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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2011

Game Developer's May Issue Showcases Xbox Live Indie Games Postmortem

May 9, 2011 7:28 PM | Michael Rose

maycover.jpgThe May 2011 issue of Game Developer magazine, the sister print publication to Gamasutra and the leading U.S. trade publication for the video game industry, has shipped to print subscribers and digital readers and is available from the Game Developer Digital service in both subscription and single-issue formats.

The May issue's exclusive postmortem focuses on five acclaimed Xbox Live Indie Titles, in which the games' creators describe some of their achievements, as well as the hardships they endured working on Microsoft's independent games platform.

Mommy's Best Games' Nathan Fouts, for instance, explains how he ensured his indie shmup Shoot 1UP included support for disabled players.

He writes, "I worked with accessibility organizations Able Gamers and One Switch to hone the menus and controls for the game to support as many options as possible for handicapped and non-handicapped gamers alike."

Browser Game Pick: Hoshi Saga Ringoen (Yoshio Ishii)

May 9, 2011 7:00 PM | Tim W.


The sixth game in the long-running series from Nekogames, Hoshi Saga Ringoen once again introduces a new set of puzzles that requires players to find a star hidden somewhere in every stage. Your objective here is basically to figure out the correct method involved in revealing a star, and must then execute it either in the correct order or with the right timing so that the prize would either pop out from somewhere or be assembled properly.

If you've enjoyed the prequels then Ringoen will be just as delightful to play, although some puzzles are a lot more challenging than their difficulty ratings seemed to suggest (indicated by the five-star ratings in the stage selection screen). Stage 65 also requires players to complete a row of puzzles (61 to 64) with a specific number of clicks, but the ambiguous clue provided is of little help and could have been presented far more elegantly to the player.

Nonetheless the developer hasn't strayed too far from what works for him, so if you're a fan of the Hoshi Saga games then this new iteration won't disappoint the slightest. Ringoen can be played at Nekogames's site.

Trailer: LUFTRAUSER (Not Vlambeer)

May 9, 2011 3:00 PM | Michael Rose


This upcoming arcade WWII shooter is definitely not by the guys at Super Crate Box's Vlambeer. Well, it is, with game design by Jan Willem Nijman, art by Paul Veer and development by Rami Ismail, but it's not a Vlambeer project. I hope we are clear on this.

LUFTRAUSER takes you to the skies, with some seriously epic looking gameplay and sepia-silhouette visuals. You're simply looking to take down as many enemy fighters and ships before you hit the water yourself. The team is currently looking for a sponsor, so expect it to be released sometime in the very near future.

Privates Receives Free DLC

May 9, 2011 11:49 AM | Michael Rose

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Zombie Cow's edutainment title Privates has received an update, adding a brand new level to blast your way through. In case you missed it the first time around, Privates takes place in the human body, as you shoot down all sorts of sexually transmitted diseases and learn things about sex in a very silly way.

The new level introduces a brand new character called Celestia, who you take control of to rescue Jack and his army of condom-hatted marines. There's a new STI to fight, and plenty of new hilarious jokes. Oh, and it's all set in a penis.

To download the game, along with the new level, simply head over to the Channel 4 website and click that Download button.

Indie Game Pick: Garshasp: The Monster Slayer (Dead Mage)

May 9, 2011 11:00 AM | Michael Rose

garshasp.jpg

He's got an incredibly silly name, but make sure not to tell him that to his face - Garshasp has quite a temper, and also a very large sword. Nasty creatures are appearing all over the place, and one of them even killed his brother. Time to swing that thang.

Garshasp: The Monster Slayer is a simple hack 'n' slasher that revolves around ancient Persian mythology, and turning monsters into mincemeat. The environments are gorgeous and the boss battles are huge - also, Garshasp has a huge forehead. It's a great deal of fun, and anyone who is into their God of Wars and the like are bound to enjoy this.

A number of issues to note, however - the camera is pretty awful, as you can't control it at all, and it tries to move into the best positions to show the current action. There doesn't seem to be widescreen support, which is a bit shoddy. The controls are also a little too simple - for the majority of the game, you can in fact simply keep pressing the E button to insta-kill enemies, no matter how many have surrounded you.

Hopefully a demo for Garshasp: The Monster Slayer will also be available when the game is released later today on Steam. Check out the Steam page for all the details. Make sure to check out the trailer too!

