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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Trailer: Tiny & Big - Grandpa's Leftovers (Black Pants)

November 23, 2010 8:00 PM | Michael Rose

When a game boasts 'better-than-life physics', it had better be something special! According to this recently released trailer, Tiny & Big is now set to be episodic, with the first part called Grandpa's Leftovers.

A new playable demo of the chapter will be appearing on the Tiny & Big website sometime next week, so that'll be worth watching out for. Make sure you check out our recent Indie Games Arcade preview of the game.

[Source: Rock Paper Shotgun]

Exclusive Reveal: RunMan Is a Super Meat Boy PC Character + More Details About Both PC and Xbox Version

November 23, 2010 6:50 PM | Michael Rose

With just two more secret characters to be announced for the upcoming PC version of Super Meat Boy, we've got one of them for you now - it's RunMan from the glorious RunMan: Race Around the World by Tom Sennett and Matt Thorson.

He joins the Minecraft guy, Viridian, Josef, Goo ball and a Head Crab as secret characters, with just one more to go. RunMan's special ability is the burst run - holding the action button will make a trail of stars shoot out from behind him, and he'll move stupidly fast. He's also pretty fast anyway!

Pre-orders for Super Meat Boy PC start today on Steam, with 33% off the full price of $15 until the game's release on November 30th. We got talking with developer Edmund McMillen and managed to wrangle even more juicy details regarding the PC release and the Xbox DLC - jump below the cut to read more!

Hardcore Mode Coming to Minecraft

November 23, 2010 3:33 PM | Michael Rose


Inspired by the PC Gamer Minecraft diaries, Notch has confirmed on his blog that a special Hardcore mode will be implemented in Minecraft.

In Hardcore mode, dying is something you don't really want to happen, as you won't just respawn as normal - your entire world will be deleted too. The idea of digging out an entire underground fortress and then losing hours of work to a random Creeper feels me with dread, but it's bound to excite plenty of you mental people!

Notch will also be adding plenty of other new features over the coming months - listen to our podcast interview with the man himself to find out more.

Trailer: They Bleed Pixels (Spooky Squid Games)

November 23, 2010 2:06 PM | Michael Rose

Fast-paced! Gothic! Lo-fi! Spooky Squid's They Bleed Pixels was unveiled at the recent Gamercamp 2010 in Canada, and it's looking like the kind of game I want to play.

Scheduled for a release on Xbox Live Indie Games, the developers are also considering bringing it to PC if they see lots of people want it - so make sure you throw down a 'I want for PC please right now' comment below and perhaps we can twist their arms.

You can read more about the game's development over on the Spooky Squid blog.

Indie Game Pick: Clones (Tomkorp Computer Solutions)

November 23, 2010 12:28 PM | Michael Rose

Clones has been in development for quite some time (around three years in fact!), so it's great to finally see it released. It's a twist on the old Lemmings concept, with small creatures turning themselves into drills and the like to digs through levels and reach the portal at the end.

The main Pilgrimage mode offers hours of play, teaching the moves one by one and ramping up the difficulty. There are also plenty of contraptions for your Clones to play with, allowing them to walk on ceilings and launch themselves across levels. Global leaderboards track a variety of stats, from how many Clones you saved to your quickest time, and rank you against the rest of the world.

There's also a full multiplayer mode with tons of gameplay options and support for up to 16 players, and space for spectators. Unfortunately there aren't many people playing online, so if you're going to get some multiplayer going, you'll most likely need a bunch of friends to play with you. An easy-to-use level editor and full replay recording system round off what is a mighty fine package.

Clones is available to download from both Steam and Direct2Drive, where it has 10% off the full price ($10) right now. There's also a demo available if you'd like to give it a trial.

Trailer: The Great Work (Nifflas)

November 23, 2010 8:00 AM | Tim W.

