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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2011

Summer Solstice 1-Day Sale: Sword & Sworcery $1.99/$0.99, Album is 'Pay What You Can'

June 21, 2011 2:13 PM | Cassandra Khaw

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Is it wrong that I immediately jumped for my digital wallet the moment I found out that Jim Guthrie's Sword & Sworcery LP: The Ballad of the Space Babies is temporarily available under the 'Pay What You Can' model? I mean, I haven't actually gotten around to playing the game itself thanks to being phenomenally backlogged but I do love the music.

Either way, I think both the album and the promotion are absolutely stellar. What I think is a little less awesome is the fact that the offer is only valid for 24 hours. Yup. Only 24 hours. Blink and you'll miss the opportunity to be a gratuitiously opportunistic cheap-skate! Seriously, though, although it's entirely possible to bag this album for free, I'm going to very sad if our readers decide to take advantage of that so please don't.

But enough of my sleep-deficient ramblings! What are you waiting for? Go get the album already!

P.S: Oh, and also, for today only, Sword & Sworcery ep for the iPad, iPhone and iPod Touch is $1.99 while Sword & Sworcery micro for the iPhone and the iPod touch is $0.99. For more information, you can check out the official site here.

iPhone Game Pick: FishMoto (Overpowered Games)

June 21, 2011 10:00 AM | Michael Rose

A homage to the original Elasto Mania biking puzzler, FishMoto has been released for iPhone and is just as mental as its inspiration. Physics-based action that requires spot-on precision ahoy!

You control a catfish in a jar, which is also attached to a couple of bouncy wheels. Collecting bags of fish is your task, and as you can tell from the above video, it's not always simple... that is to say, it's an incredibly difficult game. But when you do manage to pull off one of the variety of insane stunts on show, including altering gravity and riding along the walls, it's all worth it.

FishMoto is available from the App Store with a price tag of $1.99. Head over to the game's official site for more details.

Browser Game Pick: Froggish Swimmer (Ludosity Interactive)

June 21, 2011 5:00 AM | Tim W.


Daniel Remar's Froggish Swimmer is a challenge-based arcade game made with Flixel, where you play as a green amphibian hunting for bugs and flies inside a network of waterlogged caves. Your frog can swim and jump like an Olympic athlete in the water, but his aerial maneuverability is limited to a very short hop when having to move around on dry land.

You can lash out your tongue by holding down the shift key to capture insects or free overhanging bombs (useful for blowing up tiles). The first few levels are akin to a tutorial section that teaches players about what to do with things like mines, springs and hats, and you'll also learn to avoid dangerous objects like spikes or eels that electrocute you on contact. Players will be well-versed in how to jump out of the water and throw explosives by around the third world or so, but the levels also become much more challenging with smaller passageways to swim through and more spikes or eels to avoid.

Froggish Swimmer can be played over at Ludosity's site. There's a secret code to find in the final room of World 5 as well, but we'll leave it to you to discover that little easter egg.

Trailer: Cinders (MoaCube)

June 21, 2011 12:07 AM | Cassandra Khaw



Back before Disney came along and sanitized everything, fairy tales were often filled with blood, gore, cannibalism and a variety of other unpleasant things. They were visceral. Gritty. And often something that kids found fascinating much to the horror of their parents.

Well, Cinders is a lot like that. Filled with lavish artwork, Cinders is an ethereal-looking visual novel that promises a more mature twist to a familiar story of Cinderella. Hapless damsel in distress? I don't think so. Judging from the trailer, Cinders is a somewhat gung-ho young woman who is not above using whatever it takes to get what she needs. Well, if you play her that way, at least. I'm going to reserve judgement for the time being but so far, Cinders looks impressively well-polished. You can expect a preview sometime in the near future.

Right now, Cinders is priced at $19.95 and is available for the Mac and the PC. The price is due to go up to $22.95 later on so those interested in the game may want to make their pre-orders now.

Official website can be found here.

Indie Game Links: Cutting Room Crashers

June 20, 2011 11:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

Team Meat: Cutting Room Floor
"Over the 18 months we developed Super Meat Boy, a great deal of things changed, other things were cut all together. This post is about everything that changed over the course of development."

DIYgamer: Cube World Uncovered
"There was still a lot about Cube World we didn't know, like whether or not Minecraft and Zelda were inspirations, when the game was supposed to get released, or even what the planned distribution channel was for the game. Luckily, the game's developer Wolfram von Funck, got a hold of me to answer a few questions."

Quote Unquote: Interview with Chevy Ray Johnston
"Following Chevy Ray Johnston's Ludum Dare winning game, Beacon, he created FlashPunk, a free open-source 2d game engine for flash developers. More recently, Chevy created videogame concept-art tumblr blog, Gamestorm. Having easily eclipsed 1,000 followers, it would be safe to say that this was yet another success story."

Opposable Thumbs: Tuning the narration in Bastion
"Bastion caused quite a stir among readers when we first previewed the game, but one of the main concerns voiced in the comments was the fear that the narration would become tedious, or even annoying. We caught up with Greg Kasavin from Supergiant Games to ask about how they avoided the trap of too much narration, and how the voice was designed."

