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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

iPhone Game Pick: No, Human (Rolf Fleischmann)

October 25, 2010 4:00 PM | Tim W.


No, Human is a physics-based puzzle game done right, where you play as an omnipotent red being who is slightly annoyed by humankind's desire to colonize everything and claim all that is free in the universe as their own. This petulant behavior calls for a lesson to be taught to the humans, and you do this by hurling fireballs at any construction they decide to launch into space.

Each fireball (indicated by their orange tint) can only be used once, but you can bounce them off larger asteroids to change their original trajectory if needed. New elements like space debris or asteroids with their own gravitational pull are introduced to the players at a steady pace, and rarely ever do you need to manipulate more than two or three fireballs in sequence to solve a puzzle no matter how difficult it gets. A level skip option also appears after several failed tries, allowing you to continue playing the rest of the game just when you're about to give up and put your iPhone or iPad down for a short break.

The original release of No, Human (which comes with fifty levels) was $1.99, but a recent update released just a week ago adds another thirty stages and an extended storyline to make the game a recommended purchase for iOS device owners everywhere.

Indie Game Links: A Marriage Proposal

October 25, 2010 3:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

The Witness: A new lecture about game design
"This talk is called Games and the Human Condition; it was given at Rice University on September 27, 2010. It's about 'best practices' of modern game design that I find unsettling, and the way in which 'social games' and 'gamification' are destructive."

Oxeye Game Studio: Cobalt Development Video
"In this first of hopefully many development videos for Cobalt, we demonstrate some of the features for the map editor."

GameSetWatch: Retro/Grade Dev's Indie Game, Marriage Proposal
"Matt Gilgenbach (developer of Retro/Grade) submitted another project for the IGF competition this year: A Mobius Proposal, a co-op puzzle platformer. Entering Mobius Proposal into the IGF was secondary, though, as Gilgenbach created the game as a way to propose to his girlfriend, Joanne."

Gamasutra: Minecraft Server Hit By DDoS Attack, Update Motive Alleged
"The home page for recent indie success story Minecraft were hit with a distributed denial of service attack this week, supposedly orchestrated by fans of the game demanding more updates from creator Markus Persson."

8bitX Radio Network: Radio Free Gamer Interviews Danny Baranowsky (video)
"Justin Johnston from Radio Free Gamer on 8BitX interviews Danny Baranowsky about his soundtrack for the newly-released Super Meat Boy."

Play This Thing: A project of multiple dev generations at IGF 2011
"Newcomer was started in 1990 for the Commodore 64 home computer by three Hungarian developers. By now, all of them are in their mid-forties. The ultimate version of Newcomer will be released this year for free on the Commodore 64, PC, Mac, and Linux platforms."

GameSetWatch: Gaijin Games' Bit.Trip Fate Releases Today
"Bit.Trip Fate, the fifth release in Gaijin Games' planned six-game series, releases on WiiWare today, this time dropping Commander Video into a side-scrolling shoot 'em up with a twist: the game is played on-rails, and you'll need to ride back and forth on a predetermined line to dodge shots. You can grab it for 800 points today on WiiWare."

Browser Game Pick: Gretel and Hansel Part 2 (Makopudding)

October 25, 2010 12:12 PM | Michael Rose

gretel.jpg

Gretel and Hansel Part 2 continues the story from the first part, in which Gretel makes her way through an extremely twisted world, with plenty of dark humour involved.

She can pick up items and put them in her napsack, and must use these plus her surroundings to forge a path, looking after her brother all the while. It's genuinely chilling stuff at times, with comic visuals that become rather graphic. There's a video walkthrough available just in case you get stuck - I definitely did!

Play over at Newgrounds.

IndieGames.com Podcast #6: IndieCade 2010

October 24, 2010 5:00 PM | jeriaska

This week's installment of the IndieGames.com podcast features two recordings from the IndieCade independent games festival, which took place on October 10 in Culver City, California. First we hear from Lau Korsgaard and Nils Deneken of the Copenhagen Game Collective. Their party title B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) was on display at the event's Gamewalk and is currently on track to be available for download from Xbox Live Indie Games in less than a month.

The soundtrack to the game is by Nicklas "Nifflas" Nygren, the creator of Knytt Stories and the forthcoming NightSky for WiiWare. Nils is also at work on the long-awaited Where is My Heart for PSP, whose scenario was poetically derived from a real-life situation experienced by programmer Bernhard Schulenburg.

Later on in the program, CEO Alex Neuse and Bit.Trip series artist Mike Roush of Gaijin Games talk Bit.Trip Fate. The team brought conceptual footage of a future project, dubbed Laserlife, to IndieCade's "Project Next" panel. We also hear about their collaboration with superstar chip music artists Bit Shifter and Minusbaby for the Bit Trip series.

During the interlude, Jeriaska makes mention of a Japanese-language interview compilation featuring Baiyon and Pixel that is being released later this year in Tokyo, and raises the possibility of a subtitled edition of the DVD. Discover the embedded podcast below the break, or together with previous installments in the series. The episode can also be found on iTunes and through the dedicated RSS feed. Special thanks go, as always, to SoulEye for the intro music.

Freeware Game Pick: Q.U.B.E. (Toxic Games)

October 24, 2010 12:00 PM | Tim W.


Q.U.B.E. is a clever first-person puzzle game that tells the story of an unnamed protagonist trapped inside a maze, equipped with a pair of gloves that allows him to extrude or contract multi-coloured cubes by willpower alone. Manipulating the cubes is as simple as targeting them before pressing the left or right mouse button, although cubes will stop responding to your commands when they have reached the limit of their extension or contraction capabilities.

