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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Minecraft Skin Pack Support Available From Tomorrow

November 8, 2010 8:33 PM | Michael Rose

Official support for Minecraft environment skins is coming tomorrow, according to Notch's Twitter.

After logging into Minecraft, you'll be able to select your preferred level skin without having to mess around as much as usual. Markus said in the IndieGames podcast last month that this would indeed be coming sometime in the future, so it's great to see. I must confess, I haven't got around to trying out any alternative skins yet, but this will definitely spur me on to do so.

With this in mind, can anyone suggest good skin packs for both myself and other readers to try out?

Indie Game Links: Quote Unquote

November 8, 2010 8:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Noumenon Games: Soundtrack made available
"The music in Nimbus was in fact a last minute heroic effort by one of our mates, Carl Karjalainen. For those who want the sound track in mp3 format it’s available here."

TK-Nation: A Dinner Date With Jeroen Stout
"Due for release on November 15th, we decided to skulk after the developer Jeroen Stout to waylay him for an interview. After realizing we weren't out to steal his kidneys, he was more than happy to share some fascinating insight on Dinner Date."

Quote Unquote: Indie game developers, one quote at a time
"People will tell you 'make the game you want to play', and I think that’s bad advice. You will hate any game you’re making after a week into development. It will become boring and you will forget what’s fun about it and why you started it in the first place."

ACE Team: Zeno Clash 75% off, Pay what you want for the OST
"Zeno Clash and it's original soundtrack are going through great sales this weekend at Yawma. The game is also being sold bundled with the OST for the first time."

Gamasutra: Supergiant Games On The Striking Action RPG Bastion
"Gamasutra spoke with Supergiant's studio director Amir Rao to discuss the transition into indie development, the inspiration for the Bastion's artistic direction, and how the team eschewed traditional development habits after going independent."

GamerBytes: Xbox Indies - Garden Gnome Carnage
"If there's one thing Xbox Live Indie Games should be used for, it's for bringing some of the top-quality flash and PC games to the platform. That's exactly what Ludosity Interactive have done with Garden Gnome Carnage."

Retro Affect: New Composer, New Music, More Downloads
"After nearly two years in the dark, it's nice to hear that everyone is still just as excited (about Snapshot) as we are. We're so happy with the trailer's reception and for your all around awesome patience for our months off the radar, that we're going to give you the trailer's theme song."

Rock, Paper, Shotgun: Dinner Date Pre-Order Available, Interview
"Dutch developer of Dinner Date Jeroen D. Stout got in touch with us, and we ended up having a bit of a chat about the game, his influences, Hamlet, and which videogame character he’d like to have dinner with."

Freeware Game Pick: Dash and the Stolen Treasure (Universitat Pompeu Fabra Team)

November 8, 2010 2:52 PM | Michael Rose

Now this is impressive stuff - Dash and the Stolen Treasure is a Crash Bandicoot-style 3D platformer created by five students at Universitat Pompeu Fabra in Spain over the course of a year.

You play as Dash, a famous pirate who - strangely enough - is scared of water. Your treasure has been stolen by a group called the Blind Shark Pirates, and it's your job to run around collecting coins, smashing baddies and getting your valuables back. You can see so much of the inspiration from the likes of Crash and Jak & Daxter shining through, and the student team have done a really fantastic job of creating an enjoyable experience. The voice acting could have done with a bit more work, but otherwise the game is definitely worth a download.

Just a quick note: I wouldn't alt+tab out of the game if I were you, it doesn't seem to like it very much. Grab a copy from

Trailer: Crossout (Coconut Island Studio)

November 8, 2010 9:00 AM | Tim W.

One of the seven finalists for the 2010 Independent Games Festival China, Crossout is a single-button action game that involves drawing a loop around your enemies to kill them, which is sort of like Qix but with more freedom of movement.

Trapping enemies isn't your only mean of defeating them though. Collecting green power-up items may bestow you with blades and spears to use against your adversaries, or reward you the ability to charge through anything in your path, and a certain type of collectible even helps you by destroy everything on screen should you find yourself overwhelmed by the odds a little.

Crossout is being developed for the iOS devices, and should be released sometime next year.

VVVVVV Character Confirmed for Super Meat Boy PC + Buy the Soundtrack Today for Charity

November 7, 2010 11:22 PM | Michael Rose

There's a double Super Meat Boy whammy today: first up, Captain Veridian of VVVVV has been officially confirmed as a secret character for the PC version of Super Meat Boy. Approximately one million of you guessed him in our recent contest, so congratulations to all of you! We'll be randomly selecting a winner once all the characters have been announced, so if you still haven't guessed, get to it!

