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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2011

Kickstarter Projects: Reincarnation - Produce the Game

June 3, 2011 7:43 PM | Cassandra Khaw

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While we're always supportive of the Kickstarter projects we display here, I can't help but feel a very personal sense of glee at the sight of Reincarnation: Produce the Game. For those unfamiliar with the franchise, the Reincarnation series basically revolves around little purple demons going out of their way to 're-kill' Reincarnies before they can successfully achieve redemption. The reason behind this, according to the first game within the series, is that Lucifer's 'beautiful operation' would be unceremoniously shut down should enough souls escape to Heaven. Obviously, he doesn't like the idea.

The games are somewhat tongue-in-cheek, occasionally blasphemous, rather well-executed and a lot less malevolent than some would imagine. For example, you don't get to stuff dogs into microwaves in spite of how our demonic purple protagonists might personally feel about it. Assuming you haven't experimented with the franchise before, you might want to take a look at the, oh, ten or so games that can be found here.

Now that we're done with the background, let's get back to the Kickstarter project itself. It seems that the people responsible for Reincarnation want to create a full-fledged downloadable game next. It seems that the title, should it reach fruition, would probably feature over fifty scenes to explore, multiple Reincarnies to hunt down, interaction with both heaven and hell and more. Full voice acting and extensive animation seem to be present on the check list as well.

The project is asking for $20,000 in total which some might argue to be a little too steep. However, they've done a pretty awesome job with the franchise thus far. It's hard not to imagine them pulling through and making a hit. Either way, if you're interested in donating a few bucks, you might want to check out the project page here.

Preview: Journey (thatgamecompany)

June 3, 2011 7:30 PM | Tim W.


We know that come E3 there'd be more trailers for thatgamecompany's exploration game Journey, but thanks to GameTrailers there's now an exclusive one-minute gameplay video of the game in action (which we've embedded above) plus an interview with Jenova Chen about how how the co-op mode will work, why they picked a desert for the main story location, and when the game will be released on the PlayStation Network (they're aiming for Fall 2011).

Both Joystiq and Destructoid also have lengthy write-ups on their preview experience of Journey, so go read those too once you're done watching the two clips.

Round-Up: Gamasutra Network Jobs, Week Of June 3

June 3, 2011 7:00 PM | Eric Caoili

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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities a Nintendo of America, Ubisoft Quebec, and GREE.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

- Nintendo of America Inc.: Associate Designer (NST), Game Designer (NST), Senior Game Designer (NST), or Lead Designer (NST):
"As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii, Nintendo DS, Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere."

- Ubisoft Quebec: Technical Graphic Director - Technology Team:
"At Ubisoft Quebec, we are looking for innovative, creative and dynamic people, who are ready for challenges and willing to work with us to build the future of the video game industry. Ubisoft is a world-leader in its domain and is the most important game developer in the Quebec City area. We want to broaden our market and get off the beaten track!"

Indie Summer Six Pack

June 3, 2011 7:00 PM | Michael Rose

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Here's a superb indie pack to get your mitts around. Six indie titles for just $10 - or a stonking $5, if you first share the offer via Facebook. How can you say no to that?

The games included are Aztaka, City Rain, Puzzlegeddon, Bob Came In Pieces, Vizati and Lylian. The great thing about this pack is that they're all games that you may well have noticed when they were released, but decided not to indulge in due to a lack of promotion or press. Make no mistake, however - getting these six games for $10 is an absolute steal, let alone $5.

Trailer for the pack is after the break, but don't bother with that - go buy!

Browser Game Pick: Hungry Sumo (Ninja Kiwi)

June 3, 2011 5:37 PM | Cassandra Khaw

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There's just something hypnotic about watching a happy, pink-belted sumo drift aimlessly across the screen, a bowl of rice clutched in one hand.

It's a simple game. Hold your cursor over the chopstick-wielding sumos to encourage them to eat. As they eat, they'll swell in size, eventually ballooning to ridiculous proportions. However, you'll have to make sure they're not eating while in contact with enemies as this instantly results in them exploding into an infantile version of their foes. There is no way to control the trajectory of the various sumos, something that makes them resemble confused balloon animals to me.

While easy to play in the beginning, the last ten stages can be somewhat tricky - it can definitely get harder than it looks. Hungry Sumo has 50 levels in all and kept me occupied till my Japanese take-out arrived.

Waiting for your lunch? Why not help feed a hungry Sumo at Ninja Kiwi here first.

Trailer: Once in Space (Hempuli)

June 3, 2011 5:30 PM | Michael Rose

Once in Space is the latest project by Arvi "Hempuli" Teikari (Doooors, FallOver) that is currently in the process of looking for a Flash sponsor. You are a small spaceman who is trying to collect stars and reach the goal on each level.

