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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Round-Up: Gamasutra Network Jobs, Week Of October 8

October 8, 2010 12:10 PM | Tom Curtis

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Silicon Knights, SCEA and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Infinity Ward: Game Design Engineer
"Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games."

Relic Entertainment: Lead Level Designer
"Vancouver-based Relic Entertainment renowned developer of multiple 90%+ metacritic games, is looking for a level design supervisor with AAA console shooter experience for our highly anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer 40,000: Space Marine."

Warner Bros Games: Senior Animator
"WB Games Inc. seeks a senior artist/animator on our cinematics team to work closely with animators and character artists to rig and skin character models for cinematic assets. Work with technical artists and designers to ensure proper function within game engine. Help optimize assets for most efficient use of resources. Assist in creating and maintaining tools for assets creation. Strong focus on technical troubleshooting and problem solving."

Foundation 9 - Sumo Digital: Senior Designer
"As one of the leading game developers in the United Kingdom, Sumo Digital continues its strive to create amazing, blockbuster games. Our significant investment in people, tools and technology ensures a quality product. Sumo's in-house cross-platform, world renowned engine is built upon multi-threaded, multi-processor core architecture. Project management and creative integrity are the hallmark features of Sumo and they pride themselves on creating unforgettable games."

THQ: Creative Director
"THQ is looking for a creative director to work closely with our internal and external development partners to ensure quality of product from the high-concept phase through feature development, content creation and finished product in our core games group. We are looking for someone who has 8+ years of working on AAA titles."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

Indie Game Links: X to Examine

October 8, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net.

In The Games Of Madness: One Month after Amnesia's release
"It has now been pretty much exactly a month since we launched Amnesia: The Dark Descent. And since the post on a week after release was quite popular, we have decided to do a new overview on where we stand now."

Spelunky World: More Screenshots
"It's been a long time coming, but here's a fresh batch of screenshots from the XBLA version of the game. As you can see, we've done a lot with the graphics since you last saw them."

The Gameshelf: Modern Interactive Fiction (video)
"In this ten-minute video, Jason McIntosh demonstrates some examples of modern interactive fiction, ponders the challenges that the medium faces in today’s digital-game landscape, and offers some starting points for players first discovering this unique kind of game."

SpyParty: Here’s a Teaser Post
"One of the things I’m doing for these festivals is getting SpyParty working over the internet, so that will pave the way for more testing where you don’t have to be in my dining room."

The Shank Blog: Shank Arrives on Steam October 26
"Shank is finally arriving on Steam on October 26. The game supports Steam Cloud and Steam Achievements, and if you pre-order now, it’s 10% off."

thatgamecompany: Innovation Stuntmen’s Interview with Kellee Santiago (video)
"Last week two German guys came by the office to see what TGC’s studio is like and to chat about our approach to game design."

Freeware Game Pick: Roulette (Peter Lu)

October 7, 2010 5:07 PM | Michael Rose

Warning: This game features pretty disturbing scenes. If you believe the experience will affect you in a negative manner, please do not download it.

Roulette is a one-button game which sees you sat at a table playing a game of Russian Roulette. You and your opponent take it in turns to point the gun at your head and pull the trigger. Firing the gun is done by holding down the space bar on your turn.

The whole thing is made up of dozens of video clips strung together, with a dark graphical effect over the top. It's really shocking stuff - I found myself gritting my teeth and watching out of the corner of my eye every time the trigger was pulled. The outcome is completely random, as are the reactions from your competitor, hence each game is different.

Please heed the warning above - if you think you're not going to like this, then do not download it. Otherwise, grab it from the Select Button forums and see how shocking a one-button game can be.

Browser Game Pick: Box (Stephen Lavelle)

October 7, 2010 5:00 PM | Tim W.

Box is another clever puzzle game from increpare, where the objective here is to get all of the boxes to their designated locations before you are allowed to proceed to the next challenge. The gimmick here is that you can only move the boxes in pairs, and one box will always move in the opposite direction of the other.

The level naming convention employed here clearly gives away the number of puzzles present in this short game, and the ending also has a nice way of wrapping things up after you've solved the challenge in the final area.

Radiangames Crossfire Updated + Now Just $1

October 7, 2010 4:26 PM | Michael Rose


Three Xbox Live Indie Games posts in a row? I know, we're mental round these parts - but you should definitely take note of this particular snippet of news, as arena-blaster Crossfire from Radiangames is now available from the Xbox Marketplace for 80 MS Points ($1).