But now to a great cause: for today only, Danny B - the lovely gentleman behind the Super Meat Boy soundtrack - is donating 50% of all proceeds from the soundtrack to help fight Multiple Sclerosis. Hence, if you haven't picked it up yet, now is a most wonderful time to do so. You can grab a copy of it from dBSoundworks for $3.99. He's also donating half on the Canabalt soundtrack too! What a lovely bloke.

Trailer: Death Worm (PlayCreek)

November 5, 2010 7:00 PM | Tim W.

There's been a ton of Death Worm wannabes for the PC, browsers, and even iPhones, but none of them come close to offering the same destructive gameplay that JTR's Game Maker creation had perfected so many years ago. Soon you can take the game with you on the road and play it anytime you want, thanks to an upcoming iOS version of Death Worm that is set to be released on the App Store in just a matter of days now.

Not content with just cranking up the details and content by several notches, Death Worm iOS will also feature online scoreboards, achievements, power-ups, nitro jumps, and brand new types of enemies for your worm to gobble up as food. Look for it to appear in the App Store very soon.

The Incident Lite Released

November 5, 2010 5:00 PM | Tim W.

Big Bucket Software had just released a free trial for their physics-based action game The Incident yesterday. Called The Incident Lite, this demo features the first two of seven stages from the story mode, and if you own both an iPhone and an iPad you can test out the controller mode with this version as well.

You can grab The Incident Lite from the App Store now, and the full game with the infinite gameplay mode (called Endless Nightfall) is still available to purchase at a very affordable price of $1.99. Our earlier article about The Incident can be found here.

Round-Up: Gamasutra Network Jobs, Week Of November 5

November 5, 2010 4:56 PM | Tom Curtis

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Raven Software, Relic Entertainment, Rockstar, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Black Rock Studio: Senior Games Designer:
"When a company the size of Disney steps into European development, it's pretty big news. Disney employs over 100,000 staff. It’s one of the biggest Entertainment companies in the world and it's getting serious about original games. We're a strong studio of around 140 people, based at the heart of beautiful and cosmopolitan Brighton, UK. Just a quick train ride away from London in an office where pretty much everyone gets a sea view. The atmosphere is relaxed and friendly but focused and our role is to create original racing game franchises.”

Gearbox Software: PS3 Platform Specialist:
"Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you."

Irrational Games: Systems Designer:
"Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker."

Vicarious Visions: Senior Producer:
"Vicarious Visions has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater, Spider-Man, and Star Wars. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match."

ArenaNet: Tools/Engine Programmer:
"ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!"

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

2011 Independent Games Festival Debuts Record Student Entry Numbers

November 5, 2010 3:21 PM | Simon Carless

The organizers of the 13th Annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entry numbers for IGF 2011's Student Competition, following its submission deadline this week.

In total, this year's Student Competition took in more than 280 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the most prestigious universities and games programs from around the world.

While 2010's content saw an impressive 193 entries, this year sees that number increase another 47% to 283 total games, making the Student IGF one of the world's largest showcases of student talent.

Together with the record Main Competition entries, this year's IGF has taken in roughly 650 total entries -- the largest number in the festival's history across the Main and Student competitions.

This year's Student Competition includes a number of entries from students tackling intimate personal issues through the medium of games, including Singapore-MIT GAMBIT Game Lab's Elude, a game which mirrors "the rising tide of depression, and the search for a path to happiness".

Also in this vein is the University of Portsmouth team's self-reflective portrait of a single man in Dinner Date, which looks at "his desires and doubts to reflections on his friends and his place in the world" as he waits alone for a would-be romantic evening.

Pirates of New Horizons Survey Results

November 4, 2010 1:00 PM | Michael Rose

pirates.jpgYou may remember the Pirates of New Horizons prototype that was released around a month ago. Exit Strategy Entertainment was looking for an idea of whether to build it into a full game or not, and judging by the response received, it's looking very likely.

The results are very interesting indeed. The main point to note is that, out of 1003 voters, 98% said they'd like to see a full version, with just over 66% stating that they'd pay between $10 -$20 for it. There are loads of other stats, pie charts and graphs to check out as well, and you should definitely do so - I feel that a lot of these figures could very well be applied to a whole range of indie games in general, and not just this one game.

If you haven't given the prototype a play yet, you really should - it's great stuff. Make sure you watch the trailer too!

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