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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Kickstarter Project: Videogame Music in Context

November 15, 2010 12:00 PM | Tim W.

Fellow editor Jeriaska has a new project in the works, and he needs your help to get it funded. Videogame Music in Context: The DVD Interview Series is a collection of interviews with prominent game designers and composers in Japan, all fully translated to English (via subtitles) and split between two separate DVDs. The first disc features interviews with industry veterans like Nobuo Uematsu (Final Fantasy) and Akira Yamaoka (Silent Hill), but the second DVD will contain interviews with indie game developers and composers like Daisuke Amaya (Cave Story), Dan Paladin (Castle Crashers), Baiyon (PixelJunk series), Nigoro (La-Mulana) and more.

This project also includes recording of live performances by Nullsleep and friends from the 2010 Collapsed Desires Tour on an extra DVD, plus the original and arrange soundtrack album to locomalito's Hydorah on two compact discs. A comprehensive list of developers and composers featured in this series can be found at the Videogame Music in Context's Kickstarter page.

Freeware Game Pick: Crystal Wave (Lazy Brain Games)

November 14, 2010 9:00 PM | Tim W.

Crystal Wave is a score-based arena shooter plays like a combination of Defem and Jan Willem Nijman's Coptra. The objective here is to collect as many green gems as you can to maximize your score, and at the end of each game your total points haul can be submitted to an online leaderboard for fame and recognition.

The controls are limited to the WASD keys for movement and left mouse button to shoot, although you can also right-click when the bomb gauge is full to destroy everything on screen while attracting all gems towards your ship. Small gems reward players with just one point, while large ones bestow a full ten. (Windows, 4.19MB)

#ScreenshotSaturday: All the Latest Indie Screenies in One Place

November 14, 2010 6:40 PM | Michael Rose

A great Twitter hashtag started a few weeks ago and has been picking up speed. Every Saturday (and Sunday too, for the stragglers), indie developers on Twitter have been posting up screenshots of their latest works-in-progress along with the hashtag #ScreenshotSaturday.

All these screenshots are then collected together over at the Screenshot Saturday Gallery for anyone to check out. The original tweet is also displayed next to the screenie, so if you spot anything that particularly catches your eye, you can then go and check out more of the developer's work.

It's a lovely idea, conceived by developer Pekka Kujansuu (with help from Mike Meyer). Indies: If you're interested in taking part, all you have to do is use the hashtag #ScreenshotSaturday on a weekend, along with a link to your screenshot. For everyone else, make sure you check out all the latest available images.

Josef from Machinarium is in Super Meat Boy PC

November 13, 2010 12:10 AM | Michael Rose

Because, you know, we hadn't guessed from that clue.

Indeed, the hero robot Josef has been confirmed as one of the secret characters for the upcoming PC version of Super Meat Boy. We've already had the Minecraft guy and Veridian from VVVVVV, taking the announced roster up to three. Three more to go!

Don't forget that our Super Meat Boy competition is still going - if you haven't already guessed the remaining secret characters, head over here and throw your guess in. Who knows - you may end up with a free copy of the game!

What's Machinarium, you ask? You silly sausage! Go read our Machinarium review.

The XBLIG Indie Games Winter Uprising

November 12, 2010 11:42 PM | Michael Rose

With Xbox Live Arcade games getting plenty of publicity via special promotions like the Summer of Arcade and the Game Feast, some Xbox Live Indie Games developers have put together their own promotion.

The Indie Games Winter Uprising will take place during the first week of December, and feature 14 indie games, including some big names in the indie scene. The full release lineup is below:

Soulcaster 2
Cthulhu Saves the World
Radiangames Crossfire 2
Chu's Dynasty
Alpha Squad
Epic Dungeon
Break Limit
Decimation X3
Asteroids Do Concern Me
Hypership Out of Control (Update)
Aphelion Episode Two: Wings of Omega
ZP2KX: Zombies & Pterodactyls!
Rickenbacker vs. the Aliens

You've got titles from Xona Games, Radiangames, Ska Studios, Zeboyd Games, and prices will fall between 80 and 400 MS Points... it's quite the list! Let's hope that Microsoft jump onboard and help these guys out - it would be great to see the service finally move away from being a dumping ground for massage and avatar games.

Guess How Many Brains, Win The Tempura of the Dead

November 12, 2010 10:21 PM | Michael Rose

[The content is now over - the number of brains was 4! A winner was randomly selected, and that winner is Dale! Thanks for playing everyone!]

