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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Trailer: Bitejacker (Raymond Teo)

November 1, 2010 10:00 AM | Tim W.


Here's a trailer for another entry that was submitted to the IGF competition this year. In Bitejacker you get to play as either Anthony Carboni or Jon Rivera as they try to rescue survivors from being torn apart by flesh-eating zombies. This Flash-based arcade shooter was created by Singapore-based developer Raymond Teo (Tobe's Vertical Adventure), and you can probably play it soon after a sponsorship deal has been secured his newest project.

The game will include tons of weapons, cameos, inside jokes, and special guest appearances that are sure to please longtime fans of the show.

Browser Game Pick: Training Set (John Nesky)

November 1, 2010 9:00 AM | Tim W.


Training Set is a 2D platformer that features unconventional controls to learn about, where the only way you can acquire new skills is by conversing with spooky silhoutted characters for some useful wisdom and advice. There's no text to read and instructions to play are near non-existent, but the game does provide just enough clues for you to overcome one challenge after another at a very steady pace.

John Nesky created Training Set over the period of one weekend at a recent TIGJam meet, so you won't find anything more than a single level to explore and a hastily-done ending to reward those who manage to reach the conclusion of this game.

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