Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Archive For April, 2011

Super Meat World Adds 140 New Levels to SMB, Half Price Sale

April 1, 2011 6:20 PM | Michael Rose

[Update: Super Meat Boy also just went on sale for half price! You can also pick up the Steam Potato Sack bundle, which brings a silly number of indie games together for a very silly price.]

Hope you weren't planning on doing anything important tonight. See, one of last year's best indie games just received an update, and well, it's not exactly what you would call 'miniscule'.

Boot up Steam, and you'll notice Super Meat Boy fire up its updating glands in preparation for the Super Meat World levels, of which there are 140 of the suckers. 140 whole new levels to play through - that's nearly half of the original count! It's seven chapters in total, including a chapter based around Matt Thorson's character Ogmo which developer Edmund McMillen says is "hard as f*ck".

Exciting times. If you've still not picked up a copy of the game yet (and let's be honest, if you haven't then there's something mighty wrong with you, son), head over to Steam and grab it now.

Frictional Games Talks About Weapons And What Amnesia: The Dark Descent Might Have Been

April 1, 2011 6:18 PM | Cassandra Khaw


Much like Minecraft, Amnesia: The Dark Descent is one of those indie games that requires no introduction - it's the reason we still scream a little bit whenever the lights go off. Earlier this year during GDC 2011, I had the opportunity of talking to representatives from Frictional Games in regards to their game, their nomination as well as the road less travelled.

Round-Up: Gamasutra Network Jobs, Week Of April 1

April 1, 2011 6:16 PM | Tom Curtis

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Telltale, Sucker Punch, Sony San Diego, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

- Telltale Games: Art Director or Lead Artist:
"How would you like to work for an award-winning developer/publisher in the episodic game space? Telltale Games is seeking an experienced art director or lead artist with a strong portfolio to oversee the visual quality and art direction for one of our licensed games. You’ll also manage our internal and external game production artists. In this hands-on role, we are looking for someone who knows how to define a strong look and feel of games, manage a strong art team and who enjoys working collaboratively."

- Sucker Punch Productions: Lead Level Designer:
"Sucker Punch Productions is searching for a talented senior designer who has that rare ability to string together a handful of game mechanics into a cohesive mission that makes people’s palms sweat!"

- Sony Computer Entertainment America - San Diego: Senior UI Programmer:
"Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)."

Vlambeer Acknowledges Super Crate Box Issues, Kills Now Equal Score

April 1, 2011 10:52 AM | Michael Rose

As much fun as Super Crate Box is, it's difficult to look past the fact that it's obviously broken. Games have taught us that killing things is the way forward, and yet this quirky indie title completely missed the memo, awarding points for collecting weapons crates instead.

Fortunately, developer Vlambeer has finally seen the error of its ways and released a new and improved version, blaming the error on 'testing' issues. The latest update, available to download now from the SMB site, now awards players for killing, rather than collecting. It's a shame that it has taken the dev team so long to fix such a simple bug, but we'll try not to hold it against them.

A number of other bug fixes have also been put in place, the main hurrah being that the discgun no longer hurts the player when it comes bouncing back. Rami Ismail of Vlambeer admitted “We are terribly ashamed for any inconvenience this might have caused. The bug must have slipped under our radar, because we personally never score far above 5 crates anyway."

Make sure you grab the latest version of Super Crate Box now and finally play the game the way it is meant to be played.

Trailer: Process (TrainYard)

April 1, 2011 9:00 AM | Tim W.

Process is an atmospheric adventure game set inside several connected subway train cars, taking place just twenty minutes before the occurence of a disaster. Knowing that one of the train will jump their track at full speed and cause a potentially catastrophic crash, you must figure out a way to prevent this predetermined event from happening.

The game is developed by a group of programmers and designers known collectively as TrainYard, with most of their members having worked on similar adventure games like Phobos 1953 and Sublustrum in the past. Process is slated for a release as a freeware download sometime this summer.

Indie Game Links: Reality Game Show Prizes

April 1, 2011 7:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source) Donation Button is Online
"I got the donation button up, as you may notice. As for the future of Iconoclasts (and other games), I'm looking into some things right now."

TIGSource: TIGCompo Winner 0space
"The winner of our TIGSource Versus Competition is 0Space, a 2-4 player deathmatch set in zero gravity. Many thanks to all the entrants, and to the people who played and voted for 81 multiplayer games."

GameSetWatch: First-Person Footage Of Multiplayer Mech Combat Game Hawken
"Indie outfit Adhesive Games posted a new trailer for Hawken, its much buzzed about multiplayer mech combat game, demonstrating what the small, Los Angeles-based team has accomplished so far after working on the project for around nine months."

DIYgamer: Indie Open House Becomes a Reality Game Show
"Having covered and met four of the indies at GDC 2011 at Gamespy/IGN's Indie Open House, I felt compelled to watch the 20-minute first episode of The Next Game Boss on IGN's site. While I agree with the need to bond the audience with the developers, I personally wish this was done somehow other than a clichéd reality game show."

Gnome's Lair: 250 Indie Games You Must Play
"The book is a collection of the most weird, wonderful and exciting indie games to date. Mike Rose started off with a list of around 800 indie games, and slowly but surely whittled it down to 250 of what he believes to be the most interesting."

GamerBytes: A Look Into Ska Studios' Studio
"So what is the life of an incredibly small independent developer? James Silva (The Dishwasher: Vampire Smile) shows us, with this new video showing off Ska Studio's pad. Ska has increased from its one-man operation, now a whole 2 guys and a girl."

Haunted Temple Studios: Indie PR Lessons Learned
"Our team was at PAX East a couple weeks ago to show our arcade strategy game Skulls of the Shogun. Since I wrote up some hopefully helpful lessons learned from our trying to get early press on the game, I figured I'd write up some tips we learned showing at PAX East."

Gamasutra: Skulls Of The Shogun Dev on Mixing Action, Strategy and 16-Bit Influences
"Gamasutra sits down with Haunted Temple founder Jake Kazdal at the recent PAX East to discuss his transition to indie development, the studio's action-strategy game Skulls of the Shogun, and the legacy of the 16-bit era."

Trailer: Seicro-X-Cross (8bits fanatics)

April 1, 2011 1:00 AM | Tim W.

Now this is a pretty elaborate trailer for a fake game. 8bits fanatics posted this four-minute clip of a 2D racing game called Seicro-X-Cross today, although I'm assuming that the developer really did code this somehow before recording a video of it being played. Both Tempura of the Dead and Aban Hawkins were a breath of fresh air on the Xbox Live Indie Games channel when they came out a few months back, and it would have been nice to see Seicro-X-Cross being released for the public to play in one form or another.

There are a couple of links to other joke games from past years on the same page as well, but it'll only break your heart even further after seeing all of these concepts not being turned into real games.

Click Here for All Archives

twitter facebook RSS YouTube
Game advertisements by <a href="" target="_blank">Game Advertising Online</a> require iframes.

Our Sites

game career guide Gamasutra Game Set Watch
Game advertisements by <a href="" target="_blank">Game Advertising Online</a> require iframes.
UBM Tech