM | Michael Rose

Our next IndieCade 2010 finalist is Chris Deleon's feelforit, a free game for iPhone and iPad. Requiring plenty of focus, your task is to move the yellow, green and red arms so that they overlap the lines of the same colour.

It looks pretty simple, yet there's just something about it which is also rather complex. Sometimes you'll believe you're close to the solution, when in actuality you'll need to rotate the iPhone before you get the solution. Chris has provided an in-depth look at the meaning of the game over on his site, which is definitely worth a read if you're interested.

The game is free to download from the App Store for both the iPhone and the iPad.

Music: PPPPPP (Magnus Pålsson)

September 15, 2010 7:35 AM | jeriaska

Earlier this month indie platformer VVVVVV by game designer Terry Cavanagh was released on Steam. It seemed like an opportune time to catch up with musician Magnus Pålsson, whose soundtrack album for the game is called PPPPPP. The album title stands for things that in the opinion of the composer are good to have in life: persistence, power, positivity, passion, potential and purpose. Incidentally, pretty much every track on the album begins with the letter "P."

According to the the game composer, he counts among his most valued precursors Olof Gustafsson, who supplied the music for Amiga titles Pinball Dreams and Pinball Fantasies for the company Digital Illusions. "He has made some really nice tracks that I am still in awe of, even after all these years." More recently, he found a kindred spirit in G87, the Spanish musician behind Hydorah. "We differ in some technical skills and the choices of instrumentation and such, but there’s an underlying camaraderie that we share."

The soundtrack album, inspired in parts by the Amiga demoscene, comes with several surprises. "Popular potpourri" is a medley of numerous tracks from the game. “Presenting V” features the composer saying “V” a bunch of times, while “Pressure Cooker” features a similar refrain, this time spoken by Terry Cavanagh. "Pushing onwards" and "Positive force" were the first tracks completed, and inspired the game designer to broaden the scope of the platformer. "The game grew because of it, so our work fed into each other. Suddenly he was sitting on new levels and needed new songs."

PPPPPP can be downloaded with a $4 donation through Paypal. Soundtrack previews come courtesy of Souleye Digital Music.

Indie Game Links: Revealing Facts

September 15, 2010 2:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

In The Games Of Madness: Editors are out
"The editor tools for Amnesia: The Dark Descent are out. These are the same tools that we used the create the game, so at a minimum you will be able to do all that is done in the game."

Good Game: Freeplay Independent Games Festival
"The Freeplay Independent Games Festival was held in Melbourne earlier this month to celebrate and encourage the work of our independent developers, so we went along to find out more."

GameSetWatch: Spelunky x Super Meat Boy Comic, a Meating of the Minds
"Fashioned out of clay and snapshots, it's a brief comic at just a dozen panels with no discernable storyline relevant to either game. There's lots of cartoon violence and blood -- clay blood, but it's spewing."

Experimental Game Dev Podcast: Andy Moore Discusses His Hit Game Steam Birds
"Andy Moore, developer of Steam Birds, talks about how he transformed a below-average flash game into a success."

Alternative Magazine Online: In conversation with Eufloria co-creator Rudolf Kremers
"We caught up with Rudolf Kremers to discuss the future of his studio Omni Systems Limited, Eufloria’s pending PSN reboot in 2011 and life as a full-time indie game developer." Status Update
"I'm currently working on a game for Adult Swim which is taking up most of my time. In a week or so I'll be traveling to Texas, to attend Fantastic Arcade and make a presentation about Norrland. I'm also going to try to finish a demo version of Life/Death/Island for IGF if I have the time."

Trailer: Waves (Squid in a Box)

September 14, 2010 12:00 PM | Michael Rose

This WIP video is for Waves, a gorgeous arena shooter from Rob Hale. There's leveling up, new abilities to unlock, time and score attack modes, the ability to slow down time when it all gets that little bit hectic... in other words, me likes.

No release date yet, but we do know it's coming to PC. Check out the Waves site for more details and some lovely screenshots.

IndieCade 2010 Finalists: Faraway (Steph Thirion)

September 14, 2010 10:18 AM | Michael Rose

After a short break, on with our in-depth look at the IndieCade 2010 finalists - and next up in Faraway, an iPhone game by Steph Thirion. Or so I believe it's coming to iPhone, since there's not been much word on the game since it was a Gamma IV winner back in March.

It's a one-button game in which you control a shooting star. Holding the touch screen will cause you to head for the nearest star, using it as an orbit. The key is to let go just as you reach the star, so that you gain a nice boost of speed and continue on your way.

Don't worry, there's a goal to all this. An arrow points to your next destination, and when you manage to reach it, a border appears around the action and you begin to move more slowly. In this section, the key is to create some lovely looking constellations. Using the stars as orbits will cause you to draw lines between them, and you'll continue to do so until you connect a star to one which has already been used. Jump to 36 seconds in the above video for a better understanding.

Of course, the bigger the constellation, the more points you'll bag. You'll also receive extra time, which is essential to surviving long enough to get a humongous score. So that's Faraway then, or at least what we know of it up to now. Hopefully this IndieCade nomination means we'll see more of it in the near future. Check out Steph's site for his past work.

Indie Games Arcade 2010 Lineup Announced

September 13, 2010 7:17 PM | Michael Rose


The Indie Games Arcade for the Eurogamer Expo 2010 has been announced, and what a lineup it is. All the games will be available to play at the Eurogamer Expo in London from 1st-3rd October.

Here's the list in full, with links to past articles on IndieGames:

Gemini Rue (originally Boryokudan Rue), Joshua Nuernberger
Fractal, Cypher Studios
Okabu, Handcircus
Frozen Synapse, Mode 7
Revenge of the Titans, Puppygames
Tiny and Big, Black Pants Game Studio
Scoregasm, Charlie Knight
Nidhogg, Mark Essen
Skulls of the Shogun, Haunted Temple Studios
B.U.T.T.O.N., Copenhagen Game Collective
Swimming Under Clouds, Piece of Pie Studios
Hohokum, Honeyslug

I'll be down there, and most likely hanging around the arcade most of the day. See you there!

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