No tutorial sequence is included with the game, but it really doesn't take more than a minute to learn the controls and start solving puzzles in every room. You can't save your progress though, so be prepared to spend about an hour or so if you're planning to beat Q.U.B.E. in one sitting. (Windows, 179MB)

Freeware Game Pick: Dear Agent (Cactus)

October 23, 2010 6:37 PM | Michael Rose

dearagent.PNGDear Agent is a fiddly but ultimately rewarding platformer created by Jonatan during the Blekinge Tekniska Högskola Game Jam. Over several levels, your mission is to kill all the terrorists and destroy all their equipment, before escaping through the exit.

Your laser can cut through any block in the level, so you're able to cut your own path. You're never given enough ammo or explosives to win the level, but fortunately there are vats of lava (or at least I assume it's lava) that will ooze about the place if you blow a hole in the side of the container. It's really tricky stuff - the second level took me more than a dozen tries to complete - but once you get past the awkward controls, there is plenty to like here.

Download from Cactus' blog.

Browser Game Pick: GLORG

October 23, 2010 4:30 PM | jeriaska

Independent developers Grapefrukt, based in Malmö, Sweden, have released their latest online Flash title GLORG, available through Armor Games. The old school box art pictured right is a tongue-in-cheek rendering of the lighthearted visual design.

Developed for the GAMMA IV one-button game event held at this year's Game Developers Conference, GLORG chooses the counter-intuitive premise of boiling down the gameplay of a dungeon crawler action RPG to single-button clicking. Players can navigate between scenarios familiar to classic roguelikes with the simple interface of a stationary mouse.

This year's GAMMA IV challenge yielded numerous examples of how even the deepest of game genres can with some brainpower be reimagined as OBGs. It can also be said of such translations that they tend to have their inescapable drawbacks. (In the case of GLORG, some players have reported difficulty discerning between the single-click attack and the press-and-hold block commands.)

The soundtrack to the Flash game is by Danny B. of Super Meat Boy, who previously provided the music for one-button fan favorite Canabalt. We'll be hearing from the composer on the subject of his music score for Team Meat in an interview scheduled to appear in the near future.

Puppy Games Ultra Bundle

October 23, 2010 2:17 PM | Michael Rose

puppybundle.JPG

Puppy Games has a bundle on offer at the moment, containing three of its older titles. For a limited time, you can grab all three for $4.97.

The three games in question are Ultratron, Titan Attacks, Droid Assault. There's no word on exactly how limited this offer is, so if you're interested in grabbing the games, it's probably worth doing it asap.

The beta for Puppy Games' next title Revenge of the Titans is also still available for download if you've not given that a play yet.

Indie Game Links: Your Vegan Choice

October 23, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

The Witness: About the Blue Mazes
"The only two guys who have played The Witness to completion have said it will be better than Braid when it is done. I am certainly not going to claim that Braid is good. I just want to put that out there as reassurance to those of you who are worried about that gameplay video posted at Kotaku."

The Bottom Feeder: Should Games Sell For Donations
"Suppose you didn't have to charge a fixed price for your game. Customers can give any amount of money, and they will get the game. Should you do it?"

Cliffski's Blog: How to sell your game online without using an App Store
"A lot of developers are probably are too scared to sell their games direct online, or they just don't know where to start. I'm going to tell you, and the reason I know what I'm talking about is because I've used at least six different payment providers and three different webhosts. I've sold more than a dozen games myself, plus I've dealt with almost every online portal."

GameSetWatch: Supergiant's Kasavin On How Lifelong Game Love Led To Bastion
"GameSpot veteran Greg Kasavin describes how a lifelong love of games and dreams of making them brought him from writing through development -- now going indie with Supergiant Games, creator of the intriguing Bastion."

GameSetWatch: Make Your Own Machinarium Papercraft
"While we wait for someone to make Machinarium toys a reality, we can allay our appetites for that meal with a papercraft model of the game's hero Josef. This awesome creation comes from Thai artist Nogs, who also created a neat base for his work."

Uncommon Assembly: Norrland by Cactus
"In Norrland, you play as a man out on a hunting trip in rural northern Sweden who, throughout a series of rather sadistic and perverse minigames, has violent encounters with nature, suffers from bizarre, psychedelic dreams, and manages gratuitously explicit everyday camping necessities. Söderström spoke with me recently about creating the peculiar look and feel of Norrland."

DIYgamer: The Backbone of the Indie Industry
"Ron Carmel was at IndieCade earlier this month as a panel speaker, and after all the hustle and bustle of the event he was nice enough to answer my questions on the Indie Fund, as well as provide some other musings on different indie happenings and items."

Rock, Paper, Shotgun: Ace Team Talk Rock Of Ages
"Ace Team, the Chilean studio behind the fantastically unusual first person beat 'em up Zeno Clash, are now making a game that combines bowling with art history. Sounds suitably strange, but what of the details? We talked to Ace Team's Andres Bordeu to find out more about Rock Of Ages."

Confirmed: Minecraft Guy Will Be in Super Meat Boy PC

October 22, 2010 5:27 PM | Michael Rose

smeatboy2b.jpg

There have been rumours going around that the main blocky character from Minecraft will be in the PC edition of Super Meat Boy - today Edmund McMillen got in touch with Destructoid to let them know that it is indeed the truth.

Each version of Super Meat Boy (PC, XBox and Wii) has its own set of four unique characters along with the regular bunch, and those included in the PC and Wii editions are yet to be announced. However, after Twitter conversations between Minecraft creator Notch and Team Meat appeared to show the guys coming to an agreement over the Minecraft inclusion, Destructoid decided to get in contact with Edmund and came back with a positive response.

Exciting stuff! Now we just need to guess who the other characters are going to be. I'm hoping for Veridian from VVVVVV and Tom Sennett's RunMan personally.

Make sure you check you check out both our Super Meat Boy podcast and our Minecraft podcast!

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