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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2011

Browser Game Pick: Osada (Amanita Design)

April 4, 2011 6:30 PM | Michael Rose

Where to start... Osada is a psychedelic interactive music video by the developers behind Machinarium and the Samorost series. It's really quite insane, and absolutely brilliant.

Anyone who has played an Amanita game before will know what to expect, although it's a little more simplistic than their usual stuff - well, in terms of interactivity anyway. In each scene, you need to work out where to click to progress the action forward. Along the way, the music plays a huge part, as you build up different instruments and harmonics.

To say anything else would be to spoil the surprise. It take around ten minutes to complete, although you may want to take your time and check out all the gorgeous art on show. Play Osada over at the Amanita Design site.

Hands-On Impressions of The Dream Machine

April 4, 2011 5:54 PM | Cassandra Khaw


Revisiting a game, for the most part, is frequently not the best idea. This is especially true with adventure games. The magic would have eroded, the puzzles would have been solved and the metaphorical lights would have come on. What you have left is, in general, an interactive tale and the opportunity to notice all the tiny, niggling details that you missed the first time around. Naturally, that was also one of the reasons I decided to give Cockroach's The Dream Machine another go. With Chapter 3 looming uncertainly on the horizon, it seemed like a rather opportune time to attempt a more objective look at The Dream Machine.

Sadly, it looks like I'm still rather infatuated with it.

A Game with a Kitty 3 Public Beta Released

April 4, 2011 3:00 PM | Tim W.

After a long absence from making freeware 2D platformers, Bernie (Darkside Adventures) is back with a new game for the PC. In A Game with a Kitty 3 you play as Kittey, a cat with a penchant for coins (much like a famous plumber) and money bags. Collecting coins and bags will unlock new skills or open up new areas for you to explore, hence it's always a good idea to grab as many of them as you can find.

Note that the version available to download from Bernie's site is only a public beta build for Windows, but once the bugs have been sorted out and the new soundtrack by Sean Cameron is ready a Flash port of the game will be released for everyone to play. A mobile version (Android first, iPhone afterwards) can also be expected shortly after the full game is out. Till then, you can give the beta a try and contribute to its development by notifying Bernie of any issues or problems encountered.

iPhone Game Pick: Quietus (Connor Ullmann)

April 4, 2011 1:30 PM | Michael Rose

Originally released as a browser game nearly a year ago, Quietus has now made its way onto iPhone. Remember how tough it was? This version is even more difficult, mainly due to the odd touch-screen controls.

The idea is that you can touch anywhere on the screen, and a virtual joystick will appear, allowing you to run and jump. It's still perfectly playable, but it does make certain levels later on incredibly difficult. Connor says that he 'eased up' some of the levels to make the going a little easier, but my fingers say otherwise. Hopefully an alternate d-pad control option will be added.

Still, it's a fun game, especially for the $0.99 asking price. Take a plunge into the depths of Hell in the App Store now.

Freeware Game Pick: Don't Take It Personally, Babe (Christine Love)

April 4, 2011 10:00 AM | Michael Rose

Described by Christine Love as "a spiritual sequel of sorts to Digital: A Love Story", Don't Take It Personally, Babe, It Just Ain't Your Story is a visual novel that puts a huge emphasis on the way technology has led us to talk to one another differently, while also tackling the usual issues that visual novels styled in this way delve into.

You are a new literacy teacher at a high school who is plunged into the lives of your pupils - wherever you like it or not. The school sneakily keeps tabs on pupils by allowing teachers to see all the private messages sent via the local Facebook-style service. Hence, while the main story is playing out, messages will constantly ping in the corner of the screen, and you can keep track of everything going on between your students.

It makes for some strange situations, since you're not allowed to reveal to them that you can see their messages. There aren't too many instances when you can change the course of the story, but when they do pop up, they are usually big decisions. The story deals with a number of different topics, such as homosexuality and suicide, and is worth playing through multiple times to see how different outcomes can be achieved (you're able to skip through dialogue easily).

A playthrough will take over an hour, and although you can save at any point, it's best to get through it in one go for the best effect. Download at Christine's blog (Cheers once again, Marcus!)

Indie Game Links: Streets of Ages, Rock of Rages

April 4, 2011 7:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net.

ACE Team: Pebble of Time
"We're pleased to reveal to you the release of Pebble of Time, an action game where you crush the enemies with a giant boulder. Edmundo created this basic prototype of Pebble of Time a long time ago, just for fun."

Streets of Rage Remake project: Final version
"It has been 8 years of work, but the final version is here, this is complete and ready for download. Streets of Rage Remake is a project created from scratch, it does not use reverse engineering nor a single line of code from the original games."

