Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Archive For December, 2010

Browser Game Pick: Effing Meteors (Jacob Grahn and Greg Wohlwend)

December 31, 2010 7:36 PM | Michael Rose

effing.jpgEff yes! A sequel to Effing Hail has been released, and this time around you'll be throwing lumps of space rock at the Earth, and then taking the action into the depths of space too.

The idea in Effing Meteors is to hold the mouse button down in the area above Earth to build up huge meteors. Once you've got a nice solid mass going, move the mouse slowly downwards to direct your ball of destruction at those on Earth, ending the dinosaurs and getting rid of some aliens in the process.

Silly and fun, although throwing a meteor after building it up can sometimes be tricky, and it's pretty annoying when you've built a huge one, only to see it get shot down. Go check it out at Jiggmin.

2011 Independent Games Festival Debuts Jury For Seumas McNally Grand Prize

December 31, 2010 6:47 PM | Simon Carless

Organizers of the 2011 Independent Games Festival are pleased to announce the jury panel that will determine the finalists and winner of its Seumas McNally Grand Prize, the top category which seeks to highlight the the top innovation, quality, impressiveness, and enjoyability of all games entered in this year's Festival.

Prior finalists and winners of the IGF Seumas McNally Grand Prize, named in honor of the late creator of 2000's IGF award-winning Tread Marks, have included Kloonigames' hand-drawn puzzler Crayon Physics Deluxe, Erik Svedang's charmingly surrealist adventure Blueberry Garden, and Pocketwatch Games' abstracted multiplayer heist game Monaco.

This year, the jury will receive recommendations from the wider body of over 150 IGF Main Competition judges (itself including notable former IGF winners, finalists and indie game notables including Alex May, Kellee Santiago, Jarrad 'Farbs' Woods, Brandon McCartin, and Miguel Sternberg) as they consider the merits of each of the five finalists and eventual award winner.

The jury, made up of representatives from all the Festival's specific category jurists, consists of the following:

- Danny Baranowsky (Founder of dB soundworks and musician behind games like Canabalt & 2010 Excellence in Audio finalist Super Meat Boy.)
- Raigan Burns (Co-creator of Metanet's IGF award-winning N.)
- Ron Carmel (Co-creator of 2D Boy's IGF award-winning World of Goo.)
- Dylan Cuthbert (co-founder and designer at Q-Games, creators of the PixelJunk series of games.)
- Jakub Dvorsky (founder, Amanita Design, creators of multiple IGF award winning games like Samorost & Machinarium.)
- Phil Fish (chief creative officer at Polytron Corporation, creators of the IGF award winning Fez.)
- Kyle Gabler (co-founder of 2D Boy, creators of IGF award winner World of Goo; co-founder of upstart indie dev Tomorrow Corporation.)
- Kyle Gray (designer of Henry Hatsworth in the Puzzling Adventure, co-founder Tomorrow Corporation and Experimental Gameplay Project.)
- Robin Hunicke (designer and producer on games including MySims & Boom Blox, currently working on Journey at thatgamecompany.)
- Frank Lantz (co-founder of crossmedia game company Area/Code, responsible for games like Drop7, Parking Wars and Spore Islands, and Director of the NYU Game Center.)
- Edmund McMillen (co-creator of IGF finalists Super Meat Boy, Coil.)
- Andy Nealen (Assistant professor of computer science at Rutgers University & core team member of Hemisphere Games, creators of the IGF award-winning Osmos.)
- Paolo Pedercini (game developer at Molleindustria [Every Day The Same Dream], artist and educator at the School of Art at Carnegie Mellon University.)
- Kris Piotrowski (co-founder & creative director at Capy, creators of games including Critter Crunch, Might and Magic: Clash of Heroes.)
- Petri Purho (designer of the IGF award winning Crayon Physics Deluxe
- Tommy Refenes (Team Meat engineer behind 2010 IGF Finalist Super Meat Boy.)
- Margaret Robertson (former editor of Edge Magazine and consultant, now designer and development director at Hide&Seek)
- Adam Saltsman (co-founder of Semi Secret Software, creators of Wurdle, Gravity Hook HD & Canabalt.)
- Andy Schatz (founder of Pocketwatch Games, creators of the IGF nominated Wildlife Tycoon: Venture Africa and the IGF award winning Monaco.)
- Mare Sheppard (co-founder of Metanet Software, creators of N.)
- Randy Smith (co-owner and designer at Tiger Style, creators of Spider: The Secret of Bryce Manor, former designer on the Thief series.)
- Steve Swink (co-founder, Enemy Airship, creators of the upcoming Shadow Physics.)
- Nathan Vella (co-founder & president of Capy, creators of Might & Magic: Clash of Heroes and IGF award winners Critter Crunch & Superbrothers: Sword & Sworcery EP.)
- Matthew Wegner (co-founder & CEO of Flashbang Studios, creators of Off-Road Velociraptor Safari, Minotaur China Shop & Time Donkey.)