Browser Game Pick: Edmus (Pouchmouse)

May 8, 2011 12:54 PM | Michael Rose

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Edmus is described as a "one-button MMO", and although it feels more like a prototype, there's definitely something about it that is compelling. You are a small blob running along some platforms, and the idea is to race against everyone else who has played the game.

The further you get, the more points you'll receive and the more upgrades you'll be able to buy. The game tells you how many people you beat, and you can see names as you run. Each day, the level is reset and a new setting it put in place, with new platforms to jump across.

There's no sound which is a bit of a bummer, and to get your name in your run, you'll need to sign up for a Kongregate account. You can play the game over at that very site.

Trailer: Platformance 2 (Magiko Gaming)

May 7, 2011 11:00 AM | Michael Rose


The original Platformance is still one of my favourite games on the Xbox Live Indie Games service, so news of a sequel is the best kind of news. In case you missed the first one, it's a platformer that throws tricky obstacles at you frequently, and revels in death plus respawn.

The sequel is moving away from the medieval setting and blasting 1000 years into the future, where an Indiana Jones style character is attempting to save yet another damsel in distress. No doubt the premise will remain the same, as saws, dagger and other nasty things launch out of walls and cut your life short many times over.

Coming to XBLIG soon! Grab the original in the meanwhile, it's ace.

Indie Game Links: Life is Just Pitchy

May 6, 2011 4:55 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

DIYgamer: Ant Hive Games on The Line
"Florian Garcia from Ant Hive Games shares candidly his company's major lessons learned while publishing the team's first big IP: The Line."

DIYgamer: Terraria AdventuCast Episode 1
"We were lucky enough to receive some playable preview code for Terraria, and I've been delving into the depths in search of treasure. I'm proud to say that this game is shaping up to be a real gem."

Gamasutra: A Comprehensive Look At Crowdfunding
"In Gamasutra's latest feature you'll find comparisons of available crowdfunding options for game development, including Kickstarter, 8-Bit Funding, and more -- complete with quotes, explanations, and a handy chart."

Experimental Gameplay Project: Zoom in May
"it's time to make a game around the theme: zoom. This could pertain to speed, increasing or decreasing the scale of things, or anything else your clever minds can conjure up."

Nordic Game Indie Night Showcase Announced

May 6, 2011 1:30 PM | Michael Rose

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The showcase for the Nordic Game Indie Night has been revealed, with plenty of familiar names ready to be shown off at the Sweden-based games festival. Being run by The Copenhagen Game Collective, Games will be on display on the night of May 10, with awards presented to the best on May 11.

The eight games selected to be presented at the showcase are:

1916 - Der unbekannte Krieg, by Kriegsgraben und Stormvogel [Denmark]
Cobalt, by Oxeye Game Studio [Sweden]
Jesus vs Dinosaurs, by Martin Jonasson and Petri Purho [Sweden & Finland]
Mobiloid, by Monty Games [Denmark]
Nimbus, by Noumenon Games [Sweden]
Paul & Percy, by Mads Peter Vedsten Larsen, Klaus Kabel Kritensen, and Magnus Poppel [Denmark]
Spirits, by Spaces of Play [Sweden]
Vikings on Trampolines, by D-Pad Studio [Norway]

For all the details on the conference, visit the Nordic Game site.

Round-Up: Gamasutra Network Jobs, Week Of May 6

May 6, 2011 1:21 PM | Tom Curtis

gamalogo.jpgIn a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at id, Sony Santa Monica, Foundation 9, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

- id software: Senior Generalist Programmer:
"id Software is looking for a generalist programmer to work as part of a development team on legendary id game properties like Doom and Quake, developing custom tools and technology for the game industry's most advanced engine technology. The generalist programmer is responsible for co-developing requirements for new systems, engaging in iterative development in C++, writing documentation and supporting the content developers professionally. The generalist programmer should be proactive and prepared to take accountability for the development activities assigned."

- Sony Computer Entertainment America - Santa Monica: Senior Environment Artist:
"Join the God of War team! Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)."

- Foundation 9 - Backbone Entertainment: Producer:
"Backbone Entertainment, a leading console developer with serious devotion and expertise in online multiplayer games, is growing! We are currently looking for a top notch producer. As the studio behind wildly successful PSN and XBLA titles like Super Street Fighter II Turbo HD Remix and Marvel vs. Capcom 2, and Rock Band 3 for the Wii in partnership with Harmonix, we care intensely about delivering a great player experience. We can push any hardware to its limit for the sake of great gameplay."

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