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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Browser Game Pick: Road of the Dead (Evil-Dog and SickDeathFiend)

October 14, 2010 10:42 PM | Michael Rose


Are you ready for some bloody good fun? Road of the Dead puts you in the seat of a car speeding down a straight highway, attempting to escape both the army and a zombie outbreak.

Initially it seems like there isn't much to it - drive forward, hit the zombies, don't hit the cars or civilians. Easy enough. Slowly, however, the story begins to open up and you'll realise that you're about to lose waaaay more time to this game that you originally thought. Every time you die, the credits you received for killing and driving can then be used to upgrade your car, so that on your next run you'll get just that little bit further.

Laaavely gruesome stuff. Go play it at Newgrounds, and thanks to Jeffrey Melvin for the tip!

Browser Game Pick: Leap 4 Blue (Noel Berry)

October 14, 2010 9:23 PM | Michael Rose

Leap 4 Blue is a platformer in which you place the platforms yourself. The objective is to stand on the blue block in each level, but you'll need to position a series of platforms to help you reach the goal.

The platforms you place down disappear after a few seconds, so the action can get a little fast-paced, especially on later levels. It's really simple yet addictive stuff - I just lost a good portion of an hour to it, and I'm sure you will too. Play over at

iPhone Game Pick: Game Dev Story (Kairosoft)

October 14, 2010 8:00 PM | Tim W.

If you own an iDevice and have any interest in game development, then you should probably go get this game right away. In Game Dev Story you play as an owner of a startup company, just about to get your feet wet in the risky business of game development. The adventure begins with your secretary advising you to add a couple of designers, artists and coders to the payroll, then assigning them to a game project where the genre, budget and targeted platform will all be decided by you.

Once the initial meeting is over, the team begins to work on the game for the next couple of months, each member contributing a variable number of points to four important game element stats (creativity, fun, graphics and sound) over the entire course of the project. These points will determine how well your game is received by the press and your fans, but you can also spend more on advertising to hide the shortcomings of your newest title and push up the sales numbers considerably.

The main campaign of Game Dev Story runs over a period of twenty years and spanning the releases of several popular consoles (with slightly different names to avoid copyright issues), although you can continue playing after that for as long as you want and churning out one bestseller title after another. You'll see parodies of nearly every single console from the early 80's until today, including the slightly obscure ones like the PC Engine and Game Gear being available as a platform for you to develop on.

If making money isn't your thing, there is the annual game show award which honors the best games of the year as well. Besides the usual prize money being given out to the winners, the reputation of your game studio also increases whenever a trophy is presented to you for your achievements, so it is a worthwhile cause to chase after if you want the fans to be on the lookout for any of your upcoming games in the near future.

Game Dev Story is available from the App Store for $3.99.

Browser Demo: Mage Maze (Robodojo Games)

October 14, 2010 7:19 PM | Michael Rose

Mage Maze is a sliding maze game coming soon for iPhone and iPod touch. A demo has just been released online, playable in your browser over at the Mage Maze site.

The idea is to move your hero through a maze, grab the sword and slay the baddies. You take it in turns, with the enemies moving in between each of your goes. On your turn, you can either move the hero, or slide a row or column. The hero cannot hold more than one sword at a time, hence it can get a little tricky to dodge the bad guys and reach the sword, especially on later levels.

The demo includes 24 levels to play through - note that the music is turned off by default, but can be enabled via the top menu. Give it a go and see what you think.

Trailer: Trine 2 (Frozenbyte)

October 14, 2010 2:21 PM | Michael Rose

Let's not dwell on whether Frozenbyte is indie anymore (or indeed, ever was) and instead watch the latest trailer and feel all happy inside. It's looking mighty fine, and will hopefully fix some of the problems we encountered in the first game.

[Source: Rock Paper Shotgun]

Indie Games Arcade: Hohokum (Honeyslug and Richard Hogg)

October 14, 2010 11:45 AM | Michael Rose

I really enjoyed Honeyslug's last game Poto & Cabenga, and therefore was looking forward to giving its latest work Hohokum a go at the Indie Games Arcade.

A collaborative project with artist Richard Hogg, Hohokum tells the story of a mysterious snake-thing that is trying to save the inhabitants of a world under attack. Nothing in this beautiful land can harm the snake, but he can interact with his surroundings. You take control of the snake and attempt to pick up all the little people, before taking them to the drop-off point unharmed.

This isn't always so simple, however, as baddies with big missiles are about. Sometimes you can simply dodge around them, but in certain areas you'll need to complete puzzles in order to get rid of the enemies there. This can involve racing around a track, or spinning a windmill, or enabling power to a building.

It's a lot of fun, although this is just one level of the final product - the entire game won't simply be doing this over and over - details on what else we can expect have not emerged yet. The game isn't scheduled for release for at least another year yet, but this is definitely one to watch out for.

Make sure you check out our Indie Games Arcade podcast to hear Nat Marco from Honeyslug and Richard Hogg talking about the game.

Browser Game Pick: Boondog (Matthew Hart and Miroslav Malesevic)

October 14, 2010 3:00 AM | Michael Rose

Originally a freeware game waaay back in 2008, Boondog has now been ported over to Flash for your browser gaming pleasure. The game is a platforming puzzler in which you press switches and push objects to reach the portal at the end.

Control-wise, it plays a little like Flashback or Prince of Persia, in that it leans more towards a puzzle game with ledges to grab and edges to step right up to. Each different move available to the hero is gradually explained, so you don't feel overwhelmed.

Very nice, and well worth a go if you missed it the first time around. Newgrounds ho!

Browser Game Pick: Chase Goose 2 (Hideous)

October 13, 2010 2:53 PM | Michael Rose


Chase Goose 2 is a Canabalt-style side-scrolling runner in which you control a goose that is running and flapping away from a giant snake monster.

Tap left and right one after the other to run, then hit whatever key is displayed at each ledge. It starts off pretty simple, with easy letters and not too much speed. Then you're asked to hold Shift while you run. Then it starts giving you maths problems to solve. Then it asks you the Japanese Lucky Number... then you're buggered.

It's a simple idea, but plenty of fun and very difficult to master - your fingers will be all over your keyboard! Play it now at Kongregate.

Browser Game Pick: Duum Mashine (Scattle and Andy Wolff)

October 13, 2010 10:41 AM | Michael Rose


We featured Duum Mashine late last year when it was a freeware game, but the game has now been ported to Flash so a few more of you can give it a go this time around.

It's got a really lovely concept - aim the base of the laser at the sun to gather energy, then click to unleash it and destroy the tanks, helicopters and soldiers that are constantly attacking. It's best to tap the mouse button to fire the laser, rather than hold it down, as it wastes less energy that way.

Play it over here, y'all.

Browser Game Pick: Bustabrain (Tom Vencel)

October 13, 2010 10:18 AM | Michael Rose


Bustabrain throws a collection of puzzles and minigames at you, with the objective being to finish them all off in as few clicks as possible.

You've got rebuses, simple clicking games, match removal, memory games, the works. It's nothing amazing, but if you've got a bit of time to kill, it does a good job of filling the void. Halfway through the game, I managed to accidently click on the advert just beneath it and lose all my progress, so make sure you don't do the same!

Give it a play at Ninjadoodle.

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