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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2011

Trailer: Night of the Meteor

May 25, 2011 3:24 PM | Cassandra Khaw

Maniac Mansion was first released in 1987 for the MS-DOS, Apple II and C-64 and sits amongst my childhood memories, right next to Loom and Monkey Island as 'one of those games you'll always love'. As a result, I might be slightly biased when I say that I think that the remake that 'edison interactive' has been toiling on since 2008 looks like it's going to be absolutely splendid.

However, don't take my word for it. Here's a 7 minute trailer you might want to watch in order to justify possible excitement in regards to the game.

The official website can be found here.

Freeware Game Pick: Trapped (Wiebo de Wit)

May 25, 2011 2:00 PM | Michael Rose


Trapped is initially pretty confusing. You've got a ship and a portal to protect from incoming digital enemies, but simply killing them isn't enough. You also need to break open the yellow nodes inside, then drag them into your portal to give it enough power to leave the dimension before the time expires.

Shooting is on your left mouse button, and dragging on the right - but if a yellow node manages to get to the portal by itself, you'll then need to destroy it instead. Note that you'll need to change the controls in the options menu to keyboard + mouse, as it's default set to a gamepad. Also, the down key will sometimes act as a selection key on the menu. Confusiiing.

A diverting arena shooter for your lunch break. Download from Wiebo's site.

Review: Dwarfs?! (Power of Two)

May 25, 2011 11:10 AM | Cassandra Khaw


Dwarfs?! by Power of Two is a whole lot of waiting around. And digging. And firing hapless minions from cannons. And steaming, searing lava pits. But mostly, Dwarfs?! is a lot of waiting around.

A friend of mine likened it to monitoring an ant farm except with an occasional ant lion to squash. It's largely an accurate description once you've taken into account the fact that the metaphorical ants here have been pickled in alcohol, charge by the hour and have little in way of common sense.

Browser Game Pick: Sissy's Magical Ponycorn Adventure (Ryan Hensen Creighton & Cassie Creighton)

May 25, 2011 5:02 AM | Cassandra Khaw

(Photo by Paul Hillier)

Frankly, this is just far too adorable for words. The images, the voice acting, the puzzles, the conceptual brilliance. Grown-ups would have problems coming up with something as unreasonably cute as this. Did I say grown-ups? Yes, yes I did. And, you know, that's because one half of the creative duo responsible for crafting Sissy's Magical Ponycorn Adventure is 5 years old. (Yes, the one in the photo.)

What is even more diabetes-inducing is, perhaps, the story behind the game itself. I won't spoil how this came out of the recent TOJam (a three-day Toronto independent game jam) but I will point you at the link to the blog chronicling the events that led up to this.

Click here to see what goes on in the mind of the child. It's aww-some.

Browser Game Pick: Alone in the Park (Katharine Neil)

May 25, 2011 12:47 AM | Cassandra Khaw


Adventure games have always been my biggest weakness. However, as much as I enjoy the tribulations that things like the Dream Machine and TechnoBabylon put me through, there's a special place in my heart for text adventures. I grew up on those. Zork. The early Sierra games; You know, things like that. Though the advent of visuals meant greater variety in games, I still dabbled in text adventures and it's interesting to see how diverse they've become.

Alone in the Park is surprisingly entertaining and somewhat surreal. When a letter arrives in the protagonist's hands, commenting on his need to escape video games, it immediately feels like someone had walked up to my own doorstep. Our nameless hero is told to go on a scavenger hunt in a local park and does so immediately, never questioning the possible issues of listening to an unknown 'stalker'. From there, Alone in the Park leads you through a dream-like enviroment, told with pictures and fairly well-written prose.

It's also rather snarky. when you encounter a man climbing a rather steep cliff for the first time, the narrator is quick to comment that the rock wall was 'definitely not for climbing, except by people of low intelligence'.

I'm still playing through the game but it seems to be going well so far. Those interested might want to take a look at Alone in the Park over here as well.

Lifetime Subscription to Project Zomboid Comes Free with Other Purchases?

May 24, 2011 10:54 PM | Cassandra Khaw


While I enjoy satire and tongue-in-cheek humor as the next person out there, I'm not really sure what the people at The Indie Stone were looking to accomplish. Not too long ago, Mike took a look at their upcoming isometric slab of sandbox-y glory known as Project Zomboid and declared it potentially awesome. I'm inclined towards agreeing.

