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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Super Meat Boy Now Available on XBLA for $10

October 20, 2010 10:05 AM | Michael Rose

It's Super Meat Boy day! Edmund McMillen and Tommy Refenes' platformer from hell is now available for download for your Xbox 360, although Nintendo Wii and PC gamers will have to wait until next month before they can get in on the meaty action.

In a blog post yesterday, Edmund explained that Microsoft wanted the game on offer this Christmas, but Team Meat weren't happy with reducing the price after only a couple of months. Hence, the guys opted for a rather different approach - Super Meat Boy is NOW on offer for just 800 MS Points ($10), and will go back up to the full price of 1200 MS Points during November. What this essentially means is that if you don't grab a copy this month, you are a raving lunatic.

If you're looking for the inside scoop on the game, make sure you listen to this week's IndieGames podcast - it's a Super Meat Boy special!

Trailer: 40 Stories (Chico State Game Studios)

October 19, 2010 4:03 PM | Michael Rose


We're very much going wild with the trailers today, as teams submit their games to the IGF and throw out lovely videos for us to get excited over. This particular video is for 40 Stories, a puzzle game set in a skyscraper.

You're trying to escape from the building, but every room has buttons that need pressing and switches that need flicking before the door will open. I love this type of head-scratcher, so I'm very much looking forward to this. Dropping in January 2011. (Cheers to Kenny for the heads-up!)

Trailer: Nimbus (Noumenon Games)

October 19, 2010 1:39 PM | Michael Rose


Let's crack on with another trailer, shall we? Nimbus was an entry into last year's IGF, and it appears to have come a very long way since then.

It's a puzzle/racing crossover, in which you must use the surrounding environment to keep your ship airborne and propel it through obstacles. I'm really loving the style - the first area in the trailer looks a bit Sonic the Hedgehog - and the puzzles seem pretty clever. Also, that music. Wow.

Still no word on a release date, but according to the video it will be 'soon available on Steam'. Hurray!

GDC China Adds Angry Birds, Monaco Creators To Summits

October 19, 2010 1:22 PM | Simon Carless

This December's Game Developers Conference China is debuting a host of new Chinese and Western speakers for its December 5th-7th Shanghai event, with all talks simultaneously translated between English and Chinese languages, and multiple new Summit speakers now confirmed.

These announcements, which include Angry Birds creators Rovio, Monaco's Andy Schatz, and Chinese indie Coconut Island Studio, are part of a GDC China Summits line-up which includes the Independent Games Summit, being held alongside the second annual IGF China, plus a Mobile Games Summit and a Social Games Summit.

Some of the the initial highlights for the Summits, which run alongside or preceding the major Online Game Development/Business & Global Game Development tracks, include:

- Independent Games Festival grand prize winner Andy Schatz will be presenting the cheekily named 'How to Win the IGF in 15 Weeks or Less' at the Independent Games Summit. He notes: "Monaco was entered into the IGF after 6 weeks of work by only one person. It became a finalist in the Grand Prize and Excellence in Design after 11 weeks of work. And it won both after 15 weeks."

IGF Trailers: The Swapper, Capsized, and Shield the Beat

October 19, 2010 10:00 AM | Tim W.


I love watching pre-IGF deadline trailers - these clips usually showcase games that are already in an advanced stage of development (fully working, usually playable) and are ready to be shown to the public.

The Swapper was famously previewed by Brian Crecente as his favorite IGF entry in 2009, and I'm certain that he'd be stoked to see how much an extra development period of twelve months has made this new build so different from the previous IGF-submitted version.

You can find trailers for two more IGF-submitted games in the extended (Alientrap Software's upcoming action platformer Capsized and a great-looking rhythm game called Shield the Beat).

Indie Game Links: Infinite and Neverending

October 19, 2010 9:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Experimental Gameplay: Neverending Winners
"After a lot of careful consideration and multiple never-ending game sessions, the fine folks at Baby Castles have chosen Mocke’s Goblin-stomping entry: Pilot Crash Course as the winner. Additionally, organizers have determined a number of runner-ups whose work will also be shown at Baby Castle’s new, swanky, Manhattan setup."

