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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Trailer: suteF (Ted Lauterbach)

October 22, 2010 5:25 PM | Tim W.

Fetus was one of my favorite entries from GameJolt's Minimal Competition held last year, and from the looks of this trailer we can probably expect the sequel to deliver the goods when it comes out sometime next month. Apparitions, dead bodies, fetuses, and a computer bear: what more could anyone want from a follow-up?

You can download and play the first game from the series here.

Round-Up: Gamasutra Network Jobs, Week Of October 22

October 22, 2010 4:04 PM | Tom Curtis

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Playdom, CCP, Bungie, Rockstar North and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

5TH Cell: Senior Concept Artist:
"Tired of working on uninspired and unimaginative games? Want a career change from the film business? 5TH Cell is looking for an experienced and highly talented Senior Concept Artist to work alongside our Creative Director in bringing our upcoming franchises to life. Our studio has a track record of commercial and critical success across numerous genres, and we're just getting started! This candidate will have a strong interest in original IP, amazing portfolio showing a variety of art styles, and proven experience in a senior role within the game or film industry."

Monolith Productions: Senior Software Engineer:
"As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology."

Playdom: Art Director:
"As part of the Walt Disney Company, Playdom is committed to bringing people everywhere together through the world’s best social games. Playdom is a top game developer on Facebook and MySpace with popular titles including City of Wonder, Social City, Sorority Life, and Mobsters. To date, more than 240 million Playdom games have been installed on leading platforms including Facebook, MySpace, iPhone and Hi5."

Rockstar New England: Senior Gameplay Programmer:
"Rockstar, the creators of such hits as Grand Theft Auto IV and Bully, has acquired a new studio; Rockstar New England (formerly Mad Doc Software). With experience in every aspect of game development, and an unmatched expertise in Artificial Intelligence, Rockstar New England is a registered Xbox, Xbox 360 and PlayStation 3 developer. Having recently completed the Xbox 360 adaption of Bully: The Scholarship Edition, the studio is working on exciting new projects, and looking for people who want to be part of one of the most successful and innovative developers of interactive entertainment."

Sony Computer Entertainment America: Senior Graphics Engineer:
"Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

Indie Game Links: Super Meat Boy Edition

October 22, 2010 4:00 PM | Tim W.

A summary of Super Meat Boy interviews and miscellanies that we've managed to round up and approve for sharing with teh internets. (image source)

GameSetWatch: DannyB's Super Meat Boy Tracks Coming to Rock Band Network
"Danny Baranowsky, the indie game composer who's whipped up tracks for Canabalt, Gravity Hook, and Steambirds, will soon see three of his songs from the recently released Super Meat Boy in Rock Band Network for the upcoming Rock Band 3."

Fairwood Studios: Super Meat Boy Jumps to Rock Band Network, Avoids Buzzsaw
"Daniel Baranowsky of dB soundworks has teamed up with Rochester's Fairwood Studios to produce three special remixes of tracks from the Super Meat Boy soundtrack for the Rock Band 3 video game."

Game Interface: Super Meat Boy Interview with Team Meat
" had a chance to chat with Edmund McMillen and Tommy Refenes, the developers better known as Team Meat and the creative force behind Super Meat Boy."

Game 2 Gamer: Super Meat Boy Review and Audio Interview With Team Meat (video)
"We got out hands on a copy of Super Meat Boy from the duo over at Team Meat and because we got forced to put the game down we finally got a chance to write the review for it."

Bytejacker: Super Meat Boy Developer Interview (video)
"Developers Ed McMillen and Tommy Refenes stopped in via Skype to talk to us all about SMB: where the idea came from, what it was like to make the jump from flash to console games, and just how ridiculously difficult it really is."

Indie Games Searchlight: Super Meat Boy's Silly Take On Classic Platformers (video)
"Beating meat never felt so good. Super Meat Boy is out now on the XBox Live Arcade, and will be available soon on the WiiWare, PC, and Mac in the coming weeks."

Radiangames Fluid Released on Xbox Live Indie Games

October 22, 2010 3:48 PM | Michael Rose

Luke Schneider is an Xbox Live Indie Games making machine! The fourth in the Radiangames series (after the lovely JoyJoy, the mental Crossfire and the wonderful Inferno), Fluid is a little like a modern day take on Pacman.

There are orbs to collect on each level, and grabbing every single one is the key to success. Unfortunately, whenever you grab an orb, a few nasty jellyfish appear too, and you don't want to go near those guys.

Of course, being a Radiangames title, it's all very gorgeous and sparkly too. Available to download from Xbox Live Indie Games for a mere $1 (80 MS Points) now!

