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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2011

Round-Up: Gamasutra Network Jobs, Week Of March 25

March 25, 2011 4:07 PM | Tom Curtis

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Square Enix, High Moon Studios, Capcom, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

- Square Enix: Producer (Contractor):

"Square Enix, Inc. develops, publishes, distributes and licenses Square Enix, Eidos and Taito branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: Final Fantasy, which has sold over 97 million units worldwide; Dragon Quest, which has sold over 54 million units worldwide; Tomb Raider, which has sold over 35 million units worldwide; and the legendary Space Invaders."

- High Moon Studios: Concept Artist:

"High Moon Studios is an Activision developer located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PC, PS3 and Xbox 360. Our challenging work environment inspires creativity, innovation and teamwork. If you're ready to be challenged and be part of an amazing team, apply now!"

- Capcom: Art Director:
"Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 5 games in 5 years since it opened its doors in 2005. We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!"

Bob Came In Pieces Pay-What-You-Want

March 25, 2011 3:46 PM | Michael Rose

There's a pay-what-you-want sale currently on puzzler Bob Came In Pieces from Ludosity. The game, along with the album The Massacre by FantomenK can be picked up for whatever price you desire (with a minimum of $2) for both PC and Mac.

I shared some brief thoughts a while back, but at the very least, this is easily worth picking up for $2+. Also, check out the above video for some pretty epic dancing. The bundle can be grabbed from the YAWMA site.

Sales of PvZ Soundtrack & Bit Shifter Tribute to Benefit Charity

March 25, 2011 1:30 AM | jeriaska

The designer of PC role-playing game Melolune is hosting a soundtrack sale for her music from Plants vs Zombies. The game's soundtrack album can be downloaded for a reduced price at Laura Shigihara's Bandcamp page through March 27th, with all of the proceeds benefiting relief efforts in Japan, via MercyCorps.

Also announced earlier today, chip music community 8bitpeoples has added a 23-track compilation of Bit Shifter arrangements to their online store. Titled "Reformat: A Tribute To Bit Shifter's Information Chase," the compilation was organized by Michael Lerman back in October. All profits from sales of the CD will go to Japan earthquake and Pacific tsunami relief via the American Red Cross.

Bit Shifter's music is featured on Gaijin Games' soundtracks for Bit.Trip Beat and Bit.Trip Flux, while the Reformat compilation includes arrangements by Coova, litte-scale, Glomag, Random, Bud Melvin, IAYD and Magic Hammer, among other artists.

Freeware Game Pick: John Cube (Blodyavenger)

March 24, 2011 10:27 PM | Tim W.

If you're a fan of classic block-pushing games like Sokoban and Chip's Challenge, then you're going to enjoy this. John Cube is a warehouse worker who has plans for the evening with a television remote and a bottle of beer in his hands, but his supervisor was quick to step in and orders him to work extra time before he is allowed to leave for home.

Only one block can be pushed around at any time, and should you find yourself stuck in a situation where a solution cannot be achieved, you can press the undo button (backspace) to reverse your last move. This works only once for every try, so do be careful with moving the boxes around tight corners and spaces in some of the smaller rooms.

None of the puzzles are particularly difficult, and Primo┼ż Vovk (developer of John Cube) did the best he could to make sure that you'll have a pleasant experience playing through his game even if you're not an expert at efficient storage space management.

John Cube can be downloaded from Blodyavenger's site. (Windows, 7.10MB)

Interview: Klei's Jamie Cheng On Shank's Success, Standing Out As An Indie

March 24, 2011 9:00 PM | Tim W.

The Vancouver-based Klei Entertainment made its name with downloadable titles including Eets: Chowdown and Shank, both of which taught the studio important lessons about achieving success as an indie developer.

Shank, the company's most recent title, payed homage to the classic side-scrolling beat-em-up by combining traditional arcade mechanics and fast-paced action with a bold 2D visual style.

Jamie Cheng, CEO of Klei Entertainment and executive producer on Shank, admits the game did not become a runaway hit, though the title gave the studio plenty of experience and resources to direct at its future endeavors.

After completing work on Shank, Cheng has taken a slightly more business-oriented role at Klei as the company transitions into its next big project.

Gamasutra sat down with Cheng to discuss Shank's post-launch success, how publishers influence indie marketing, the state of the downloadable market, and more.

Mega64 is Indie Dreamin'

March 24, 2011 4:18 PM | Michael Rose

Mega64 has released one of the videos shown during the IGF awards earlier this month. I remember watching it and thinking 'this is going to annoy quite a few people', and no doubt it will gather a number of comments from our readers.

