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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For January, 2011

Atom Zombie Smasher Released

January 24, 2011 12:22 PM | Michael Rose

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The next game from the wonderful Blendo Games is here! Atom Zombie Smasher has been in development for quite some time, and can now be purchased from the Blendo Games site.

It's zombie outbreak time, and you're the guy who has to get the civilians out and eradicate the threat. Campaigns are procedurally-generated, you can play co-op with up to three other friends, and there's a nuke button. What more needs to be said! Just watch the recent trailer to see it all in action.

There's a demo available for download, and the full version will set you back $15 for Windows, Mac and Linux. I shall be reporting on my thoughts later in the week, so if you're not comfortable with putting money down yet, make sure to watch out for that.

Trailer: Tale Of Maledict (Hugo Desmeules)

January 23, 2011 11:25 PM | Michael Rose


Coming sometime this year, Tale Of Maledict is an action adventure game that is rather keen on the colour purple. A boy is searching for his father through the dark of night, with nasty creatures at every turn.

While the combat doesn't appear all that interesting, it definitely seems like the kind of world that is worth exploring. Strangely, at around the 48 second mark, there's a fun little 'leave a shadow of yourself, teleport there' mechanic going on, and yet that's the only glimpse we get of it. Hopefully they'll be more thoughtful moments like that packed in there that'll lead to some entertaining puzzles.

Trailer: KRUNCH (LeGrudge & Rugged)

January 23, 2011 3:46 PM | Michael Rose


KRUNCH is an upcoming browser reflex game about dodging lots of things that are trying to crush you. If you're claustrophobic, then this one is probably going to do a number on you, with tight corridors to navigate and walls constantly closing in.

Developer LeGrudge & Rugged is currently looking for a sponsor, so hopefully we're going to see it released soon. There's an official site for the game over here.

GDC 2011 Reminds On Jan. 24th Early Registration Deadline

January 23, 2011 3:42 PM | Simon Carless

Organizers of Game Developers Conference 2011 are reminding that the deadline to save 35% on passes to the upcoming event in San Francisco is Monday, January 24th at 11.59pm PT.

As the overall session list for the February/March five-day event spans over 500 speakers and hundreds of sessions, and GDC's Expo show floor reaches more than 150 exhibitors, organizers are pointing out the following show highlights:

- A large range of key one- and two-day Summits, including Social & Online Games, Smartphone Games, Independent Games, Serious Games/Gamification and more, will kick off GDC week on Monday, February 28th and Tuesday, March 1st.

These innovative and informative programs are led by advisory boards of industry experts, and speakers include notables from Zynga, Google, the Humble Indie Bundle, MIT, Klei Entertainment, and many more. Monday and Tuesday also see major tutorials, spanning the Game Design Workshop through a Microsoft Kinect developer day.

- The GDC 2011 Main Conference takes place on Wednesday, March 2nd to Friday, March 4th and features discipline-specific Tracks specially filtered by the event's expert Advisory Board, and dedicated to programming, design, art, audio, business and management, and production.

The GDC 2011 Main Conference keynote is from Nintendo president Satoru Iwata, on "Video Games Turn 25: A Historical Perspective and Vision for the Future", and the GDC News page and specific track pages mention a multitude of Main Conference highlights, which include Epic's Cliff Bleszinski through GDC founder Chris Crawford and beyond.

Get 1... 2... 3... Kick It! 50% Off For the Next 72 Hours

January 23, 2011 1:36 PM | Michael Rose

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Psssst! Can you keep a secret? Dejobaan Games' next game 1... 2... 3... Kick It! is available for pre-order right now - we all knew that, but what you probably didn't know is that you can pre-order it for a mere $7.50 if you're 'in the know'.

Dejobaan has a Fan Club that you can join for free, and right now anyone who joins in the next 72 hours (or was already a member) will receive a code in their email to add extra discount to the game pre-order, ramping it up to 50% off.

So... if you were considering pre-ordering 1... 2... 3... Kick It! - and remember, you get the playable alpha immediately and regular updates - then now is obviously a rather good time to. Jump over to the Fan Club page to sign-up and receive your code.

Freeware Game Pick: Come On Rabbit (kero and satokivi)

January 23, 2011 3:00 AM | Tim W.


Come On Rabbit is a 2D platformer with an interesting gimmick - you don't control the titular protagonist directly, but you can point at the next platform that the bunny should jump to with his little feathered friend. Left-clicking calls the energetic rabbit over, but do watch out for the bats because you'll lose a life if you collide with these nocturnal creatures.