The game features the tried-and-tested gravity switching mechanic, by which you can walk around corners to change perspective and reach different sides of the level. You're also able to fly through arrows that will change the direction of gravity, and bounce off seemingly friendly space creatures to reach great heights. Sponsors! Lets get this one out quickly please.

Indie Game Pick: Space Rubbish (Slakinov)

June 3, 2011 3:51 PM | Michael Rose

Back in January, developer Slakinov was looking for a sponsor for his upcoming Asteroids RPG Space Rubbish. Clearly sponsorship people of current times are all insane in the membrane, as no-one put down cash for the game, and as such, Slakinov has decided to release it via his site instead.

My guess is that the aforementioned sponsors will be kicking themselves once they release how damn good this game is. Although it looks like your standard Asteroids game, it's anything but - you are a mining ship, breaking apart meteors and selling the materials you find inside to boost your ship's stats and build yourself into a beast.

Over time, other ships will come hunting for materials, and you'll need to blast them out of the sky too. The longer you play, the more interesting and deep it gets, as new enemies are introduced, and you experiment with different ship powers.

Space Rubbish is bloody wonderful, and can be yours for the low asking price of $4. Putting the money down will get you the Windows and Linux versions, as well the soundtrack. If you'd rather try it first, you can play the demo in your browser here.

Interview: The Complicated Journey Of Rohrer's Diamond Trust

June 3, 2011 9:00 AM | Tim W.

[Jason Rohrer reveals exclusively to Leigh Alexander of Gamasutra the circumstances that led Diamond Trust of London from Majesco to Zoo Games -- a cautionary tale for publishers who want to go retail.]

When you sign a contract with a publisher to make a DS game, that doesn't necessarily mean they've promised to release your game on a cartridge instead of digitally. That's what indie developer Jason Rohrer learned working on Diamond Trust of London with Majesco, the strategy title about global diamond trading that's now found the home with Zoo Games that he always hoped it would have.

Rohrer originally began working with Majesco when the company looked to be using the breathing room earned by Cooking Mama's massive success to experiment with unusual creative titles, like Harvey Smith's Karmastar for iOS. They got in touch with Rohrer, known for artistic indie games like Passage, Between and Sleep Is Death, and asked him for a meeting.

They asked him to make a retail game with DSi features, as implementing them earned games special retail billing at the time, he tells Gamasutra. "DSi Ware was coming on the scene at the time, and they basically said there was no money in downloadable games," says Rohrer. "They were kind of discouraging me from the idea of making a downloadable game."

"So I got the dev kit, I got an office, and I worked on [Diamond Trust] for about five months; I turned in like four different milestones to them. It was going really well, although the DS is a hard platform to program for... I got the networking and two-player and AI working, and the game was pretty much done except for the tutorial and music," Rohrer explains.

Preview: Sound Shapes (Jonathan Mak)

June 3, 2011 7:00 AM | Tim W.


Bloody 'ell Mak, where have you been? Developing a musical platformer for Sony's new portable console, that's what. In the video above the developer of Everyday Shooter walks us through his latest project (called Sound Shapes), explaining how a platformer level is generated procedurally based on the musical composition that you write. Clever!

According to Mak, you control a 'blue ball' that will stick and roll on just about any surface. There's a button that you can press to jump, and holding the square button causes the ball to release its grip and move at a faster speed across the landscape. The objective of the game is basically to collect as many dots as you can while avoiding the traps and enemies, all the while chilling to the unique soundtrack that will morph and change depending on what kinds of events are happening on screen.

Mak mentions that the game will come with pre-loaded levels to play with, and you can even share your own musical creations and platformer challenges on a cloud system with other friends as well. A follow-up video about the creation of Sound Shapes can be found in the extended, as Mak talks to Dean Takahashi of Venture Beat about what he's been up to in the past four years since the release of Everyday Shooter.

[via GameSetWatch]

Trailer: Fluffy: Operation Overkill (SO SO DEV Games)

June 2, 2011 9:32 PM | Michael Rose

Coming later this month to Xbox Live Indie Games, Fluffy: Operation Overkill is a no nonsense let's shoot ravenous animals into millions of itty bitty pieces blaster featuring a squirrel in some kind of hazard suit. It's going to be incredibly silly, and this pleases me.

From what I can see in the video, there appears to be a combo system for stringing together multiple kills in mental ways, and a good few boss battle style levels to hold down the trigger button to. Hopefully when it launches, it will play as good as it looks.

Read things about the game, and then watch some things too, at the official site.

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