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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Trailer: La-Mulana (Nigoro)

November 10, 2010 3:00 PM | Tim W.

A six-minute preview from the final build of La-Mulana was posted on Nigoro's site today, marking the completion of the project and awaiting final approval from Nintendo for release and distribution on the WiiWare channel. In this clip you'll see some of the more memorable areas from the original MSX version with new graphics, the updated inventory and ROM system, plus a couple of the challenging boss encounters that await in the ruins of a lost civilization.

La-Mulana should be out on WiiWare sometime next month or early 2011.

Preview: The Tiny Bang Story (Colibri Games)

November 10, 2010 12:00 PM | Tim W.

The Tiny Bang Story is an upcoming point-and-click puzzler from Colibri Games (who also submitted it for the IGF main competition this year) that is scheduled for a release on Windows, Mac and iPad platforms sometime in early 2011. Each of the five chapters in the yet-to-be-revealed story features a handful of diverse locations to explore, as players set out to fix the problems that are troubling the planet they're on.

More screenshots can be found over at Colibri Games' Flickr page, but if you're looking for additional information about the game then you'll have to keep an eye on their site for updates or follow them on Twitter (which is where we got the link for the video from).

Fantastic Arcade: Wolfire Talks Overgrowth

November 10, 2010 10:00 AM | Tim W.

In this video recorded at the Fantastic Arcade a couple of weeks back (in September, to be exact), John Graham and Aubrey Serr talks about how their latest project Overgrowth started out, what issues the team had to consider during initial development, and all sorts of self-promotion methods that they had attempted (and succeeded at) in trying to get the word about Wolfire Games out to the public.

The talk was recorded and edited by the fine folks behind the upcoming feature documentary, Indie Game: The Movie.

Trailer: Solar (Murudai)

November 10, 2010 2:00 AM | Tim W.

Solar is a sandbox game in which you get to control a large celestial body in space, floating around and drawing other planets or asteroids into its orbit to form your own planetary system. Similar to Osmos and flOw, your star can absorb orbiting objects to grow larger in size and mass. You start off with just a small planet, but by absorbing more planets and asteroids it can grow to become a star or even a destructive and unstoppable black hole.

The trailer also showcases planets growing large enough (by absorbing the smaller asteroids orbiting around them) to encourage the rapid development of civilizations on its surface, to a point where the intelligent lifeforms are able to build defensive turrets and spaceships to defend their home. An intergalactic battle usually ensues when two advanced civilizations from separate systems meet, so it is up to you to either let them fight it out, destroy their home planet by smashing into them, or split and run if the winning odds don't seem too favorable for you.

Solar is set to be released for the Xbox and Windows platforms sometime in early 2011.

Xbox Live Indie Games Moved Back to Games and Demos Section

November 9, 2010 3:37 PM | Michael Rose


The new Xbox Dashboard release last week was causing a bit of a stir with indie game developers and gamers alike, due to the fact that the Indie Games section had been separated from the rest of the games and put in its own 'Specialty Shops' area.

A number of developers had voiced their concerns over the move, branding it "a categorical failure" and stating that Xbox Live Indie Games were "being pushed further into obscurity". However, today the Indie Games section was moved into the Games and Demos section, and now sits alongside the main downloads and demos.

A victory for Xbox Live Indie Games developers? I've not personally seen any developers post up results from last week to show whether the move affected their sales or not. Are there any developers out there who can give us a quick summary of whether their numbers were affected last week or not?

Freeware Game Pick: Maze of Space (Petri Purho, Martin Jonasson and Niklas Ström)

November 9, 2010 2:05 PM | Michael Rose

Maze of Space is a dungeon crawler set on a space station. Killing aliens will allow you to grab better gear and level up your character.

The game has a rather striking visual style. Petri has attempted to render pixel art to look as if it has been painted onto a wooden surface, and for the most part it works really well. The characters are taken from various graphics provided during the TIGSource Assemblee from last year, including Oddball's stuff and Oryx's lovely set.

