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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Full Version of Sombreros Released

October 11, 2010 12:00 PM | Tim W.

I meant to post about Sombreros about a week ago when the full version was released, but it was probably a good idea to delay the news until the game was updated to weed out some minor issues. Our earlier write-up of this Action 52 remake game is located here, and you can find a short gameplay video plus ortoslon's playthrough of Sombreros in the extended as well.

Indie Games Arcade: Swimming Under Clouds (Piece of Pie Studios)

October 11, 2010 10:32 AM | Michael Rose

Tim posted the trailer for Swimming Under Clouds just last week, but I wanted to bring it up again as I got the chance to give it a play at the recent Indie Games Arcade. With artwork from Mikaël 'Orioto' Aguirre, Swimming Under Clouds is a platformer with a twist - you play a fish in a bubble of water, and must use physics-based gameplay to progress.

The fish can move the water around and jump onto platforms and over spikes, but he'll usually need a bit of a run-up and a handily positioned ramp. The water is a little fragile, however - mistime a jump and some of the water may run off the platform and be lost. Lose too much water and the fish won't have enough to stay alive. It's a lovely idea and works very well indeed, with great fluid mechanics on display.

Water can also be sacrificed to progress, too. Switches need to be thrown by firing some of your water at them, while shooting water can also be used as a means of propelling your fish across particularly wide chasms. On top of this, the level design really challenges you to use all your available abilities, with multiple paths to victory - the higher the path, the more difficult it is to navigate.

Of course, it's all rather gorgeous too. There's still a good half a year until the game will be released, but from what I've seen so far, Swimming Under Clouds is definitely going to be worth a play. Check out the Piece of Pie Studios site for more details.

Conquest: Divide and Conquer Released

October 10, 2010 8:14 PM | Michael Rose

Conquest: Divide and Conquer is an online multiplayer turn-based strategy game that was just released for Windows, Mac OS X and Linux. Rather than supplying long, drawn-out battles against friends, Conquest aims to provide short bursts of strategy action, with randomly generated maps and plenty of destruction. The game costs $15 to buy from the official site, but there is a rather meaty demo available that allows you to play online multiplayer matches against friends and get a feel for the game.

I'm not a huge strategy game player (that is to say, I'm crap at them) so I need you guys to download the demo and tell me if it's good or not i.e. do my job for me. It looks extremely polished either way.

Minecraft Halloween Update is Looking Hellish

October 10, 2010 7:41 PM | Michael Rose


Notch spread the news last week that Minecraft will be receiving a Halloween update on the 31st October, and just to prove that it's all coming along smoothly, he's posted up a screenshot of a new underground environment on his blog.

Give the above image a click for a larger, even more stunning version. How gorgeous does that look! Even Hell looks beautiful in Minecraft, it would seem. Apparently, this Hell world is a separate dimension that can be used for fast travelling - switch to this underworld, move a few paces then switch back, and in the 'real' world you'll have moved much further! Useful indeed, but just that little bit scary.

Apart from these lovely new areas to explore, the update is bringing us new monsters, the ability to fish, and torches that blow out after a while. Give the IndieGames Minecraft podcast a listen for the inside scoop from Notch himself. Podcast #4: Jonatan Söderström

October 10, 2010 5:55 PM | Michael Rose

indiegames.PNGHere's this week's podcast, yet again bringing you the goods with Jonatan Söderström aka Cactus as the guest host.

Tim and I quiz Jonatan about a variety of topics, from his games to his personal life to his take on the indie gaming scene at the moment. We also get the scoop on his as-of-yet unannounced project Burning Enthusiasm, a game about people who think they are cars and run around town racing each other. Yep - we laughed quite a bit too.

Listen to the podcast just below the cut, or download it to your personal computer right here. Oh yeah, it's also available on iTunes as well, which might be good for those of you who own iThing touch gizmos. You'll also find oodles of links below the cut too, spreading over everything we discussed. I also just want to make the point that while I edit the podcast each week, it's Tim that listens through it multiple times and finds all the appropriate links for this post, and he deserves cake for this. So cheers Tim! (but the cake is a lie)

IndieCade 2010 Winners Announced

October 9, 2010 12:13 PM | Michael Rose

The winners of IndieCade 2010 were announced last night at an award ceremony in Culver City. There are some big surprises, coupled with a few obvious choices.