Freeware Game Pick: Super Crate Box (Vlambeer)

October 22, 2010 2:39 PM | Michael Rose


Super Crate Box is here! Hurray! Vlambeer's first release is mucho good funo, because you get to fire lots of different guns and it's all very crazy.

Points aren't based on how many kills you make - it's how many crates you collect. However, each crate changes the weapon you're currently wielding, and there are a huge variety of slicers and dicers to play with. Hence, you'll be changing your tactics on the fly, and all the while many, many more baddies will be storming into your general vicinity.

With a few different game modes available on top of that, you should download Super Crate Box, and you should download it now.

Related: Super Crate Box Trailer

Demo: Lottie's Dungeon (Sophie Houlden)

October 22, 2010 12:47 PM | Michael Rose


[Update: Sophie has now given the game a name: Lottie's Dungeon.]

A working title for now, Sophie's Witch Game is a dungeon crawler Sophie Houlden is currently working on. Available to purchase for $2, Sophie will be upping the price over time as she adds more content to the game.

In other words if you buy now, you'll eventually have a full game for $2, whereas if you wait a little while before giving it a go, the price will have gone up. It's a pretty sweet idea, and most definitely worth throwing the $2 into now. As for the game itself, there isn't too much to see at present - you can play through a number of procedurally generated dungeon floors with three different spells, and there is some basic cauldron brewing set in place.

Try the online browser demo to see whether you reckon it's worth putting down the cash now for.

Trailer: Proun (Joost van Dongen)

October 22, 2010 10:26 AM | Michael Rose

We last featured Proun around a year ago, and since then it doesn't seem to have changed all that much... yet we're still eager to give it a go. The sense of speed in certain parts of that video is phenomenal, and finishing off a particularly speedy and difficult level is bound to feel extremely satisfying.

Joost is hoping to have the game ready before the end of the year, so there's not much longer to wait now! Check out the Proun site for details, screenshots and an old beta download.

Browser Game Pick: Corporate Climber (Pixeljam Games)

October 22, 2010 10:00 AM | Tim W.

More Pixeljam goodness! In Corporate Climber you play as a working man who is trying to get to the top of the corporate ladder, having started his first job without even a piece of clothing to his name. To climb to the top of the building you would have to reach the elevator that takes you to the next level, and every new floor presents a different challenge or another puzzle for the player to solve.

Death is unavoidable and happens rather frequently in this game, but your onscreen character is usually up and ready for his next try just a split second after being burnt, poisoned, bitten, or crushed by another deviously-placed trap in his way. Extra points can be scored by finishing a floor quickly without getting hurt or finding one of the numerous secrets hidden in every room, although most players are more likely to be concerned with just making it to the end of their journey with as little frustration as possible.

The game takes about half an hour or so to beat on your first try, but you can close the browser window and resume playing later by using the handy level skip option (found in the main menu screen). There is no difficulty setting to fiddle with, so you'll need to have quite a bit of patience, persistence and perseverance if you want to reach that last room and beat the final challenge.

Corporate Climber can be played over at Adult Swim.

Freeware Game Pick: Krautscape (Team Krautscape)

October 21, 2010 8:00 PM | Tim W.

Krautscape is a multiplayer racing game that features procedurally generated tracks, where every new piece of the track is built by whoever currently occupies the pole position. A floating arrow always point to either the leader of the race or the next striped pillar to reach, and the player who reaches the required number of checkpoints first (determined when the server is created) will be declared the winner.

The curve of a track is determined by your position on the road when you cross the white line, and you can use the up and down arrow keys to change the pitch before the next piece of the track is laid. A wireframe pattern will always show what kind of track will be built next before a vehicle crosses the line.

The alpha version available to download from official site is still rough around the edges, but Krautscape definitely fits the bill if you're looking for a new multiplayer racing game to try out with a couple of your online buddies. (Mac/Windows, 67MB)

New Xbox Site Now Shows Best Selling Indie Games

October 21, 2010 7:07 PM | Michael Rose

You may have noticed that has been undergoing some changes over the past couple of days (although whether these changes work is a different matter!). The guys at DIYGamer spotted that the best selling indie game chart is now fully working, and provides some interesting - if somewhat disheartening - results.

The top 10 best selling Xbox Live Indie Games at the moment are as follows:

1. Avatar Drop
2. Baby Maker Extreme
4. RC-AirSim
5. The Impossible Game
6. Avatar Paintball
7. Rumble Massage
8. A Perfect Massage
9. Avatar Golf
10. Try Not to Fart

Not the most impressive list, although at least I MAED A GAM3 W1TH Z0MB1ES!!!1 beat off most of the Avatar and massage silliness. If ever there was damning proof that something needs to be done about the XBLIG system, this is most definitely it - there are so many good indie games in the library that are being passed over thanks to the amount of crap churned out.

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