There are a few bugs here and there - I managed to attain infinite health, which made my playthrough a little simple - but it's definitely worth giving a go, if only for the visuals. Download from Petri's blog for both PC and Mac.

Tell Us Your Ideal Machine, Win a Copy of The Machine

November 9, 2010 1:11 PM | Michael Rose

[The competition is now over, and the winners have been sent their codes. Thanks for playing, y'all!]

We talked about a nifty puzzle game called The Machine last week, in which you build machines to move coloured blocks around a level. Each level is more difficult than that last, and the machines get bigger and bigger as you progress.

Developer Richard Bawden has thrown a bundle of codes for the game our way to pass on to you lovely people. There are two ways to win a copy of The Machine - firstly, we want you to tell us in the comments below what your ideal machine would be. Perhaps you'd like a machine that would go to work for you so you didn't have to get out of bed, or maybe a machine that would cook your dinner every day. Make sure you provide your email address so that we can send codes to the winners! (Note: Email addresses are not publicly displayed). Winners will be picked later tonight.

You can also win a code via Twitter - at 5pm GMT we'll be giving away several codes to our Twitter followers, so make sure you're following @indiegamescom for a chance to win those! All the codes can be claimed via Impulse - make sure that you've registered for an Impulse account and read this PDF which explains how to redeem codes for your account.

Knitted Indie Gaming Hats and Socks on Sale For Charity

November 9, 2010 12:30 PM | Michael Rose

fez.jpgI know this isn't about indie games as such, but it's also far too lovely to pass up on. Anders Ekermo is clearly an indie gaming enthusiast, as he has knitted just under a dozen pairs of socks and a couple of woolly hats with characters and logo of indie games on them, and is now selling them via eBay for charity.

You've got Castle Crashers on one pair, Aquaria on another, VVVVVV in there too - there's even a brilliant-looking Star Guard hat that I'm thinking I may have to bid for. A few of the items lower down the eBay page are from mainstream gaming as well.

Truly some excellent stuff, and the best part is that Anders is donating all the proceeds to the Child's Play charity - a group that provides toys and games for childrens' hospitals and funds pediatric health research. There is free shipping on all items, so wherever you are in the world, make sure you put down a bid or two!

[Update: Terry Cavanagh has posted on his blog stating that anyone who bids on the VVVVVV socks will get a free copy of VVVVVV, regardless of whether you win the socks or not. What a nice chap!]

Dev Walkthrough: Planck (Shadegrown Games)

November 9, 2010 4:15 AM | jeriaska

Independent developer Shadegrown Games has followed up their trailer for 2011 IGF entry Planck with a walkthrough video of the Playtest 2 build. The movie is designed to illustrate several features of the music game that can be difficult to convey purely through video without the aid of commentary.

Riding your ship over the golden paths that appear on the aquatic surface of the game environment will unlock new musical instruments. A total of four instruments of melodic and rhythmic varieties can be employed at one time. Depending on the sounds equipped, visual effects such modifications to the color of the field will be triggered. While there are currently no scores tallied or death states, achievements including sound balance and the number of instruments unlocked will appear at the end of each track played.

Pixel Pushers reception coming to LA on November 13

November 8, 2010 11:15 PM | jeriaska

A reminder might be in order that Giant Robot will be curating a gallery of game-related art installations from November 13 to December 11. Scion Installation LA is located in Culver City, not far from where IndieCade met in October. The opening reception this Saturday for Pixel Pushers, an exploration in 8-bit digital media, is free and open to the public.

Eric Nakamura and Len Higa will be displaying their Famicom-inspired Scion art car, which will be projecting Giant Robot produced independent art game Return of the Quack from its headlights (!). Quack's Illustrator Matt Furie, music composer Nullsleep and designer Chevy Ray Johnston will be on hand.

Other guests scheduled to attend the opening night include artists Jude Buffum and Kohei Yamashita, Zach Gage of Lose/Lose and pixel sculptor Shawn Smith. A special video demonstration will be provided by VJ Daniel Rehn of me+Sarah, while gaming culture accouterments will also be available for purchase, courtesy of Adam Robezzoli of Attract Mode.

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