Here's the list of winners in full:

Gameplay Innovation Award: Continuity
Technological Innovation Award: Miegakure
Sound Award: Limbo
World and Story Award: Games of Nonchalance
Documentary Award: The Cat and the Coup
Aesthetics Award: Spirits
Sublime Experience Award: Faraway
Fun and Compelling Award: VVVVVV
Wild Card Award: B.U.T.T.O.N.
Trailblazer Award: Tim Schafer
Virtuoso Award: A Slow Year
Vanguard Award: A Slow Year
Jury Award: Groping in the Dark

Obvious picks include the likes of The Cat and the Coup for the Documentary Award, and Games of Nonchalance for the World and Story Award. Ian Bogost did pretty well for himself too, picking up two awards for his Atari Video Computer System based game A Slow Year. The real surprise is the Jury Award going to Groping in the Dark - we know barely anything about this game, but clearly it's going to be something to look forward to!

Head over to the IndieCade site for all the details, including the celebrities who showed up - apparently the Old Spice Guy presented an award!

Trailer: Cobalt (Oxeye Games)

October 9, 2010 9:35 AM | Michael Rose

Guns! Explosions! Robots! Slow-mo! The ingredients required for a slick 2D platformer are all there in upcoming Cobalt, with pretty stunning music from anosou too.

Cobalt has been in development for more than a year now, and apparently we won't be seeing it released for another year yet. Oxeye Games' strategy plan goes as follows: IGF, then Cobalt release, then ???, then global domination. Or so I've heard. Check out the official Cobalt page for more details.

indiePub Games' Winners Announced at GDC Online

October 9, 2010 5:00 AM | Tim W.

indiePub Games, a community of independent game developers and gamers, recently announced the winners of its third Independent Game Developers' Competition at GDC Online in Austin. Selected from hundreds of original game entries, the Hitbox Team has been selected as the Grand Prize Winner for its 2D platformer, Dustforce!, and will receive $100,000 and a publishing deal with Zoo Games. Five runner-up winners in categories including Technical Excellence, Best Art, Best Audio, Best Design, and Staff Pick are also demoing their titles at GDC Austin this week.

The winners of indiePub Games' Independent Development Contest are as follows:

Grand Prize
Dustforce! (Hitbox Team)

Technical Excellence
Hazard: The Journey of Life (Alexander Bruce)

Best Art
The Dream Machine (Cockroach Inc.)

Best Audio
Coma (Thomas Brush)

Best Design
Vanessa Saint-Pierre Delacroix and Her Nightmare (Bad Pilcrow)

Staff Pick
Catapult for Hire (Pixel Mega)

Trailer: Dinner Date (Stout Games)

October 8, 2010 6:03 PM | Michael Rose

I spotted this over on our sister site GameSetWatch earlier today, and it's looking like a good'un. Dinner Date puts you in the shoes of Julian Luxemburg, a man who has been stood up on a date. You must now sit and watch as he gathers his thoughts.

Developer Jeroen Stout compares the game to Tale of Tales' The Graveyard, stating that "You are not merely witnessing - by interacting with Julian and his world you gain a clear vantage point on his life." In other words, you can be certain that the game will divide opinions and attract a fair amount of trolling when it appears on November 17th.

Dinner Date will cost $12.45, or if you pre-order the game from November 3rd you'll get it for $9.95. Read more details about the game over on the official Dinner Date site.

Freeware Game Pick: The Creature (The Creature Team)

October 8, 2010 12:15 PM | Michael Rose

You may remember a pretty mental trailer for an upcoming platform game called The Creature. Well lo and behold, it's here - and it's pretty good fun too!

You begin life as a simple rolling ball, but through completing worlds gain eyes, then legs, then horns... and having some good solid fun all the while. Adding body parts allows you to access new worlds in the main hub area, and each world has three levels to beat, and then a short boss battle. The controls can be a little fiddly and you'll spot the occasional bug here and there, but in general The Creature is really well made and enjoyable.

Note that the download is a pretty huge Unreal UDK file, clocking in at just under half a GB... but I'm sure you've all got speedy internet connections, right? Download from The Creature site.

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