Q&A: Kenley Kristofferson on Interactivity in Manitoba Music

December 31, 2010 6:00 PM | jeriaska

Musician and educator Kenley Kristofferson is a composer for independent games, based in Manitoba, Canada. He partnered with Jeremy Macintosh on founding the music recording and digital editing house NDB Studios in 2006. Their sound design can be heard in independently developed titles including Air Traffic Commander, Pirates Ahoy! and Skipping Stones by Complex Games and 2011 IGF entrant Clones by Tomkorp Computer Solutions.

Online, Kenley is perhaps best known as the host of the Into the Score podcast, a popular audio program that investigates the design of prominent videogame scores. He has been a major player in Manitoba Music's educational initiative known as the Video Game Composition Seminar. Speakers have included game composers Alec Holowka of Aquaria and Danny B of Super Meat Boy.

We had the chance to catch up with the audio designer to get a better sense of the Winnipeg indie scene. In this interview we hear about Manitoban developments, from the Winnipeg Winnitron cabinet and NDB Studios, to the game score composition seminar.

Canabalt Goes Open Source

December 30, 2010 9:00 PM | Michael Rose

canabaltopensource.jpg
Remember that iPhone indie games sale? The devs behind it did rather well, earning themselves a tidy package and giving plenty to charity in the process. As a sort of celebration, Adam Saltsman has decided to give away the source code for Canabalt.

Available from the Semi Secret blog, the source includes the game code, Flixel for iOS, graphics, sound effects, and music. Just click the huge 'Download Canabalt Source' on the blog post to get started.

The sale made a grand total of $25,350.25 for charity - a pretty fantastic total when you consider that each of the games in the sale were selling for 99c each, and a third of the money was going to charity. It's definitely worth reading Adam's post, as he goes into a few details about Canabalt's sales statistics, and full details about the open source.

Rube Goldberg Machine Built in Minecraft

December 30, 2010 3:00 PM | Michael Rose


You know what a Rube Goldberg machine is, right? Well, some crazy guy has built one entirely in Minecraft, with the final part of the chain reaction blowing up a giant statue of a Creeper.

It'd be nice if the person filming it didn't move the camera around so erratically, but it's still a very impressive achievement. You can even download the machine and run it yourself! (It's available in your World 5 slot).

Trailer: Capsized (Alientrap Software)

December 30, 2010 2:36 PM | Michael Rose


Here's the first full trailer for Capsized since it underwent a graphical overhaul, and it's still looking like a blinder. We featured the game in our 10 Indie Games to Watch Out for in 2011, so as you can tell, we're very much looking forward to it.

While the grappling and puzzling is all well and good, it's the epic firefights in mid-air that really get the action going. Jetpacking through gaps while emptying a laser clip into the faces of half a dozen alien things is mental and brilliant stuff.

Q&A: Cross-Platform Acrobatics and CarneyVale: Showtime

December 29, 2010 10:00 PM | jeriaska

Developed by the Singapore-MIT GAMBIT Game Lab, CarneyVale: Showtime was the recipient of the Grand Prize in the 2008 Dream-Build-Play competition and was also a finalist for the PAX 10 independent games showcase in 2009. Last month the game saw its first portable iteration when it was released for Windows Phone 7.