Over the last two weeks or so, I remember discussions about funding and publishers but I didn't think too much about it. However, today I was alerted to the fact that the Indie Stone is organizing what can only be described as a fundraiser to assist in the development of Project Zomboid. Interested parties can go out and purchase any of the three other 'games' that they had created to get lifetime access to the upcoming zombie game. Ordinarily, this would make sense but the titles being put out there are, to put it as diplomatically as possible, definitely not up to the standards of indie game development these days.

I have no doubt that it's a little bit of joking around on the developers' part but, really, guys, you didn't have to do it like that. Put up a Kickstarter. Ask for donations. Just, you know, start preorders. Project Zomboid looks like the kind of game a lot of bloodthirsty, undead-loving fans out there are dying to get their rotting paws on.

That said, if you want to help the guys at the Indie Stone, you can check out their offerings here.

WRF Studio's Last Half of Darkness: Society of the Serpent Moon Released Today

May 24, 2011 4:57 PM | Cassandra Khaw

Vampires, a missing Significant Other, an oppressively dark town that looks suspiciously like the cousin of Silent Hill. I'm personally uncertain as to whether I'd go out on a limb to rescue someone who got themselves into trouble like this. Frankly, I'd probably have taken two steps into the town, looked around and ran for the plane; I believe in Darwin's theory of evolution. The stupid should not survive.

Having said that, these elements apparently work out pretty well as the backdrop of WRF Studios' latest PC adventure. Unless I am mistaken, the game was released today and it looks like it will be a rather atmospheric and downright creepy. If you're tired of the current line-up of adventure games (God knows why you would but, hey.), Last Half of Darkness: Society of the Serpent Moon might be the answer to your problems.

There's a demo available on the website for those interested in trying the game out before they pay.

iPhone Game Pick: Bumpy Road (Simogo)

May 24, 2011 3:04 PM | Michael Rose


An iPhone essential for you now, folks - Bumpy Road is a gorgeous and well-crafted little thing, with oodles of charm and innovation. An old couple have gone out for a relaxing drive, and you need to control the curves in the road to make sure they don't come a cropper.

As they trundle along, you can hold down anywhere on the floor to make bumps appear. The car will roll down any bump you make, and you can also bounce the car into the air, allowing it to climb platforms and dodge deadly pits. Along the way you'll need to collect gizmos to keep the car running and gain big scores.

There's the main Evergreen Ride mode to tackle, along with Sunday Trip for a more relaxing ride. Bumpy Road is available to download from the App Store for $2.99.

Freeware Game Pick: Youdunnit (Aequitas/dislekcia/Rodain Joubert/Squidcor)

May 24, 2011 11:00 AM | Cassandra Khaw


Youdunnit is probably the game that converted me to the whole indie scene which is, really, all kinds of silly because it's also one of those games that I've never been able to get. Created by Day, Luck, Fraser and Joubert, Youdunnit had apparently been a submission for one of the many Global Gam Jams.

The story is very, very clever and reflective of its title. There has been a murder. People want to know who commited the murder. You, of course, know, seeing as how you're the nefarious criminal himself. What follows is an insanely difficult puzzle, one that will tweak the brains of even the most stalwart. You will have to play through a number of levels, each representing an hour that had past. Needless to say, it gets complicated. Who did you talk to two hours ago? Do you remember? Every action matters. If there aren't any incongruities in your story, that would be it for you.

Fiendishly complicated but wonderfully so, those interested in checking it out can download it here.

Android Game Pick: Meganoid (Orange Pixel)

May 24, 2011 10:41 AM | Michael Rose


Meganoid is a free (ad supported) platformer for Android that focuses on short, challenging levels with plenty of replay value. You're tasked with simply reaching the end of each level, but there's also diamonds to collect, baddies to kill and times to beat.

I'm not a huge fan of touch-screen d-pads, but Meganoid handles fairly well. It's got a great soundtrack, tons of levels, and a whole extra Sarge mode when you've managed to beat the first 70 areas. A great touch is the use of your OpenFeint friends list - if anyone has played the game, they will appear as bystanders in the background, and shout words of encouragement at you as you run by.

Really nice stuff, especially for free! Make sure you grab a copy, and watch out for the iPhone/iPad version coming soon.

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