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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Browser Game Pick: Skydive (Let It Roll)

November 2, 2010 1:31 PM | Michael Rose

skydive.jpgSkydive is a simple collect-em-up freefaller that requires you grab parachutes out of the sky and reach the ground in as quick a time as possible.

Every parachute in a level must be collected, else you'll go splat when you reach the bottom. However, there is another skydiver who is also trying to take the parachutes, and if he manages to grab one, you need to slam into him with the space bar to steal it back.

The game is pretty simple and isn't exactly a looker, but the short but sweet nature of the levels makes it worth a play. There are also scoreboards that appear to be saved online, although I'm not 100% sure on this.

Play over at Let It Roll.

Game Developer Reveals 2010 Front Line Award Finalists, Opens Voting

November 2, 2010 12:46 PM | Simon Carless

The editors of Game Developer magazine, a sister publication to this website and the leading worldwide magazine for game creators, have named the finalists for the 2010 Front Line Awards, its 13th annual evaluation of the year's best game-making tools -- adding that voting on winners is now open.

Each year, Game Developer looks at the powerful lineup of new products and new releases of favorite tools, from networking tools to middleware and engines, and selects the top five products in each category.

Front Line Award finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world's best video games -- whether they be for AAA console titles, smartphone games or social network games.

The diversity of 2010 FLA finalists reflects the continuing expansion and shift of the video game industry into new areas.

They span key open-source tools such as Box2D through smartphone and tablet networking add-ons like OpenFeint and Plus+, to vital larger-scale game tools such as 3ds Max and Scaleform GFx.

The finalists for the 2010 Game Developer Front Line Awards by category are as follows:

Indie Game Links: Crafting Success

November 2, 2010 9:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net.

Develop: Interview with the Minecraft Man
"Keen to find out more about how Minecraft has become the year’s indie sensation, Develop tracked down Markus Persson for a rare interview, and asked him how he did it."

Team Meat: No Super Meat Boy sequel
"There have been a lot of news sites picking up on something we talked about in an interview recently, about there being no plans for a Super Meat Boy sequel, so I'd like to attempt to address why."

GameSetWatch: Interactive Fiction Dev Raising Money For Hadean Lands
"After writing text adventure games for fifteen years now, Andrew Plotkin is finally executing his mad plan to become full-time interactive fiction designer, quitting his job to work on several commercial and community projects. He also intends to create a full-length adventure game for iOS devices called Hadean Lands."

Gaijin Games: BIT.TRIP BEAT coming to your PC/Mac via Steam
"BIT.TRIP BEAT is finally coming to your personal computer. Now, that’s not just your PC, mind you. It’s also coming to the Mac. BIT.TRIP BEAT will be available via Steam tomorrow morning, November 2nd 2010 at 9AM PST."

Experimental Gameplay Project: Boys and Girls Roundup
"Because of the nature of the month, it’s no surprise that we ended up with a bunch of spooky titles. It would have been nice to have some boy games – though many were games made for girls with the hopes that boys would like them as well. In any case, do check out all eighteen entries."

Oxeye Game Studio: Cobalt Development Video
"A lot of people commented that they couldn’t really see what was going on in the teaser, so we thought it might be nice to really introduce Cobalt in this video. For people who’ve played a lot of platformers before it might be a bit too detailed, but hopefully you can get a feel for the awesome platform flow we’re striving for."

Wolfire Games Blog: Super Meat Bunny
"I was testing out some blood effects when I discovered Super Meat Bunny. He let me record this video as he showed off some slick moves."

Trailer: Asylum (Senscape)

November 2, 2010 7:00 AM | Tim W.

Titled 'A Tour of Hanwell', this video serves to showcase a few of the rooms that can be found inside the Hanwell Mental Institute - a location that you will be visiting in Senscape's upcoming first person adventure game Asylum. No sudden scares in this clip, although some of the sights could yet send a chill down someone's spine.

Our earlier mention of the game is archived here, and you can find out more about Asylum by visiting the developer's site.

Music: Thriller 8-bit Tribute (Saitone/Raquel Meyers)

November 1, 2010 8:00 PM | jeriaska

Video artist Raquel Meyers debuted her independent game THE GREAT ADVENTURE OF WH-T-V-R earlier this year in Berlin. A collaboration with multimedia designer Bram van der Poel, the experimental game comments on the medium by introducing players to environments whose goals don't add up. Finding the discs and feeding the dogs never quite leads anywhere and inevitably defeat comes at the hands of the great monster of “W-RKC-MPL-T-.”

