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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Minecraft Halloween Update Bringing Plenty of New Features

October 4, 2010 7:23 PM | Michael Rose


If you venture anywhere near the Minecraft official (and unofficial) forums, you'll know that there's quite an outcry for new content at the moment from the thousands of eager Minecrafters who play the game pretty much every day. These people can now rejoice, as a brand new, hefty update is on the way.

On October 31st, Minecraft will see tons of new content added to the game. The full list can be found here, but here are some of my favourites: A new realm for fast travelling! New monsters! Torches that go out! A craftable watch for keeping track of time! Yes indeed, it sounds like I will once again become addicted to Minecraft, so cheers for that Markus...

In case you missed it, we interviewed Mr. Notch himself in a recent podcast. Podcast #3: Indie Games Arcade Special

October 4, 2010 3:42 PM | Michael Rose

indiegames.PNGThe IndieGames podcast is yet again all change this week, as I was down in London for the Eurogamer Expo over the weekend. However, rather than miss a week, I decided to record the podcast down there instead!

The Eurogamer Expo had a lovely indie section called the Indie Games Arcade, so I took the opportunity to interview some of the developers at the Expo and find out about their games. I talked to:

Borut Pfeifer of Haunted Temple Studios, the guys behind Skulls of the Shogun
Charlie Knight of Charlie's Games, the one-man band behind Scoregasm
Paul Taylor of Mode 7 Games, the team currently developing Frozen Synapse
Richard Hogg and Nat Marco (Honeyslug), the peeps working on Hohokum
David Hayward of Mudlark, the team behind the whole Indie Games Arcade

On the Saturday night, around two dozen indie developers and game journalists packed into the back room of a pub for the Show and Yell, which featured indie devs talking up their games and journalists giving tips on how to get your games into the hand of the press - again, I was ready with my trusty recording equipment.

You can listen to the podcast right now just below the cut, or alternatively you can find it here. It's also available on iTunes! I know, we're so modern.

Trailer: Fez (Polytron)

October 1, 2010 11:00 PM | Tim W.

Seems like that time of the year when past IGF winners come out of their caves and basements to show us what they've been working on. Here's a new gameplay trailer for Polytron Corporation's Fez, which (according to their earlier announcement) is due out on XBLA sometime in 2010.

Trailer: Monaco (Pocketwatch Games)

October 1, 2010 3:00 AM | Tim W.

This is just Andy's pitch video for his participation in the Indie Game Challenge, but it does have in-game footage from the latest build of Monaco coupled with some rough voiceover work. No release dates yet (presumably still months away from completion), but Andy had stated before that the game should arrive on at least one console and the PC at the very least.

Indie Game Links: Make Game, Tune It, Profit

October 1, 2010 2:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Experimental Gameplay: Neverending Roundup
"While the month has yet to end we’re already seeing a ton of great games. 43 and counting so far."

Touch Arcade: UFO on Tape Review
"We're telling you now, screenshots do not do this game justice, so get out and grab UFO on Tape pronto if this review has even piqued your interest in the slightest."

Good Game: Minecraft (video)
"This game is taking over the world, and it's not even in Beta yet. The creation of Markus 'Notch' Persson, Minecraft is still in Alpha, but it's already fully-playable. Minecraft is a world of infinite possibilty, and unlimited addiction." Igneous Student Postmortem
"We started with a blank computer screen and slowly built Igneous from scratch over a period 16 months. We laughed, we argued, and we ate at more buffets than most people do in a lifetime."

Joystiq: The Path honored with awards in Spain, goes half price to celebrate
"The Path has been honored with two awards at Bilbao, Spain's hóPLAY International Video Game Festival, picking up a tidy sum of €12,000 ($16,000) in prize money. To celebrate, the company is putting the game on sale, and you can pick up a digital copy right now for just $4.99."

Charlie's Games: Scoregasm Pre-Order Expo Special Offer
"From now until Wednesday 6th October, you can save up to 50% on a pre-order of Scoregasm and get Irukandji for free."

Rock, Paper, Shotgun: Apox Interview
"The unusual-looking post-apocalyptic RTS Apox has just entered beta. Having caught our attention with its fancy maps, flamethrowers, and promises of 32-player matches, we thought it might be a good idea to have a chat with the people making it."

Rock, Paper, Shotgun: Recettear Profits
"We hear that marvellous profiteering/dungeoneering hybrid Recettear has sold a whole bunch, giving the folk at translator/co-developers Carpe Fulgur enough money in the bank to make this kind of thing their actual jobs."

Semi Secret: Tuning Canabalt
"This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt. Reader beware - it contains spoilers and lots of numbers."

Round-Up: Gamasutra Network Jobs, Week Of October 1

October 1, 2010 1:08 AM | Leigh Alexander

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Silicon Knights, SCEA and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Relic Entertainment: Level Design Supervisor
"Vancouver-based Relic Entertainment, renowned developer of multiple 90%+ Metacritic games, is looking for a Level Design Supervisor with AAA console shooter experience for our highly anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer 40,000: Space Marine."

Rockstar New England: Junior Programmer
"At Rockstar New England, we think it's a matter of pride to make games that carry our name, and we're committed to ensuring they reflect who we are. We are a close team of dedicated industry vets, led by Dr. Ian Lane Davis. Rockstar New England is experienced in every aspect of game development with an unmatched expertise in artificial intelligence. We're constantly pushing the envelope."

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