Occasionally you'll find an easter egg that you can break to turn all enemies into life-giving red balloons, although you'll need to collect them quickly because the effect lasts for only a couple of seconds. Come On Rabbit is a very short game in length, featuring only six levels to play through. Hop on over here to start downloading it. (Windows, 12.2MB)

Freeware Game Pick: The Sun Always Lies (TSAL Team)

January 23, 2011 1:00 AM | Tim W.


The Sun Always Lies is a short but sweet 2D platformer about an invisible protagonist who must reach the flower in every level for some inexplicable and unexplained reason known only to the developers of the game (Michael Kwan, Brian Shurtleff and Michael Campion). Every stage is divided into two parts: if it rains, you'll be able to guess your location by observing the raindrops, and splashing puddles will reveal where the main character is standing when the sun is up and shining.

This Global Game Jam 2010 entry features only a few small levels to play through. Get it here. (Windows, 15.6MB)

Indie Game Links: Seal of Quality

January 22, 2011 10:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

iafrica.com: SA game goes large
"It's very rare to hear of videogames by South African developers, let alone one garnering as much global praise as QCF Design's Desktop Dungeons. It's mind-boggling when you realise that it was coded by just a few friends."

Broken Rules Blog: A week in the App Store
"After a week on the App Store it is time for us to look back and tell you what the opening of the App Store was like for us as developers, and we'll show you how many copies of And Yet It Moves we've sold in this new marketplace. We realized that the App Store is not a place where a $9.99 game is easily bought."

GameSetWatch: Hamlet Adventure Game Releases For iOS
"Denis Galanin's Hamlet (a.k.a. Hamlet Or Last Game Without MMORPG Elements, Shaders, and Product Placement), the indie adventure game inspired by William Shakespeare's play of the same name, jumped from the PC to the iOS platform, thanks to publisher Alawar Entertainment."

Rock, Paper, Shotgun: Love Grows Stronger, Deeper, Cheaper
"As of this week, Eskil Steenberg's dropped the price of his online building game to €10 for 180 days and is looking to expand his playerbase. I met up with him for a spellbinding demonstration of what he's added to Love, where he's taking it and why you should be playing it."

Bytejacker: 2 Player Productions to release a Minecraft documentary this February
"Minecraft has grown into such an explosive phenomenon over the past 12 months that it was inevitable a professional documentary would come out of it at some point. This explains why a Mojang employee was tweeting about the presence of a film crew documenting their first stumbling steps back in early January."

Indie Games Channel: Team DGE2 on Octodad's YouTube Inspiration, Possible Sequel
"It almost sounds like a pitch for an animated show. Take an ocean-based mollusk, set him in a suburban environment, and have him blend in with humanity, alongside his human family. Team DGE2 has taken this idea and turned it into one of the funnier entries at this year's Independent Games Festival."

Trailer: Space Rubbish (Slakinov)

January 22, 2011 10:20 AM | Michael Rose


Space Rubbish looks to be a bit like the classic Asteroids. Well... you know, if Asteroids had enemies like space vampires and giant crustaceans following you around, and a trading system that allowed you to upgrade your ship.

And look how those asteroids break up! The physics being implemented give it a wonderful look, and the soundtrack from Datassette seals the deal. Slakinov is currently looking for a sponsor, and hopes to have the game released sometime soon. (Cheers Marcus!)

Absolute Blue and Psychoballs Now Free to Download

January 21, 2011 9:02 PM | Michael Rose

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Developer Jochen Heizmann has made a couple of his older games completely free to download. Absolute Blue and Psychoballs can now be grabbed from his site for precisely zero cents, zero pennies, zero [your currency here], and this is a most wonderful thing.

Absolute Blue is a great side-scrolling shmup that focuses on making you feel very powerful indeed, rather than overwhelming you with enemies - well, at least to begin with. Powerups are scattered all over the place, allowing you to upgrade your ship multiple times over and annihilate anything that gets in your way.

Psychoballs is a puzzler about shift coloured balls around a maze. The objective is to fill each spinner in the maze with balls of the same colour, until every spinner has been completed. As portals and other elements are introduced, this becomes far more tricky than it may sound.

Both are worth downloading, specially Absolute Blue. Go grab them from Jochen's site now.

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