Tobe's Hookshot Escape Released Today, Vertical Adventures Coming to Steam/Gamersgate on 18th July!

June 20, 2011 8:38 PM | Cassandra Khaw

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Not too long ago, we took a brief look at Tobe's Hookshot Escape, an adorable little up-scrolling platformer that has you gallivanting around a cave-in. It was a little depressing, I guess; Tobe will never get to escape the geological nightmare. However, it was also a lot of arcade-y fun and is fully capable of putting a dent on your productivity. God help me, I know it did on mine for a while.

That said, if you have a Windows 7 Phone and are clamoring for good games, I'm happy to announce that Tobe's Hookshot Escape has, after a few trials and tribulations, finally been released. In fact, it was released today itself. Unless I have my facts wrong (which is entirely possible thanks to my current state of extreme decaffeination), Tobe's Hookshot Escape is currently priced at $0.99 for a limited time only. While not wildly different from the Flash version, it's going to have a few unique features including an alternate character for those bored of Tobe.

Of course, if you're not quite willing to spend on that, there's always Tobe's Vertical Adventures. A release date has finally been set in stone; 18th July is the day we computer-bound plebeians will get a shot at the once XBLIG-only game. It's going to come with an alternate character with different stats and abilities, achievements, scores and controller support for the die-hards.

For more information, you can check out the Secret Base website here.

Sense Of Wonder Night 2011 Calls For Submissions

June 20, 2011 3:29 PM | Michael Rose

SOWN 11.pngThe Sense of Wonder Night 2011 festival, due to be held on September 16 during the Tokyo Game Show, is now accepting entries from developers for presentation during the festival.

Up until July 10, developers can enter their work for the contest at the official SOWN site. The SOWN festival focuses on innovation and new ideas that have yet to be explored in video games.

Now in its fourth year at the game show, SOWN will see a couple of new additions this year in the form of new rules surrounding the selection of the SOWN Screening Committee, and new 'Company Awards' which will be given to those entries deemed worthy.

Any developer can enter the competition, with no restrictions on team size, professional status or nationality.

Judges on the Screening Committee this year include the likes of Masato Shibata, executive officer at Hudson Soft, Akihiro Tashiro, Microsoft Japan's senior manager, and Gamasutra's Simon Carless.

Last year's finalists included the likes of Spirits by Spaces of Play, MusicMineSweeper by Game Developers Community in Sapporo and Record Tripping by Bell Brothers.

Receipt Racer: Race Along A Roll Of Paper

June 20, 2011 12:30 PM | Michael Rose

As spotted by sister site GameSetWatch, Receipt Racer is a collaboration between developers Joshua Noble and undef, and is possibly the most clever idea we've seen in a good while. Using a receipt printer and projected light, the duo were able to create a game that you can play on receipt paper.

A race track is randomly printed onto the receipt paper, and as it fires out of the machine, you can use a standard PlayStation 3 controller to move the dot around on the paper. If the dot collides with a 'car' or the edge of the track, the game ends with a BOOM and your final score.

OK, so it's a bit of a waste of paper, but it's still a brilliant concept all the same. If you want to try Receipt Racer out yourself, you can download the source code and the Mac version from the official site, where details on how to set it all up can also be found.

Trailer: ASYNC Corp. (Powerhead Games)

June 20, 2011 10:00 AM | Michael Rose

ASYNC Corp. is an iPhone puzzler coming soon to the App Store, from the guys who made Glow Artisan, winner of the IGF Best Mobile Game Design in 2010. The game revolves around a company which is trying to make the world a more synchronised place.

I honestly don't fully understand how this game is going to play out, as the action in the video is pretty vague. It seems like you match blocks and colours on both sides to make them synchronise and disappear... maybe? Whatever the case, it looks pretty vibrant and fun, and will hopefully be a good one to play on long commutes.

The game has been submitted to the App Store, so expect to see it within the next couple of weeks.

Johann Sebastian Joust! is Coming to Mobile Platforms

June 20, 2011 3:56 AM | Cassandra Khaw



My first real exposure to the Copenhagen Game Collective's work was at the Game Developers Conference 2011 where B.U.T.T.O.N (Brutally Unfair Tactics Totally Okay Now) had been showcased. Since then, I've tried my best to keep tabs on the developers and their project. However, it wasn't until a recent interview with Romiro Corbetta that I finally caught wind of Johann Sebastian Joust.

One of the two wii-mote games that were prototyped at the Nordic Game Jam 2011, Johann Sebastian Joust! is a no-graphics game intended for three players. The objective is simple: be the last person standing. Players are disqualified if their wii-motes move too fast, something that is determined by the speed of the music playing. The alpha version of this game is apparently going to be released sometime later this month. However, what has me curious is the fact that a smart phone version of Johann Sebastian Joust! is currently in development.

To learn more about the Copenhagen Game Collective an their previous projects, you might want to check out their website here.
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