The Great Work (The Game) is a commissioned project created by Niklas Nygren to promote an upcoming documentary film from oskar&oskarsson, featuring the usual art style and platforming design that are consistently prevalent in many of his games like Saira and Knytt Stories. This 2D platformer will be released as a free download once it's completed, and judging by Nifflas's stellar track record it could be out in just a matter of weeks from now.

Freeware Game Pick: Cave of No Return (Anders Andersson)

November 23, 2010 6:00 AM | Tim W.

Cave of No Return is a score-based arcade game that draws quite a bit of inspiration from Canabalt, but still manages to be fun to play in its own way. You're a girl on the run inside a long cave passage with the ceiling collapsing right behind you, threatening to bury you alive if you're not quick enough to escape from it. Players can jump over pits or slide under stalactites by using the cursor keys, and the size of the game window can be changed by pressing the plus or minus keys on your keyboard.

Your score is submitted automatically at the end of each run, and the default player's name can be changed at the main menu screen. (Windows, 3.15MB)

Q&A: Laura Shigihara's Plants vs. Zombies Soundtrack

November 23, 2010 12:00 AM | jeriaska

Composer Laura Shigihara's independently developed role-playing game Melolune is a product of her scenario writing, character art and various other design elements. An entry in the 2010 Independent Games Festival, the first installment of its multi-part soundtrack recently was posted online.

Earlier today, Laura's highly anticipated 29-track album for Plants vs. Zombies debuted via her Bandcamp page. The game's vocal track "Zombies on Your Lawn," sung by the composer in English and Japanese, was the recipient earlier this year of a Game Audio Network Guild Award. We had the chance to catch up with the musician to hear her thoughts on sharing the long-awaited music score.

You've gone through some effort to get this soundtrack album online. As a freelance artist, what are your strategies for getting the word out on the release?

Laura Shigihara: I'm not really great with PR, so I'll probably just try to tell as many people as I can and mention the soundtrack's release on my website and Youtube channel. PopCap has kindly offered to put the news on their site and Facebook, and I've had a few friends offer to blog about it as well. Over the past couple years I've received thousands of inquiries about a soundtrack, but I haven't really been able to write back to all of them... so I'm hoping that folks will help me spread the word, and that the interest is still there :)

You're in closer contact with your listeners than would have been possible for most game composers just a decade ago. What have been the most rewarding uses of communicating with game players?

I actually just really enjoy being able to read their messages; it's very inspirational and motivating. I might be having a bad day, or I'll be struggling to get through a really tedious section in Melolune... but then I'll get an email from a mother who is telling me that her 7 year-old son downloaded the PvZ sheet music and has been trying really hard to play "Grasswalk" for a piano lesson. That puts such a big smile on my face. It really brightens my day.

World of Goo Coming to iPad

November 22, 2010 4:39 PM | Michael Rose

Great news for you iPadders out there - an iPad version of the wonderful World of Goo has just been sent in for Apple approval and should be appearing in the App Store sometime very soon.

Those waiting for an iPhone version shouldn't hold their breath, however - the Q&A section on the 2D Boy site says that a version for iPhone and iPod touch is a 'maybe', which my childhood experience tells me actually means 'not very likely'... although you'd assume that if the iPad version sells well, that should bump the chances up quite a bit.

The 2D Boy blog post also states that 'a second World of Goo is a possibility', which is obviously lovely, awesome news. Go give it a read in full.

Trailer: Howard Glitch 2 (Robert Allmand)

November 22, 2010 1:33 PM | Michael Rose

You may remember the original Howard Glitch, as it was rather different to the usual kind of game we talk about - the entire game played out through Youtube videos, linking between each other. Howard Glitch 2 is coming early next year, and looks set to be even more mental this time around.

Number two is in fact a 2-player experience. Both players navigate through puzzles, yet only one player is actually changing the course of the story - figuring out who is The Decider and who is The Decided is your main role. Again, it will all be played via Youtube.

Check out the Howard Glitch 2 site for all the details.

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