Originally priced at 240 MS Points, the game has also been heavily updated with new modifiers and better balancing to make the experience a little less frustrating. Luke Schneider of Radiangames told me a few weeks back that he will be developing a sequel to Crossfire, so make sure you give this one a blast before the second installment arrives.

Explosionade Now Available On Xbox Live Indie Games

October 7, 2010 12:44 PM | Michael Rose

Mommy's Best Games has released its latest XBLIG game Explosionade, and described it as "Just like lemonade, but with EXPLOSIONS.".

For just 80 MS Points ($1), you can grab a copy of this gorgeous-looking side-scrolling shooter, which can also be played in co-op with a friend. Nathan Fouts of MBG posted on Gamasutra a few days ago expressing his concern with the Xbox Live Indie Games Marketplace, and saying that he wouldn't be releasing the game until the Top Downloads list was fixed. Yet here the game is three days later - interesting marketing ploy, or did he just change his mind?

Either way, the game is here to download for your Xbox 360, or simply grab it from the Xbox dashboard.

Trailer: Tempura of the Dead (8bits fanatics)

October 7, 2010 9:00 AM | Tim W.

8bits fanatics (developers of Challenge from Kiyoshi) recently released a new trailer for their upcoming Xbox Live Indie Games project. Called Tempura of the Dead, it features two main characters who I presume can be switched at the press of a button to access their unique weaponry and abilities. The objective of the game is to save the United States from being overrun by an army of zombies, which equates to traveling across the country and eradicating any and all 'germs' that you encounter in every level (there are twenty-four of 'em).

Tempura of the Dead should be out in a couple of weeks' time from now.

Indie Game Links: An Unhealthy Obsession

October 7, 2010 8:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net.

gamesauce: Hunicke on working with feeling
"Robin Hunicke (pictured) shared her experiences with us on building Journey, working at thatgamecompany, and what she thinks actually makes a good producer."

MTV Multiplayer: Super Meat Boy Review
"Super Meat Boy is easily one of the best games available on Xbox Live Arcade, and should be considered one of the finest 2D platformers ever made."

Super Meat Boy: First Twenty Minutes of Super Meat Boy
"The first twenty minutes of Super Meat Boy with commentary by Team Meat is now up on"

GameSetWatch: VVVVVV Tracks Coming To Rock Band Network
"Fairwood Studios, a small group dedicated to adapting music from 'independent and eclectic musicians' to Rock Band Network, announced that it will bring three tracks from Terry Cavanagh's gravity-bending puzzle/platformer VVVVVV to Rock Band's music download service."

Gamasutra: Hello Games' Murray On What Joe Did Next
"Following the critical and commercial success of Hello Games' PSN title Joe Danger, Gamasutra sits down with co-owner Sean Murray to discuss the title's reception, and what the young studio has been working on since."

Destructoid: Successful indies are obsessive workers
"Andy Schatz was quick to point out that not having a steady work schedule can contribute to the failure of a project. The most successful indie games today are the product of obssesive workers, and if you talk to Ron Carmel from World of Goo he'll tell you that he basically destroyed his life in the second year of working."

Get Chocolate Castle or Zen Puzzle Garden for Free

October 7, 2010 7:00 AM | Tim W.

Joseph White is giving away free copies of his game Zen Puzzle Garden and Chocolate Castle to anyone who signs up for his new BBS, follow him on Twitter, or like Lexaloffle at Facebook. You can only choose one of the two games, but both are available for Windows and Mac users.

Best to hurry though, because this limited-time offer expires at midnight on Sunday, October 10th.

Trailer: Swimming Under Clouds (Piece of Pie Studios)

October 7, 2010 6:00 AM | Tim W.

Here's the new trailer for Piece of Pie Studios' upcoming physics-based platformer called Swimming Under Clouds, featuring the artwork of Mikaël 'Orioto' Aguirre (best known for his renditions of scenes from video game classics). GameSetWatch's Eric Caoili had posted a link to an interview with the artist as well, so be sure to have a look at that if you want to catch more footage of the game in action.

Swimming Under Clouds is still six to eight months' away from completion, so there's no mention of any targeted platforms for release yet.

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