I've been gearing myself up for this one. Nidhogg is a two-player fencing game, and when it releases, it will be one of the best indie games you ever played. There's a reason the game won Rock Paper Shotgun's Game of the Arcade award, and I shall now explain it to you.

Nidhogg is quite simply far too much fun for its own good. Each player controls a guy with a sword, and can angle the sword at three different levels. The two characters rush towards each other, sword-tussle for a bit, then someone gets a poke in the eye, neck or groin and the ball moves into the victor's court. At this point, the winner must rush in one direction, through a series of screens and reach the end. However, the other player will spawn a few seconds after death, and if they can exact revenge, the focus shifts and it's their turn to pelt it off in the other direction.

Sounds simple enough, but it's the way Nidhogg feels to play that really gets your adrenaline pumping. There are so many different moves and reactions that can be made, and every single one of them feels fucking cool to pull off. Run at your opponent and hold down, and your guy will fall to his knees and slide through your enemy's legs - at this point you can keep running, or spin around and get him in the back.

Players can also throw their sword at any point, sending a spinning blade of hell to cut your friend down. Of course, then you don't have a sword, at which point you have a few options - you could run on and see how far you get before your friend respawns and returns the favour, or you can quickly run for your fallen sword and press down to grab it again. A third option is to make with the fisticuffs and beat the living daylights out of your respawned opponent.

You're going to enjoy Nidhogg, and then you're going to enjoy it some more. It will become your new favourite multiplayer game, and possibly your favourite multiplayer game ever. There's no word on a release date yet, but you can be sure that we'll be screaming it from the rooftops as soon as we know. Head over to Messhof's site for more info.