Jing Ying Yeo acted as assistant producer, contributing to the Games for Windows and Windows Phone 7 editions of CarneyVale. Bruce Chia is a programmer at the Singapore-MIT GAMBIT Game Lab, participating in the creation of the Games for Windows and Xbox Live Indie Games releases of the title. We caught up with the game designers to hear about the Game Lab's development process and the making of CarneyVale: Showtime.

2011 Independent Games Festival Announces Excellence in Design Jury

December 29, 2010 6:36 PM | Simon Carless

Organizers of the 2011 Independent Games Festival are pleased to announce the jury panel that will determine the finalists and winner of its Excellence in Design award, a category which seeks to highlight the innovation and quality of the underlying blueprint of each entered game -- component parts like its mechanic design, level design, and difficulty balancing.

Prior finalists and winners of the IGF Excellence in Design Award have included 2D Boy's cartoon construction puzzler World of Goo, KranX's music construction puzzler Musaic Box, and Pocketwatch Games' abstracted multiplayer heist game Monaco.

This year, the jury will receive recommendations from the wider body of over 150 IGF Main Competition judges (itself including notable former IGF winners, finalists and indie game notables including Justin Smith, Ben Ruiz, Eric Zimmerman and Wiley Wiggins) as they consider the merits of each of the five finalists and eventual award winner.

The jury consists of the following:

- Dylan Cuthbert (co-founder and designer at Q-Games, creators of the PixelJunk series of games.)
- George Fan (designer of games including Plants Vs. Zombies and the IGF award winning Insaniquarium.)
- Kyle Gray (designer of Henry Hatsworth in the Puzzling Adventure, co-founder Tomorrow Corporation and Experimental Gameplay Project.)
- Robin Hunicke (designer and producer on games including MySims & Boom Blox, currently working on Journey at thatgamecompany.)
- Gary Penn (creative head at Denki, designer on games including Grand Theft Auto, Crackdown, Quarrel & Denki Blocks.)
- Kris Piotrowski (co-founder & creative director at Capy, creators of games including Critter Crunch, Might and Magic: Clash of Heroes.)
- Petri Purho (designer of the IGF award winning Crayon Physics Deluxe.)
- Margaret Robertson (former editor of Edge Magazine and consultant, now designer and development director at Hide&Seek)
- Adam Saltsman (co-founder of Semi Secret Software, creators of Wurdle, Gravity Hook HD & Canabalt.)
- Andy Schatz (founder of Pocketwatch Games, creators of the IGF nominated Wildlife Tycoon: Venture Africa and the IGF award winning Monaco.)
- Mare Sheppard (co-founder of Metanet Software, creators of N.)
- Randy Smith (co-owner and designer at Tiger Style, creators of Spider: The Secret of Bryce Manor, former designer on the Thief series.)

Game Dev Story for iPhone Only $0.99 Today

December 29, 2010 10:11 AM | Michael Rose

GameDevStory.jpg
If you own an iPhone or iPod touch and you haven't picked up a copy of Game Dev Story yet, then you're missing out on one of the most addictive gaming experiences of the year. You can watch bears and monkeys making games with silly names!

For today only, the game is now available for a mere $0.99 (59p) from the App Store. Both myself and Tim absolutely love the game, and you will too, from starting your own development company to attending expos each year to winning Game of the Year at the annual awards ceremonies.

Go give it a download while it's cheap, and prepare to lose many hours (and days) of your life.

Indie Games Winter Uprising Spotlight on Xbox Dashboard

December 29, 2010 9:35 AM | Michael Rose

winteruprising.jpg

How's this for a complete turn-around - just two months ago, Microsoft had dumped the Xbox Live Indie Games in between Avatars and The Game Room, and now the Indie Games Winter Uprising has been granted its own spotlight on the Dashboard.

That's right, Microsoft has actually done something nice for its indies! A special Indie Games Winter Uprising panel has appeared on the Xbox Dashboard, leading to a list of all the available Uprising games. Not all the Uprising games have been released yet, but we're told that each will be added as released.

Excellent news indeed, and a good sign that hopefully MS will pay more attention to the XBLIG section in future. Check out all our reviews of the Uprising titles to date.

Click Here for All Archives

twitter facebook RSS YouTube
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Our Sites

game career guide Gamasutra Game Set Watch
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
UBM Tech