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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For December, 2010

IndieDB GOTY Top 100 Voting Begins

December 1, 2010 10:08 AM | Michael Rose

The masses have been whittled down, and 100 indie games are left standing. Well... 200 actually, as there are two different categories, but you get the general gist of it, right?

You can now vote for your favourite indie games of the year (and your favourite upcoming indie games) over at IndieDB. There's quite the variety, with games you've most definitely heard of - e.g. Minecraft, Amnesia, Super Crate Box, VVVVVV, Limbo - to games which you definitely will not have heard of. That's not to say the latter aren't any good, of course!

Also, I love the fact that Zombie Driver has its own category labeled 'Car Combat'... but I digress. Voting happens for the next two weeks, so make sure you get your clicks in before time expires!

Winter Uprising: Epic Dungeon (Eyehook Games)

December 1, 2010 1:42 AM | Michael Rose

The Indie Games Winter Uprising has begun, and it's off to a great start with an absolute corker. Epic Dungeon is a quick-fire roguelike with loads of content to discover and four different classes to play around with.

You pick your character type and then venture deep into the Epic Dungeon, fighting rats, witches and other such nasties. Enemies are constantly spawning and there is barely a minute to breathe as you fight back, leveling up as you go and picking up extra items, potions and scrolls. Along the way there are random encounters to be found with short bits of dialogue here and there, and plenty of stats to keep RPG fanatics entertained. Since every dungeon is randomly-generated, every playthrough is different, giving the game tons of replay value.

There are plenty of other reasons to keep playing too - scoreboards document your previous attempts, from how long you survive to how deep you ventured into the dungeon, giving you a rank for how well you did. If you then manage to reach that floor again, you'll find a grave where your original character died, which will contain the best weapon you were carrying at that point.

So many lovely ideas, so much to see and do, and all for 80 MS Points ($1). Yes indeed, it looks as though the Winter Uprising will be worth keeping tabs on. Go give this a download from the Xbox Live Marketplace without hesitation.

PixelJunk Lifelike Meets Battleblock Theater

December 1, 2010 1:00 AM | jeriaska

Last year during the Tokyo Game Show, composer and graphic artist Baiyon of PixelJunk Eden and art director Dan Paladin of Castle Crashers met for a brief discussion of their artistic influences. As it turned out, they had a mutual fascination with the Kunio-kun series, best known for the super deformed characters in River City Ransom and Super Dodge Ball.

In this excerpt from the DVD I'm currently funding through Kickstarter, titled Independent Videogame Music in Context, the game creators meet again at TGS. They find themselves in the similar circumstance of being far along into production of an ambitious, experimental title. PixelJunk Lifelike and Battleblock Theater have yet to confirm release windows, but here we get an early indication of what to expect.

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