Gamasutra: DigiPen Students On Their Music Based Shoot 'Em Up Solace
"Gamasutra spoke with the student team behind the arcade shoot 'em up Solace to discuss its unusual concept, its independent development, and the team's aspirations after graduating from DigiPen."

Gamasutra: Super Meat Boy's Silly Take On Classic Platformers
"Gamasutra spoke with Team Meat sound effects designer Jordan Fehr and music composer Danny Baranowsky to discuss Super Meat Boy's humorous take on the platforming genre, and the benefits and challenges of independent development."

YoYo Games: YoYo Comp 06 – Winner
"This is what you’ve been waiting for, the announcement of the winner of the YoYo Competion 06. The subject theme was Discovery, and we are delighted to announce the winner as…."

Just One More Game: VVVVVV being demade… to the C64
"Indie-hit VVVVVV is now being demade from it’s original PC platform to the Commodore 64. There’s already a demo available, so fire up your favourite C64 emulator, and get playing."

GameSetWatch: Molleindustria Outlines Future Subversive Projects
"Speaking at Indiecade 2010, Paolo Pedercini of indie game developer Molleindustria shared several ideas for upcoming art games that might or might not happen. Pedercini also shares how the studio is fixing some of the issues people complained about in Every Day The Same Dream with its next title, The Drone Pilot Game. The game already has a lot of promising features: dream sequences, achievements, an interactive shaving scene, and colors."

DIYgamer: Evan Balster Answers an Infinite Amount of Questions about Infinite Blank
"Evan Balster is the developer and primary programmer behind the new art-focused canvas game Infinite Blank. The entire premise of the game is to simply expand on an ever growing, ever evolving canvas of art."

Browser Game Pick: Broken (Trent Polack)

October 18, 2010 3:24 PM | Michael Rose

broken.JPG
Broken is an intriguing tower defense style game. Dark flashes move towards the heart in the middle of the screen, and you are tasked with placing down mines to stop them.

There's a far easier way to keep them at bay, however. Place down two mines with the space bar, then hold the space bar down and you'll connect the two, creating a wall that lasts far longer than the single mines. However, to have enough power to place these walls down you'll need to collect the smaller hearts that spawn around the arena... and there are nasty green things ready to gulp them down if you aren't quick enough.

If you're wondering if it all has some meaning, then you should check out Trent's blog post about the game. Don't forget to play the game too!

IndieGames.com Podcast #5: Super Meat Boy Special

October 18, 2010 12:00 PM | Michael Rose

indiegames.PNGWe don't feel that we've crammed enough Super Meat Boy down your throats recently, hence we've got Edmund McMillen and Tommy Refenes of Team Meat on the IndieGames podcast this week.

The duo answer many of our questions, and also occasionally go off on a tangent and talk about completely random topics, such as eating on the toilet and Tommy feeling like he's dying. There are readers' questions too! Although the majority of these don't go as planned. Oh, and Tommy accidentally reveals that there is a secret code in Super Meat Boy that no-one has discovered yet.

Want to listen? Well, you can jump below the cut to find the podcast embedded for easy access, or you can jump over to here to find it too. Oh yeah, it's available on iTunes as well for all you iLovers. Finally, there's a podcast RSS feed you can subscribe to so you can skip all my chatter each week and find the podcast yourself. Cutting out the middle man is fun!

Trailer: Zombiez 8 My Cookiez (Triple B Games)

October 18, 2010 10:51 AM | Michael Rose


Another indie trailer for you this fine Monday morn - upcoming Xbox Live Indie Games title Zombiez 8 My Cookiez is clearly inspired by another big XBLIG zombie game, and for the first 30 seconds or so I wasn't all that impressed.

Then the zombies started taking the biscuits away, and from that moment on, I knew that I must have this game. Hands off my Jammy Dodgers, you fiends! No word on a release date yet, but I'm going to have a guess and say 'coming soon'.

Trailer: Rock of Ages (ACE Team)

October 18, 2010 9:26 AM | Michael Rose


There's a new trailer out for Rock of Ages! You know, that game about rolling a huge boulder through your opponent's villages and countrymen. Each level has its own theme, so what you see here is just one available world.

The game is out early 2011, which is a bit exciting. If you want to know exactly what Rock of Ages is, make sure you read my interview with the team over at sister site GameSetWatch.

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