Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Experimental Gameplay: Inanimate Roundup
"Common threads this month were games involving space invaders, indirectly controlling a group of characters, and dolls. Some eschewed art altogether, opting for total blackness or the comforts of words when constructing their games, while others had a completely different perspective. All and all there were 16 games this month."

PC Gamer: January's best free PC games
"January is usually a slow month for the games industry. Fortunately, those making games for no financial reimbursement don't have this to worry about. Maybe that's why January has seen some of the best free games to grace the PC in ages. Read on for our picks."

Gamasutra: Global Game Jam Sees Biggest Year Yet With 6,500 Participants
"The Global Game Jam's just-concluded third year was its biggest yet, organizers have announced, revealing that some 6,500 people participated. Developers around the world put heads together for the 48-hour challenge, and together created almost 1,500 games."

Yuan Works: Wind and Water: Puzzle Battles free for PC, Wiz and GP2X
"We'd like to announce that Wind and Water: Puzzle Battles is now free and available for the PC. Wind and Water: Puzzle Battles is an arcade-action puzzle game initially released for the Korean handheld GP2X and Wiz, followed by an international release on Dreamcast in America, Europe, and Japan."

GameSetWatch: Radiangames Steps Away From XBLIG Development
"With Ballistic's release and difficulties staying afloat on the XBLIG platform, Radiangames will be shifting away from XNA and XBLIG development for his next project, Super Crossfire, working with the Unity platform for future games instead."

Noumenon Games: The development of Nimbus
"The very first prototype of Nimbus was made back in 2004 or 2005 in Game Maker by accident. We tried to copy the basics of a Net Yaroze game called Gravitation, a 2D Thrust/Lunar Lander game with weapons and dogfighting."

Big Download: IGF 2011 Finalists - Grand Prize
"The games which end up in the Seamus McNally finalists are a hodgepodge of fantastic games, each of which is great in its own way. Where one person sees a cluster of retro-influenced pixels, another person sees deliberate designed minimalism to focus the game's intent. In other words, the grand prize is intended for games which can't really fit in only one or two categories category."

The Room Jam: So Many Rooms
"A bunch of independent game developers got together to make individual rooms for a game in 48 hours (January 29th to 30th). At the end of the 48 hours, the rooms are compiled into a single game, creating the game SoManyRooms. Check out the sweet result here."