Jonathan Blow: Braid playthrough with director’s commentary
"At GameCity in Nottingham, UK in September 2010, I played through select portions of Braid and gave commentary. Someone in the audience recorded the session with a handheld camera and posted the footage online. This is by far the most I’ve said about Braid in one place."

Bonus Round: Indie Game Revolution (video)
"We're talking to three big names in the indie-game scene about past, present and future of the industry. The creator of Braid, Jonathan Blow, industry veteran and indie-game creator Chris Hecker, and MineCraft creator Markus Persson join us for an incredible, once-in-a-lifetime Bonus Round that you have to see to believe."

Quote Unquote: Alexitrón Interview
"Alexitrón first received positive coverage outside of the Game Maker community for his game, The Power and has since released games such as In a Dungeon, And Everything Started to Fall (an Experimental Gameplay competition winner) and more recently For the Treasure and Point the Way Home."

2D Boy: gooPhone comin’
"We just submitted the iPhone version of World of Goo to App Store for approval, expect it to be out soonish. The iPhone version of World of Goo will be priced at $2.99, but it’s going to be discounted to $0.99 for the first 24 hours after release as a way to say thank you to the early adopters."

Freeware Game Pick: Ranger (Foppy)

April 4, 2011 1:00 AM | Tim W.

Ranger is a top-down 2D shooter that has taken developer Robbert Prins three whole years to write, coded using Blitz 3D and was just recently made available as a freeware download on his web site. You play as a space pilot hired to travel to several alien planets and rescue the hostages who are being held for ransom negotiations, all the while dispatching any kidnappers and mercenaries who dare stand in your way. Players start out with a meagre selection of weapons to carry with them, but defeated enemies do regularly drop or leave behind a variety of guns, zappers and grenades that can be picked up and use at any time during an on-going mission.

Many of the maps feature dense forestation and foliage that could be hiding enemy soldiers, although you can also use tree and bushes as cover whenever your hero is bombarded by heavy fire. The prisoner is usually locked up in the north, and after freeing them you'll have to help guide the escapee back to your ship before the mission can end. You can still flee the planet without the hostage (they are vulnerable to and can be killed by stray bullets and projectiles), but doing so won't net you the equipment bonus reward given out for a successful rescue at the start of every new level.

Line of sight is a very important gameplay element in Ranger. Enemies who can't see our hero won't shoot at him, and since there's no mini-map or radar implemented an enemy could pop out of a tree and ambush you too when you least expect it. Your mobility will be limited if you suffer any injuries, so it's advisable to keep a few medkits at hand (apply using the M key) in case you need them to make a run to your escape ship. Guns can be selected using the mouse wheel or numeral keys, and pressing the F key orders the hostage to either follow you or stay in one spot depending on his or her current action.

You can grab Ranger from Foppygames's homepage. (Windows, 15.5MB)

iPhone Game Pick: Sr. Mistu (We Choose Fun)

April 3, 2011 1:02 PM | Michael Rose


Señor Mistu is a charming, hand-drawn game for iPhone. Sr. Mistu is a blind man who realises he has no olives for his pizza. He sets off with his trusty guide dog to find olives around the world.

You control the guide dog - and hence the Señor - by drawing out a path with your finger. On each level, there is an exit and some olives, although the olives are usually in a hard to reach area with dangers all around. Grabbing the olives isn't essential, however, making the game great for both casual and more experienced gamers.

The game won first prize at the DevUp iPhone Developers Conference in Barcelona last month, which is hardly surprising given how gorgeous it looks in motion. You can grab a copy from the App Store now for $0.99.

Jump below the cut for a rather large video of the gameplay.

Browser Game Pick: Zee and the Alien Machine (ClickShake)

April 3, 2011 6:10 AM | Cassandra Khaw


Zee and the Alien Machine vaguely reminds me of that one friend we all seem to have, the talkative one that is shamelessly honest and as forward as Spartans on a rampage. Quirky and unapologetically tongue-in-cheek, this point-and-click adventure from Clickshake is filled to the brim with bad stereotypes. From the ill-kept and possibly insane housemate to the humorless, bespectacled Plain Jane, Zee and the Alien Machine has it all. It also has alcohol. Lots and lots of alcohol.

Brutally Unfair Knytt Mod

April 2, 2011 2:31 PM | Michael Rose

Meant to post about this a week ago, but it completely slipped my mind. Knytt developer Nifflas is good friends with the Copenhagen Game Collective, the guys behind Xbox controller-destroyer BUTTON. He's released a mod for Knytt that lends itself to the BUTTON world.

It's essentially a reskinned version of the original game, with new item placement and some extra silliness. Every now and again, a BUTTON-style pop-up box will tell you to do something, and if you don't follow the rules, your character dies. There's even an 'adult mode' thrown in for good measure.

You can download the Knytt mod for free from Nifflas' site.

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