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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010 Podcast #9: Indie Games Winter Uprising

November 22, 2010 11:36 AM | Michael Rose

indiegames.PNGIt's podcast time! With the announcement regarding the Xbox Live Indie Games Winter Uprising last week, we wanted to know more - so we grabbed a couple of the organisers and had words with them on the ol' podcast. Robert Boyd of Zeboyd Games and Luke Schneider of Radiangames were all too willing to divulge all the details.

Before we got the scoop, however, we talked to each of them in depth about their games, what we can expect from them in the future and what they truly think of the Xbox Live Indie Games service. Both are of course highly respected XBLIG developers, so we were more than willing to hear out their opinions about what could be done to remove the stigma from the XBLIG service.

As always, you have a number of options: Jump below the cut to listen to the podcast right now - or perhaps you'd like to head over here and listen to it instead. Are you more of an iTunes sorta person? You can find every episode of the podcast on iTunes too. Finally, we have an RSS feed you can subscribe too. Huzzah!

Trailer: Atom Zombie Smasher (Blendo Games)

November 22, 2010 9:00 AM | Tim W.

In Atom Zombie Smasher you play as the leader of a troop of elite mercenaries, tasked with eradicating the zombie outbreak that is threatening the lives of citizens in infested cities all over the country. You'll have to issue commands to a group of snipers and demolition experts as they try to evacuate the distressed civilians, although if thing goes awry there's always the nuke button that you can press from the safety and comfort of your orbital battlestation in the skies.

The game will feature procedurally-generated campaigns (different for each playthrough) and a co-operative multiplayer mode that allows up to three players to help each other with rescuing survivors of the zombie apocalypse. Atom Zombie Smasher will be out soon for Windows, Mac and Linux.

Trailer: Break Limit (Zombie Monkey Games)

November 21, 2010 12:56 PM | Michael Rose

There's just a week and a bit until the Indie Games Winter Uprising begins, and the trailers have started to appear. Break Limit is a fast-paced shmup that revels in throwing tons of enemies your way, and letting you blast through every single one of them.

The game plays like your normal shooter until you build up and activate the Break Limit, at which point your ship begins to zoom along at an alarming rate, and you become temporary invincible - it's all about racking up as big a combo as possible.

The game will be released sometime during the first week of December, and will cost $1 (80 MS Points).

Guess Which Cat Won, Win Aah Impossible Rescue

November 20, 2010 2:44 PM | Michael Rose

[The contest is over! The answer was of course the One Two Three cat, because the Un Deux Trois cat sank! (bu-dum) Winners are Bob3k and Lucas!]

Yesterday I talked about Aah Impossible Rescue, an excellent hard-as-nails Xbox Live Indie Game that was recently unleashed on the Marketplace. Your job is to guide three cats through a series of difficult obstacles via just three buttons. It's great fun, with some lovely visuals and tunes.

Developer Robert Swan has been kind enough to supply us with a couple of codes, which we shall now pass on to you guys in the form of a competition. So how can you win one of these codes? Well, since the game includes giant cats swimming through water, let's base it on a joke I know about cats:

Two cats are having a swimming race across a river - the English 'One Two Three' cat and the French 'Un Deux Trois' cat. Which cat will win the race?

Simply leave your answer in the comments - you've only got two options to choose from so if you don't know the answer, you might as well just guess! (and if you do know the answer, please don't explain how you got it, as everyone else will simply be able to read the explanation!) As always, make sure you provide your email address so we can get back to you if you win (Email addresses are not publicly displayed). You can only guess once, and anyone leaving more than one comment will unfortunately be disqualified. Winners will be announced sometime tomorrow afternoon.

Freeware Game Pick: Magnight (GameINC)

November 20, 2010 2:00 AM | Tim W.

Magnight is a physics-based puzzle platformer in which you play as a pilot who had just crash landed on an undiscovered island that is filled with statues, constructions and traps left behind by an ancient civilization. Unwilling to give up hope, you venture further into the ruins to search for parts that can be used to fix your aircraft, equipped with only a pair of gloves that bestow you with the ability to change the polarity of objects around you.

Your ability to magnetize objects (and even yourself) is useful in situations where you have to open doors or move large stone blocks from one place to another. You can even give yourself a jump boost by magnetizing yourself and the floor beneath you with opposite polarities, provided that the tile you're standing on can be charged with magnetic energy.

The game features only three short levels, and can be completed in around an hour or so. (Windows, 142MB)

Indie Game Pick: Flight Control HD (Firemint Games)

November 19, 2010 6:26 PM | Michael Rose

I've played Firemint's Flight Control on a variety of platforms, from the iPhone to the Playstation Network, so I assumed playing this latest version, now on PC and Mac, was going to feel a little deflated. In fact, I'd say I had more fun with the PC version than I had with any of the past editions.

Flight Control HD is a game that requires complete focus, while still remaining relatively casual. Planes and helicopters fly in from the sides of the screen, and your task is to select them with your mouse and drag a flight-path to their appropriate runways. As more and more planes fly in, the screen fills up with planes, and just one in-air crash will end the game.

To say it's hectic stuff is an understatement. Even on the easier maps, your eyes will be darting all over the place making sure there are no accidents. Initially it all feels a little too simple in execution, but give it a little longer and suddenly it's three in the morning and oh god I can't stop playing. Games only last around five minutes in length, so it's perfect for jumping into and leaving whenever you want.

