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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2011

Old Favourite: Words That Follow (Kenneth Shook)

May 6, 2011 11:00 AM | Michael Rose

I was recently reminded of this classic browser-based caption-em-up, and once again spent an entire evening laughing far too much. Words That Follow is a multiplayer captioning game, where each player is given a set amount of time to put a caption to a random picture.

Once the times runs out, you're then given the opportunity to vote on which caption is the best - however, you have no idea who wrote what. The winning player is the person who racks up the most votes after several rounds.

There are special rounds too - you're required to write a caption as a Public Service Announcement in one, and as an acronym in another. It's really hilarious stuff, especially if you can get a bunch of friends to play. Note that a game won't start until at least 3 players are in a room together.

Words That Follow is free to play over at the official site - just bang your name in and you're off.

Browser Game Pick: The I of It (Gameshot)

May 6, 2011 9:00 AM | Tim W.

The I of It is a deceptively simple puzzle platformer with a clever idea: you're the letter of an alphabet trying to find your significant other, who one day decided to run off without letting you know where it went. You can grow or shrink in size using the cursor keys, and occasionally you'll find buttons to press or bombs to avoid while on your search for your missing partner.

It's not a particularly long game to play, but we can pretty much guarantee that you'll have a good time with it from start to end. Go play The I of It here.

iPhone Game Pick: Unpleasant Horse (4th and Battery)

May 6, 2011 7:00 AM | Tim W.

Unpleasant Horse is a score-based arcade game created by Popcap's new division 4th and Battery for iOS devices, where you play as the titular creature who has to fly around the sky stinking up clouds and killing ponies for points. You do this by landing on the back of an unsuspecting pony and dragging it down to the ground, where a sea of menacing saws await those who dare to approach them.

There are birds that you can crash into for feathers too, which are then used to execute mid-air jumps when you are unable to find a cloud to jump from. You can carry up to five feathers at any time. Extra points are also earned by getting a pritty pony (as the developers call them) grinded by the saw blades, or pulling a last second getaway just when you are about to be sliced and diced yourself.

Unpleasant Horse isn't a particularly memorable game by a long stretch, but for the price of free you could do a lot worse with other paid apps out there. The game can be downloaded from the App Store by clicking here.

Frozen Synapse Single-Player Detailed, Release Soon

May 5, 2011 4:00 PM | Michael Rose


Turn-based, team-based tactical shootery thing Frozen Synapse is nearly ready for launch, and the single player missions have finally been detailed. There are 55 missions to play through in total, involving escorting VIPs, robbing banks, and killing evil scientists, to name a few.

The story is set sometime in the future in the city of Markov Geist, where a number of different factions are vying for control. Although there are pre-determined missions and objectives, each level is "semi-randomly-generated" - which sounds pretty intriguing, if you ask me. Each missions also has "dynamic dialogue" which responds differently depending on your actions.

There are also plenty of new additions that players of the multiplayer beta will not yet have seen, including new unit types, civilians, friendly AI, tripwires, and a full backstory for those who like to become fully immersed in the action.

You can still pre-order the game at the official Frozen Synapse site now, and when it's fully released, you'll receive a Steam code for it. Here's a tip - bang the promo code STANCHER in when you're ordering, and you'll get a whole 30% off the pre-order price too! Make sure to read our preview of the beta for a glimpse of what to expect.

Trailer: Battle of Britain (BlackMoon Design)

May 5, 2011 2:00 PM | Michael Rose

Battle of Britain is an upcoming strategy game based around the Spitfire planes from World War II. You control a crack team of British fighter pilots who are hoping to take down the Germans and take control of the skies.

It's all presented in a very tongue-in-cheek manner, with your team periodically proclaiming "Jerries at twelve o'clock!' and the like in the silliest British accents. The idea is that you can stop the action, draw the route of your planes, and then press play and watch your tactics in action.

Hopefully will turn out to be good fun! The game is currently looking for sponsorship, and so should be released sometime soon.

