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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Browser Game Pick: Paper Venture (Arcade Armory)

November 18, 2010 6:42 PM | Michael Rose

Paper Venture is an entertaining platformer in which you control a platform rather than the hero. Our little guy has fallen down a hole and needs to get back to the surface, but he's a bit of a lemming.

Using the platform at your disposal, you can pick him up or catch him as he falls, and provide him with floor to walk on so he can traverse pits and saws. The game is presented as if drawn on paper (hence the name) and, while it never really gets all that difficult, it's still an interesting concept. Annoyingly, there's a developer logo in the corner of the game that you'll find yourself clicking on accidentally a couple of times.

Go play the game over at Newgrounds.

Studio Tour: Pocketwatch Games (Monaco)

November 18, 2010 6:00 PM | Tim W.

In this clip, Andy Schatz takes us through a tour of his office (it's just a small room in his house), and you can see all of the games that he has worked on framed on the wall. Monaco isn't previewed here, but you can have a listen to our podcast to get the latest updates on the IGF Grand Prize winning entry straight from Andy himself.

There's no release date set for Monaco yet, but the developer has confirmed that it will be arriving on the PC and at least one console (probably for the Mac as well). Thanks to Nick from Bytejacker for bringing this video to our attention!

Browser Game Pick: ...But That Was [Yesterday] (Michael Molinari)

November 18, 2010 11:06 AM | Michael Rose

[Update: According to commenters on Bart Bonte's blog, there are multiple endings to be found! Which did you end up with? My game ended with the boy reunited with the girl]

...But That Was [Yesterday] follows the story of a guy who is trying to push back horrible memories from his past and move forwards. At least, that's what I think it's about... but whatever the case, it's very powerful stuff.

In each scenario, you're told which keys to press, and completing the scene successfully will build the music up and push the action onwards. Over time you'll see things that happened in his life, and shadows of old friends will begin to follow him. Some of the ideas implemented here and pure genius, and I was genuinely moved at the end.

The first couple of minutes might put some people off if you can't work out how to progress the story, but make sure you keep at it, as this is a game worth playing through to the end. Play over at Jay is Games.

Second World of Love Conference Happening January 28th 2011

November 18, 2010 10:36 AM | Michael Rose

After the roaring success of the first World of Love indie games conference, details of a second have emerged. Talks will take place down in London on January 28th 2011.

Speakers this time around include Epic Win developer Tak Fung, Ricky Haggett (Honeyslug) and Richard Hogg, two of the guys behind upcoming Hohokum, Charlie Knight of Scoregasm and Space Phallus fame and Paul Taylor and Ian Hardingham from Mode 7 Games (Frozen Synapse). Tickets cost £50 and can be bought right now.

Up until Jan 28th, videos from the original World of Love are going to be posted every single Monday, so if you weren't able to attend the conference and you'd like to get an idea of what this second one will be like, make sure you watch out for those.

Browser Game Pick: Best Friends Fighter (Glitchy Pixel)

November 18, 2010 12:24 AM | Michael Rose


Best Friends Fighter is a simple fighting game between robots made up of lots of blocks with faces. Created for the JIG Casual Gameplay Design Competition, the idea is to smash the other robot up so that its main Facecube hits the ground before yours.

First off, make sure you watch the whole intro - it is lovely and awesome. Jumping into the game, at first it appears that the way the robots break up is a little random, but time your swings correctly and you'll be able to claim the victory more times than not. You can also build your own robot out of Facecubes - a nice idea, although I'm not sure I noticed all that much difference between robots.

The game is also available to play with two players on one keyboard, and features some great music. You should give it a go! Play over at Jay is Games.

Indie Game Links: Zombie Apocalypse

November 18, 2010 12:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Edge Magazine: Best 20 Indie Games
"While the Indie Games store is in desperate need of intelligent curatorship, separating the service’s hidden gems from the ugly blunders and Avatar-powered cash-ins, there are now more than enough interesting titles on offer to justify a few hours’ mindless browsing."

Team Meat: You've got Headcrabs
"The Headcrab will be a playable character in Super Meat Boy, exclusive to Steam. We asked Valve about this almost half joking and they were totally down. Those of you wondering, the Steam version of Super Meat Boy's official release date is Nov. 30th."

GameSetWatch: Auditorium's PSN Port Features Double The Content, Move Support
"Publisher Zoo Games announced that its PSN port of Cipher Prime's iPhone/Flash puzzler Auditorium (which releases on November 23rd for $9.99) will include twice the content, as well as support for 3D and PlayStation Move."

BLENDO Games: Atom Zombie Smasher
"The only thing standing between peace and the zombie apocalypse is 90 million tons of Honest John baby nukes, 300 million tons of Vulcan-65 airstrike missiles, and a generous amount of napalm. From the developer of Gravity Bone, coming soon to PC and Mac."

Steam: Zen Bound 2
"Zen Bound 2 is now available on Steam (for the Mac and PC). Wrap your way to bliss in this unique down-tempo indie game."