The above video is, perhaps for enthusiasts of the low-fi game aesthetic, something to go with the leftover Halloween candy. Raquel Meyers VJs for Tokyo-based chiptune musician Saitone of VORC Records. The performance of "Thriller 8-bit Tribute" took place at this year's Tokyo Blip Festival, alongside composers of indie games Goto80 (HT Gold), Nullsleep (Pongvaders) and Trash80 (Darwinia). A DVD compilation of the visual artist's, titled "Useless, Yet Crucial," is planned for release in early 2011.

Trailer: Retro City Rampage (Vblank Entertainment)

November 1, 2010 7:31 PM | Michael Rose

Still waiting for Retro City Rampage, huh? Here's something that might help the wait - over ten minutes of gameplay footage, complete with samples of ten tracks that come with the game.

The music 'mixtape' can also be downloaded straight from the official site. There's still no word on when it will be released via WiiWare.

iPhone Game Pick: Today I Die Again (Daniel Benmergui)

November 1, 2010 6:44 PM | Michael Rose

todayidie.jpgToday I Die Again is an iPhone version of the IGF Finalist Today I Die. This version features a few of the same ideas and features from the original, but also explores a number of extra scenes.

For those who didn't play the original, the idea behind Today I Die is that you can replace a couple of the words in the sentence at the top of the screen, changing the scene currently on display. Through completing simple puzzles, more words become available and eventually you will hopefully be able to set the girl free.

Once the game is completed, you can then build you own short poem using the available words and post it up on Twitter. Today I Die Again is available for $0.99 from the App Store.

How Xbox Live Indie Games Looks on the New Dashboard

November 1, 2010 4:44 PM | Michael Rose

With the new Xbox 360 Dashboard update rolling out today, I thought it would be interesting to check out what improvements and changes have been made to the Xbox Live Indie Games section.

The Game Marketplace has been split into new categories, one of which is titled 'Games & Demos' - however, this section includes Arcade Games, Games of Demand and Demos... but no Indie Games. In fact, the indie gaming section has now been moved to a new area called 'Specialty Shops', along with the Avatar Marketplace and Game Room. It appears that Microsoft have decided to distance the XBLIG section from the rest of the games available.

The actual Indie Games section is actually a lot easier to navigate, and shows the top 50 in each list rather than just 20. There aren't really any new lists to look through, but having more games on display will hopefully lead to more indie games getting picked up.

Old videos of the Dashboard in action are knocking around a few other sites including Kotaku, and show an Indie Games option appearing in the Featured section - however, it would appear that this was removed for the final build of the Dashboard. What do we think about all this - are Microsoft hiding Xbox Live Indie Games away, or is it good news that it's now part of a different section? Podcast #7: Jan Willem Nijman

November 1, 2010 1:00 PM | Michael Rose

indiegames.PNGOn the podcast this week, Jan Willem Nijman aka jwaap had a big old chat with us about his latest goings-on, including his new set-up Vlambeer, his latest games and what we can expect in the future.

We also had a group chinwag about this year's IGF submissions. Which are we most looking forward to? How many repeat entries are there? How has the judging changed this year? Is Minecraft going to win EVERYTHING? Listen and ye shall learn much!

Here are your listening options, dear readers: First off, you can jump below the cut and find the podcast embedded for your pleasure. It's also available here too, along with all our past podcasts. Do you love iTunes? Of course you don't, but it's available over there too. Finally, we're got a lovely podcast RSS feed you can subscribe to. Jump the cut for many, many links.

Freeware Game Pick: Tea Time Quarrel (No Fun Games)

November 1, 2010 11:01 AM | Michael Rose

Tea Time Quarrel is a multiplayer arena collect-em-up with an interesting concept - the players choose the rules of the game, then vote on whether a rule should be passed.

The game was developed over three days back in April for the TOJam, but has just now been released. Rules can be anything from 'Most Kills Adds Points' to 'Least Jumps Removes Health' and whoever reaches 100 points first wins. Unfortunately, to play the game you will need four gamepads for your PC to control each of the characters. You can in fact play two player using the keyboard (player 1 uses the arrow keys, X and Z and player 2 uses IJKL, G and H - during voting, the other 2 players can be made to vote using number keys 1-4).

If you have the peripherals required, make sure you check this one out. Download from Matthew Gallant's blog.

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