I'll let them off just this once though, as their last video (non-indie orientated, mind!) was a bit of a winner.

Infinity Danger Releases on Xbox Live Indie Games

March 24, 2011 12:30 PM | Michael Rose

A love letter to the classic indie bullet hell shooter Warning Forever, Infinity Danger is now available to download from the Xbox Live Indie Games marketplace.

Not only does Infinity Danger look fantastic in motion, it's also incredibly cheap, priced at a single dollar. Those players looking for a good competitive shmup to get their blasting fingers around should note the inclusion of a world ranking, that marks your progress against every other player while you destroy boss after boss. There are even in-game achievements to collect.

Infinity Danger can be downloaded now from the Xbox Live Marketplace. [Source: the2bears]

Trailer: No Time To Explain (tinyBuild)

March 23, 2011 4:00 PM | Michael Rose

Sometimes a really fantastic indie game trailer falls into my inbox, I watch said trailer, and the rest of the day is full of smiles and happiness. Today is a such a day, and No Time To Explain is such a trailer.

It is a game about meeting yourself from the future, and being thrown into a world full of jetpacks, time travel, dinosaurs and giant crabs. The art style appears to take inspiration from The Behemoth, while the gameplay looks masochist in nature. I particular like the release date(s) given at the end.

Coming summer 2011! Check out the tinyBuild blog for more info. The original Flash version of the game is still available to play at Gameshot.

Indie Game Links: It's Not a Game If It Doesn't Have Losers

March 23, 2011 3:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. Title quote suggested by Samieru. (image source)

Indie Games Channel: Marketing your game
"Most indie developers don't have the luxury of a budget that allows them to hire professionals to handle promotion and marketing. With that in mind, I decided to put together a quick and dirty guide to marketing your indie game."

Joystiq: PAX East as a showcase for small studios
"The indies were out in force at PAX East, bringing playable versions of their games to the show -- even Fez was playable, for the first time in several years of development. They continued the tradition of directly engaging with attendees and, often, solicited game-testing feedback on the fly."

Bytejacker: iPad 2 Top 5 Indie Games (video)
"Maybe you've had an iPad for a while and you're just looking for some fun new stuff to play. Here are the top five indie games that I've been playing the most on my new iPad."

DIYgamer: Retro Affect Interview
"Retro Affect has been around the block for a while iterating on its puzzle platform gem: Snapshot. The puzzles chiefly revolve around manipulating items on the stage by taking photos of them. One of Retro Affect's own, David Carrigg, chatted about the guys behind Snapshot and the game's appearance at the upcoming PAX East event."

Press Pause Radio: Indie Friday
"On Friday, March 11th, Press Pause Radio set out on a mission to expose independently developed games that deserved exposure beyond any conceived expectation one would have of an indie game by today's standards. These are the results of our humble expeditions." Kitties
"I'm working on a platformer for PC and Android devices, and possibly the iPhone too. It's a bit like my very first game A Game with a Kitty but was made in Adobe Air, so it should be fairly portable."

Pixeljam: Dino Run SE
"Dino Run SE is a new version of the classic web game by Pixeljam, playable with up to three other players in many different multiplayer levels. The special edition comes with a true fullscreen mode, new speedruns, more multiplayer maps, an additional game mode called Planet D, additional hats and colors, and a free soundtrack that's included with every purchase."

The Witness: Jobs
"Our current project is The Witness, a puzzle/exploration game designed by Jonathan Blow, designer/programmer of the critically-acclaimed Braid. Our office is in Berkeley, California, but we will consider remote work for the right candidates."

Browser Game Pick: Sky Island (Neutronized)

March 23, 2011 12:30 PM | Michael Rose

Sky Island makes me worry that, when Fez is finally released, it's going to completely hurt my brain. You are tasked with collecting all the stars and jumping on the exit block - however, the block is not always so easy to reach.

Don't worry though - your mouse pointer has a trick up its sleeve. Grab the level and rotate, and you can change which angle you're viewing the action from. In this way, you can pass obstacles without breaking a sweat and cover whole levels in a shorter space of time. It's also incredibly confusing, especially on later levels, as you'll find yourself solving puzzles, and having absolutely no idea how you did it.

The controls could do with a fix, as they'll occasionally feel sticky, or your character will continue walking in the same direction when you asked him to stop. Give Sky Island a go over at Armor Games.

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