Jay is Games: Echo Bazaar
"Write your own narrative in this fascinating multiplayer roleplaying browser game from Fail Better Games. Although dramatically different in tone and setting, Echo Bazaar is perhaps best compared to perennial favorite Kingdom of Loathing."

NYU Game Center: NYU Game Center Lecture Series
"Before the lecture, from 1 to 7PM, in the Game Center Open Library, you are invited to an exclusive hands-on Spy Party play session. As part of the lecture, Chris will be soliciting and discussing your feedback from this playtest."

Game People: Spy Party 360 Review
"Spy Party looks set to redefine the interactions we expect from the games we play. A knife edge blend of mind games and double bluff, it's a very different spying experience."

Independent Games Festival, Babycastles Announce New York IGF Exhibit

November 17, 2010 11:01 PM | Simon Carless

[Independent Games Festival chairman Brandon Boyer has a note, below, on the latest Babycastles indie game exhibition starting tomorrow in New York, which includes some highlights from 2010 IGF finalists.]

Hello, all! So, as you can see below, we've teamed up with NYC-based indie arcade collective Babycastles to run an Independent Games Festival 2010 exhibit at their Manhattan show-space.

The limited-time exhibition is opening this Thursday - November 18th, nightly through Saturday, November 27th, with special musical guests on the opening and closing nights.


I tried to bring together a wide-ranging group of both finalists and winners across all categories that -- most importantly -- would "show well" in a space where noise (and, for its opening and closing parties, sobriety) levels weren't guaranteed.

We think it turned out to be a nice mix that might introduce new people to games that are already out in the marketplace, as well as games that even many tried and true indie fans might not have had much of a chance to play, especially in public.

To that end, we've got last year's Grand Prize winner Monaco available for full-multiplayer testing, as well as a special build of Cactus's Nuovo winner Tuning, which -- if all goes according to plan -- will be projected across one of the show-space walls.

Babycastles has also put together a stellar lineup of chiptune artists for the opening and closing parties, the latter of which I'll be flying in from London on November 27th to attend, and hopefully get a chance to play some of the selections with you all!

You'll find more details on Thursday's free opening night show -- taking place at 217 E 42nd St -- via Babycastle's Facebook page.

Alternatively, you can also click the flyer image above for a slightly higher-res version perfect for printing and framing -- a huge thanks to friend of IGF Cory Schmitz for working up a truly beautiful show poster!

Indie Game Pick: Dinner Date (Stout Games)

November 17, 2010 10:21 PM | Michael Rose

Dinner dinner dinner dinner BATMAAAN! Dinner Date has been released, and is available to purchase for $12.45, or even cheaper if you band together and buy with a friend. Is Dinner Date a game? No, it is not. Let me explain why.

Dinner Date follows the story of Julian, a guy who is waiting for his date to show up. Unfortunately she's rather late, so he decides to crack open the wine and start fingering the bread, all the while revealing his inner-most thoughts. Meanwhile, you take a viewpoint from inside his head, looking out through his eyes and watching proceedings. You can tell him to eat some bread, look at the clock and eat soup, but you cannot (as far as I'm aware from my single playthrough) actually change the story or alter what happens.

Julian talks about his life, gets angry, gets drunk and eventually decides how to end the evening. Since you can't change anything that happens - even if you eat the bread, the piece you took simply respawns again - it's more like watching a (barely) interactive movie than playing a game.

Still, the way it is all presented it very nice indeed, and listening to Julian's constant moaning is entertaining enough, hence it's worth checking this out - just make sure you're not expecting anything very hands-on when you go into it. Dinner Date is available to download from the Stout Games site.

Trailer: Space Murder (Vlambeer)

November 17, 2010 10:05 PM | Michael Rose

Space Murder (working title) is the latest game from Vlambeer, the developers behind the wonderful Super Crate Box. With art by Jan Willem Nijman, backdrops by Adam Atomic (Canabalt) and music from C418, the game has been created over the last week and features space trading and arena battles.

There will be tons of different planets to visit and shopkeepers to haggle with. It's going to hopefully be released on Friday in a browser near you. There's another video just below the cut.

Clickteam Offering Free Newgrounds Version of The Games Factory 2

November 17, 2010 2:19 PM | Michael Rose

newgrounds.gifNow this is rather interesting. Popular Flash gaming site Newgrounds and game creation tools specialist Clickteam haved partnered up to bring Newgrounds users The Games Factory 2 for free, although it is a slightly limited version.

The Games Factory 2 is a game creation program that requires no programming knowledge at all on the user's part - every is done via simple-to-understand events. This version of the program contains pretty much the full version, except that when you come to compile your game, you only have the option to export it as an SWF (i.e. Flash application) for use on the Newgrounds site. It's also a rather limited program - if you ever used the infamous Klik N Play, you'll know exactly what to expect here.

Still, it does provide gamers with no programming skills whatsoever to try their hand at creating games and uploading them for others to play quickly and easily. My only worry is that Newgrounds will soon be flooded with utter crap (or even more so, depending on how you feel about the site!). Are there any IndieGames readers who are planning on giving it a go?

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