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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Trailer: Mark Leung (Uglysoft)

October 21, 2010 3:00 PM | Tim W.


If IGF winners were selected based on trailers alone, then Uglysoft's Mark Leung: Revenge of the Bitch may have won this year's competition hands down. A demo for this episodic parody RPG would probably be released around the same time as when the full game (Windows only) goes on sale in just a few weeks from now.

IGF 2011 Main Competition Entries Now Public

October 21, 2010 12:24 PM | Michael Rose

igf.2011.jpg

The entries for the Independent Games Festival 2011's Main Competition are now available for public viewing. This year saw 391 entries - a considerable number more than last year's 301, with Student Showcase entries still due by November 1st. There are plenty of familiar and exciting names in there, along with plenty of new faces.

The full 391 will be whittled down to a handful of finalists in each category later this year, and the winners will be announced next March at the IGF awards as part of the Game Developers Conference in San Francisco. Make sure you check out the IGF site for all the details.

[UPDATE: The official IGF.com announcement is now live, and people are already compiling YouTube playlists (thanks Esquar!) and lists of playable games (thanks LewieP!) to make it even easier to check out entries.]

Very exciting stuff. Did you enter your game into the competition? Which games are we all looking forward to the most?

Trailers Trailers Trailers!

October 21, 2010 11:42 AM | Michael Rose


So many indie trailers, so little time. Let's start with Escape from Quaoar, a physics-based wheely platformer that was recently submitted to the IGF. It has been proven that including a grappling rope in your game makes it's 72% more entertaining (note: this may be a lie), so hopefully this should be good fun.

Jump below the cut for more more more!

Freeware Game Pick: Cloud 9 (Rockin' Moses)

October 20, 2010 5:03 PM | Michael Rose


Cloud 9 is a gorgeous F-Zero like racer with futuristic vehicles and ballistic speeds. It's still early in development and has one track right now, but it's still worth taking for a spin just for the visuals.

There's a cel-shaded theme going on with both the racers and the environment, and it all looks very pretty indeed. Racing involves balancing boost against health, as both use the same energy bar. Health can be regenerated by racing through the clouds and collecting water. Up to four players can race on the same PC, or a single player can take on the tricky AI.

If you've got a wired Xbox 360 controller, I'd advise using it here - it definitely makes the game more enjoyable. Download from the Cloud 9 site.

Trailer: Overgrowth Alpha (Wolfire Games)

October 20, 2010 4:30 PM | Michael Rose


It feels like we've been waiting for Overgrowth foreeeeever, so it's nice to catch a glimpse of the progress. The above video shows some of the gorgeous environments, then jumps to a bit of combat, before finishing with a look at the various editors.

The level editor in particular looks pretty handy! There's still no release date for the game, but as always if you pre-order now you'll gain access to the alpha builds as they are released.

Browser Game Pick: Get Home (Jorgnsn)

October 20, 2010 3:00 PM | Tim W.


Your objective in Get Home is to help a man reach the safe comfort of his house before the song in the background ends, with many seemingly-unreachable platforms and obstructions doing their best to prevent you from getting to that goal. The story is a very linear one with no branching path and few deviations, and the second playthrough is even shorter if you want to see the alternate ending that the game has to offer.

Get Home can be played at either Kongregate or Armor Games.

Browser Game Pick: Thomas Was Alone (Mike Bithell)

October 20, 2010 2:00 PM | Michael Rose

thomas.JPG
Created over the weekend, Thomas Was Alone is a minimalist team-play game. Starting with a single block, the idea is to move 'Thomas' into the dotted lines in each level.

Over time, Thomas makes friends, and each of these blocks must also be moved into their appropriate outlines. However, they must help each other out, jumping on other blocks to gain height. For the first five minutes it's rather tame stuff, but gradually with the inclusion of more blocks, it all gets a bit tricky.

It's nothing amazing, but definitely worth giving 10 minutes of your time to. Play over at Kongregate.

[Source: Blitz 1up]

Attention Toronto Indie Devs: Gamercamp Demos Are Due October 26

October 20, 2010 1:00 PM | jeriaska


Jaime Woo and Mark Rabo of Gamercamp Lv2 are currently seeking demos from Ontario indie developers. The deadline for submission is October 26 for the five spots open during this year's edition of the Toronto gaming festival. The only requirements are that your game be local and still in-progress, eh?

For an idea of the variety of high caliber content associated with the indie-friendly event, 2009's entries included Superbrothers' Sword + Sworcery, Spooky Squid Games' Guerilla Gardening: Seeds of Revolution, Stegersaurus's Battle Beat, and DrinkBox Studio's About A Blob. Each demo was accompanied by a half-hour talk by the creators on their personal approach to game design.

Presenters scheduled to appear this November 13 and 14 include Craig D. Adams, Jim Guthrie and Kris Piotrowski of the Sword & Sworcery EP, Miguel Sternberg of Spooky Squid, and Nathan Vella of Capybara Games. There will also be a live performance by chip-rock band Anamanaguchi, whose music was featured in Bit.Trip Runner. Tickets to the main event are $30, or $42 with the concert.


Spooky Squid's Guerrilla Gardening: Seeds of Revolution - Trailer 1

iPhone Game Pick: The Incident (Big Bucket Software)

October 20, 2010 12:00 PM | Tim W.


The Incident is a 2D action game made by Matt Comi and Neven Mrgan (featuring chiptune music by Cabel), where players have to help a man named Frank Solway survive falling objects from the sky that threaten to trap and bury him alive. Tilting your iDevice left or right moves the main character on screen, and a quick tap will cause him to jump in either direction. The main campaign consists of seven stages to play through in total, and there are frequent checkpoints in every area that allows you to resume your progress with little effort (provided that you have at least one life left to use).

It will probably take an afternoon or two to beat all seven levels on your first try, and a recent update helps justify the price tag with the introduction of an infinite gameplay mode (called Endless Nightfall). The Game Center support also allows you to upload your best height achieved to an online leaderboard, and you can use your iPhone as a controller to play The Incident on an iPad as well.

Screenshots and a video that demonstrates the new updates in version 1.2 (released just last week) can be found in the extended. The Incident is available from the App Store now for only $1.99.

The Journey Down: Over the Edge Soundtrack Released

October 20, 2010 11:00 AM | Tim W.


Just wanted to point out that the soundtrack to one of my favorite adventure games of the year has been released, and you can download it now for free at Simon D'souza's site. Simon is the composer who wrote all of the songs for the soundtrack to The Journey Down: Over the Edge, and his work rivals even the best that LucasArts has to offer in their heydays.

If you're a fan of classic 2D adventure games and have not sampled what The Journey Down series have to offer, then you should immediately click on this link and give the game a spin. If you need further convincing, Andy Schatz (developer of Monaco) also lists The Journey Down: Over the Edge as one of his favorite games during a talk that he and a couple of other indie developers were a part of at PAX 2010.

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