Round-Up: Gamasutra Network Jobs, Week Of November 19

November 19, 2010 3:59 PM | Tom Curtis

In a plentiful week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Infinity Ward, Warner Bros., Gameloft and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Infinity Ward: Senior Animator:
"Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games."

THQ Digital Studios Phoenix: Producer:
"THQ Digital Studios Phoenix is looking for a producer who is highly organized, has outstanding communication and project management skills, is self-directed, and regularly follows up with team members. The ideal candidate has prior experience in game development, the submission process for console products, and coordination and management of outsourcing for game development and is willing to work on everything from large box products to small downloadable digital games."

Warner Bros.: Senior Producer:
"WB Games Inc. seeks a senior producer to be responsible for shipping a large AAA quality product on multiple platforms simultaneously through all phases of production. The senior producer is the focal point and key driver of all aspects of the game development. In coordination with the team leads, the senior producer establishes the goals, schedule and game development processes needed to ensure the development team is successful in delivering a AAA quality game on time and on budget."

Gameloft: Game Server Programmer:
"Gameloft, a leading international publisher and developer of video games, is seeking Game Server Programmer to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles in the social networking genre. Previous hit games include Green Farm, Oregon Trail, Hero of Sparta, NFL 2010, Real Soccer 2010, Assassin’s Creed II, Far Cry 2, Terminator Salvation, Asphalt 5, Let’s Golf, Gangstar, Modern Combat: Sandstorm and Brothers In Arms: Earned in Blood 3D. As a key member of the engineering team, you’ll assist in the full cycle of development."

LOLapps: Art Director:
"Lolapps is searching for a super talented art director to lead our team from concept through to production! The art director oversees all art/illustration projects and staff, and is responsible for the overall direction and quality of work produced by the artists. This person will act as a leader in contributing to the game’s visual strategy, and work closely with the head of products to establish and maintain the visual integrity, brand standards, and consistency for existing and all future games."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

XBL Indie Game Pick: Aah Impossible Rescue (Aah Games)

November 19, 2010 11:59 AM | Michael Rose

Aah Impossible Rescue is a multitasking side-scroller in which you must help three giant cats swim from left to right without planting their faces into any walls. Each of the cats correspond to the A, X and Y buttons, allowing you to move them up or down in their personal space.

The action starts fairly simple with a tutorial working you slowly into the premise, but within a couple of levels it all gets insanely difficult, as you try to keep all three cats safe. If just one cat hits a wall, all three must move back to the last checkpoint, and you've only got nine lives available. I really loved the art style, very much my cup of tea, and while the game is far too difficult for me, I'm definitely going to be getting a couple of friends around later to help me steer the kitties clear.

Any game that has an option labeled 'Silliness' on the main menu is already a winner in my book - you can set all sorts of random and weird visual elements to make the game even harder, such as warped colours and 'caffeine mode'. Easily worth the $1 (80 MS Points) asking price, so make sure you grab a copy from the Xbox Live Marketplace. There's a demo available for download too.

Studio Tour: Edmund McMillen (Super Meat Boy)

November 19, 2010 10:52 AM | Michael Rose

Edmund McMillen takes us for a wander around his office space. Before you watch this, make sure you check out Andy Schatz's tour first - there are some striking similarities.

We have, of course, had both Team Meat and Andy on the IndieGames podcast, and both are pretty hilarious - check out the Team Meat podcast here and the Andy Schatz podcast here.

Indie Game Links: Put a Record On

November 19, 2010 10:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Gamasutra: Klei's Cheng Talks Life After Shank
"We decided to catch up with Klei's Jamie Cheng to ask him some questions, now that Shank is well past its late summer launch and received a gamut of critical reception."

Big Bucket: The Incident On Sale
"The Incident 1.3 isn’t too far away from release, so we thought we’d pass the time by putting The Incident on sale. Go snap it up now for only 99c."

Gamasutra: Narrative Exoskeletons & Game Dev Story
"In this analysis, Tom Armitage looks at Kairosoft's iPhone cult hit Game Dev Story, examining the narrative reasons why game creators and players alike are transfixed by the Japanese-created 'build your own game studio' title."

GameSetWatch: European Indies Creating WarioWare D.I.Y. Minigames For Christmas
"Leading up to Christmas, Nintendo plans to release one WarioWare D.I.Y. microgame each week from a different European indie developer, allowing owners of the title to download and play the bite-size game for free."

Wolfire Games: R.I.P. Beard 2008-2010
"Today at roughly 4pm PST, the mighty beard hath been slain. It was a decent beard, long, braidable and true, and I think most agreed that it was a meaningful albeit eccentric way of measuring the time and effort we've been putting into Overgrowth."

DIYgamer: Top 10 Break Out Indie Games of 2011
"While you may be pondering what indie games are even being released next year, allow me to thrill you with my predictions for 2011’s break out indie games."

Experimental Game Dev Podcast Show: Get Interviewed on the Show
"We’re looking to do more interviews with smaller game developers and teams. If you’re interested in talking about a game that you or your team has released, just send us an e-mail."

Bitmob: An Interview with James Swirksy of Indie Game: The Movie
"With the upcoming documentary Indie Game: The Movie, filmmakers James Swirksy and Lisanne Pajot of Blinkworks Media plan to shed new light on independent games and the people who bring them to life."

Indie Games Searchlight: Trippy Games (video)
"It's Mark Carr with another link to one of his videos - this time on trippy games, or games from indie game developers that look like they took acid."

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