Super Meat Boy Level Editor Now Available

May 5, 2011 12:00 PM | Michael Rose


It's been a long time coming, but the Super Meat Boy level editor for PC is finally upon us. If you own a copy of Super Meat Boy on Steam, then you get the level editor for free. Hurrah!

Here's what you're getting: You can create levels, upload them to Super Meat World, and then vote on your favourites. You can create and upload whole chapters with custom par times, titles and music. You can choose which Super Meat Boy characters are used in your levels, selecting from the whole cast of 20 characters. The best levels and chapters will be periodically chosen by Team Meat and featured for maximum exposure.

Again, it's all free, which is pretty fantastic. It basically means that you'll never run out of Super Meat Boy levels to play ever again, as you can be sure that thousands of new levels are going to start popping up. You can find the level editor for download in the Tools section of your Steam client.

In future Super Meat Boy news, the team will be putting out the Mac version of the game asap, and then moving straight on to game number two, which is a bit exciting. But nevermind that for now - go download the level editor!

Browser Game Pick: Appy 1000mg (Sebastian Benard)

May 5, 2011 10:00 AM | Tim W.

Appy 1000mg is an oddly-titled 2D exploration platformer created by Sebastian (developer of Time Pygmy) for submission to the recently-concluded Ludum Dare 20 contest. The story is about a protagonist who wakes up on the ledge of a mountain, unable to remember what has happened or how he got there. You can run around, jump, and even fly if you manage to find a certain item located somewhere inside a nearby cavern.

Neither the official nor the enhanced version have any sound effects or music in them, but since the game is really short it's quite unlikely that you'll take too much notice of their absence. Interested? Links to play Appy 1000mg can be found here.

Freeware Game Pick: Singlehandedly (Jacob Pavone)

May 5, 2011 8:00 AM | Tim W.

Singlehandedly is a Megaman-style 2D platformer created by Jacob for the Ludum Dare 20 contest, featuring a protagonist who carries a laser gun with him at all times. With this weapon, he can shoot at enemies, blast away at breakable walls to uncover hidden passages, and perform multiple rocket jumps to cross hot pools of lava.

You start out with just three bars of health, although opening treasure chests can reward you with more health or ammo slots. Ammunition is replenished automatically (if slowly), and you can heal yourself by grabbing green orbs from defeated enemies.

It's not mentioned anywhere, but you can switch between windowed and full screen mode by pressing the F4 key. To save your game, just shoot at the green save block on the ceiling when you find one.

Download Singlehandedly from here.

Browser Game Pick: Alphaland (Jonas Kyratzes)

May 4, 2011 3:21 PM | Michael Rose


Alphaland is a lo-fi platformer that may well surprise you. Presented as a game in the alpha stages of development, it quickly becomes apparent that it's far from unfinished.

The world is made up a pixelated blocks, and you'll need to collect coins to proceed through certain areas. I don't want to say anything else, as anything I mention will spoil the experience for you, but put it this way - it's a lot longer than it first appears.

You can play Alphaland over at Newgrounds.

Study: Indie Team Members, Contractors Earned Far More Than Solo Indies In 2010

May 4, 2011 2:30 PM | Michael Rose

indieman.jpgTeam-based independent developers and contractors earned considerably more in 2010, while developers working on their own saw little change in their income over the last year, according to data published by IndieGames.com and Gamasutra sister publication Game Developer magazine, as part of its 10th annual Salary Survey whose results were recently revealed.

During 2010 in the U.S., independent contractors reported an average annual income of $55,493, up more than $10,000 from their reported earnings in 2009.

Self-identifying 'independent developers' working on team saw an average income boost of $6,000, bringing their average income up to $26,780 in 2010.

Individual indie developers, however, saw very little change in their annual income, reporting average earnings of $11,379 for the year.

Despite the rise in income for a number of indie developers, roughly 55 percent of independent game respondents working on a team or on their own reported making less than $500 from game sales in 2010.
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