The Tempura of the Dead was released on Xbox Live Indie Games this week, and it's an entertaining retro romp if ever we saw one. You play a tag-team consists of the President of the United States and a samurai as they attempt to rid the US of a zombie infestation.

The game is only $3 (240 MS Points), but you'd still like it for free, right? How about this - since TOTD is all about zombies, let's go with an undead-related question. All you need to do is guess how many brains my pet zombie ate last night. He ate a number between 1 and 5 inclusive, and if you guess right in the comments below, you'll go into the draw to win a code for the game.

As always, make sure you provide your email address so we can get back to you if you win (Email addresses are not publicly displayed). You can guess twice in the same comment, but only one comment per person please! Anyone leaving more than one comment will unfortunately be disqualified. Winners will be announced sometime tomorrow afternoon.

NightSky Also Rolling Onto PC, Mac and iPhone

November 12, 2010 9:35 PM | jeriaska

Earlier today some breaking news on the long in-development NightSky arrived over twitter. Formerly under the name Night Game, the Nicalis collaboration with Nicklas "Nifflas" Nygren was a 2009 IGF finalist for design and the Seumas McNally Prize. We now know the ball-rolling puzzle title will be headed to PC, Mac and iPhone, in addition to WiiWare. Music for the game is by composer Chris Schlarb, whose latest album you can check out on Kickstarter. Pledges are going toward funding releases of Psychic Temple on digital (available now) and vinyl.

The Missing Hello Games Podcast: Joe Danger 2, Thund and Steven Seagal

November 12, 2010 8:16 PM | Michael Rose

If you're an Indie Games podcast listener, you may have noticed a lack of podcastery this week. We did in fact record a podcast with the four gentlemen that make up Hello Games. It was magnificent! Secrets were divulged! Jolly laughs were had! That was, until the podcast came to an end, and the recorder spurted out... nothing.

It's every podcaster's nightmare, and I spent the next hour storming about the place proclaiming 'ARG' and 'GRAH'. In fact, I've only really just got over it now, and have decided not to let all the effort go to waste. Hence, both myself and Tim tried to remember as many interesting points and revelations made during the podcast as we possibly could, and I'm now here to present you with 'The Missing Podcast'.

Below the jump, we've pieced together words muttered by Sean, Grant, Ryan and David during our 90 minute interview, including the scoop on Joe Danger 2, Joe's middle name and the absence of jelly.

Round-Up: Gamasutra Network Jobs, Week Of November 12

November 12, 2010 8:10 PM | Tom Curtis

In a plentiful week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at DICE, Havok, Rockstar and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

DICE: Animator:
"We create interactive entertainment that will sweep you from reality to the furthest of your imagination! DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. Recent releases are Medal of Honor (multiplayer) and Battlefield: Bad Company 2. The studio is currently working hard on Battlefield 3 - its next big blockbuster!"

Terminal Reality: Senior Designers:
"Terminal Reality has joined forces with Microsoft and Lucas Arts to create an all-new Star Wars title for the revolutionary Kinect for Xbox 360. We're searching for senior multiplayer designers who are superstars to join our alliance. If you've got the jedi skills we're looking for, you should check out our website and open positions in art, design & programming.

Havok: Software Engineer:
"Havok prides ourselves on delivering the most highly regarded middleware software solutions to the best known companies in gaming and special effects. We are looking for a highly motivated, independent, engineer with a passion for gaming tools and technology. This is a unique opportunity to work with the best in the video game industry helping to shape the development of the next generation of games. Positions are in Dublin, IE and Munich, DE, as well as Developer Support Engineer in SF, CA"

Tencent Boston: Art Director:
"Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you're an inspired, driven individual who is ready to take game development to the next level then Tencent Boston is your new home."

Rockstar North: Flash Developer:
"Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds. We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

Radiangames Fireball Released on Xbox Live Indie Games

November 12, 2010 4:10 PM | Michael Rose

Whoooa there Radiangames! It's only been three weeks since your last release, and already the next one is out! Fireball is similar to the other Radiangames titles, yet different in a very distinct way - you can't shoot in Fireball, and must instead dodge around the arena, setting off fireballs to deal with the enemies.

The game is a mere $1 (80 MS Points) and definitely worth checking out - there's a demo available for anyone who wants to try before they buy. While we're on the topic of Radiangames, you should also check out its sales stats for the last 6 months that were posted recently. 20,000 XBLIG sales in 6 months is pretty excellent!

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