September 28, 2010 5:33 PM | Michael Rose
Small spirity thingys spawn from a pile of leaves and proceed to walk through the level. If they bump into a wall, they'll spin around and continue on their way. Your job is to guide as many spirits as possible to a portal in the level, allowing them to escape unharmed.
The twist is that there are a number of breezes blowing in each level that will carry your spirits around the place, whether it be to a useful area, or straight to their doom. Besides guiding them along the right path, you'll need to utilize these winds to your advantage.