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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2011

Indie Game Links: A Slammin' Jam in Cambridge

June 8, 2011 11:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

Kill Screen: No Quarter For Old Men
"NYU Game Center's No Quarter series ignores the art world and journalists, and focuses instead on gamers and players. Its mission is to foster the development of creative and groundbreaking independent games by commissioning new games and displaying them."

SharkArm Studios: Action 52 Owns Launcher
"I decided that it was finally time to do a launcher program for the Action 52 Owns Project. It only took a couple of hours and still has some features to be implemented and polishing to be done, but the core functionality should all work."

Fire Hose Games: Slam Bolt Scrappers Soundtrack Released
"We're offering the original soundtrack for Slam Bolt Scrappers as a free download. This is the first released game music from our team - we learned a ton and had a blast getting the tracks ready for the game. We hope you've enjoyed listening to them too."

Strange Kids Club: Interview with Game Designer Jasper Byrne
"Soul Brother is an innovative new game on the AdultSwim.com that allows players to take control of the game's inhabitants, each with their own unique skill or power. Highly addictive and curiously philosophical, Soul Brother comes from the mind of one man, game designer Jasper Byrne of Superflat Games."

E3 2011: PixelJunk lifelike Revealed

June 8, 2011 1:40 AM | jeriaska


Kyoto-based independent developer Q-Games has two PixelJunk series titles on display at E3 this year. PixelJunk SideScroller is a straightforward continuation of the PixelJunk Shooter series, patterned after the on-rails unlockable level at the end of PixelJunk Shooter 2. The art design is familiar and the music is again by High Frequency Bandwidth.

Q-Games' other title is quite a bit more out of the ordinary. In fact, company president Dylan Cuthbert was careful to emphasize that it is not a game at all, but a music visualizer and generator. The lower-case title of PixelJunk lifelike is meant to emphasize its experimental nature. Only shown behind closed doors at E3, the project has undergone some notable transformations since it was teased at the Tokyo Game Show in September.

As with PixelJunk Eden and PixelJunk Eden Encore, DJ and graphic designer Baiyon is serving as a director on the title's sounds and visuals. Exclusively for use with the PlayStation 3's PlayStation Move controller, the experience is aimed at recreating the performance of a DJ set. There are two components: a visual canvas that is subtly influenced by your play style and a rhythmic music pattern that can be tweaked and transformed on the fly.

E3 2011 - Trailer: Awesomenauts (Ronimo games)

June 7, 2011 4:24 PM | Cassandra Khaw

I guess Ronimo Games wasn't joking when they said that the upcoming Awesomenauts was inspired by cartoons from the 80's; that theme song is surprisingly infectious. To recap for those who have just gotten here, Awesomenauts is a 2D side-scrolling MOBA that resembles a cross between Metal Slug and DotA, an unusual albeit potential-filled combination. We've managed to snag an appointment with Ronimo Games so expect a hands-on impression to show up on the site sometime tomorrow.

Final Trailer: Insanely Twisted Shadow Planet (Fuelcell Games/Michel Gagne)

June 7, 2011 2:06 PM | Cassandra Khaw

It's about 6am in the morning on day one of E3. Coffee is brewing, phones are charging, developers are making final preparations and people are, well, we're all still working on waking up.

In honor of the fact that the long anticipated Insanely Twisted Shadow Planet will be a part of the next Xbox Live Summer of Arcade, I thought it'd be appropriate to kickstart a day with a look at the final trailer for the game. Uploaded sometime last night, the trailer's a rather tantalizing reminder that what I saw at PAX barely scratched the surface of what the game has to offer. I'm not going to say anything asides from that because everything that can be said about the game has been said already. The only thing that's left, really, is to wait for final release and perhaps, when not in polite company, to squeal a little over the trailer.

Screenshots and Michael Gagne's website can be found here.

Kinect-Enabled Minecraft Coming to Xbox 360

June 7, 2011 9:00 AM | Tim W.

In a brief mention at its E3 press conference on Monday, Microsoft announced that Mojang's indie smash-hit Minecraft will be arriving on the Xbox 360 sometime later this year.

Originally developed for PC by indie Swedish studio Mojang, Minecraft for the Xbox 360 will be Kinect-enabled, the company said, allowing gesture and voice controls for the game, which is meant to encourage creativity and world building.

It was also revealed that the PC and Xbox 360 versions of Minecraft will be cross-compatible, presumably for world sharing and cooperative multiplayer. No further details were announced, and it was not clear if the Kinect peripheral will be a required or optional part of the console Minecraft experience.

While the game has not been confirmed for Xbox rival PlayStation 3, affiliated joint venture Sony Ericsson will officially announce that Minecraft will be coming to the Xperia Play smartphone.

Minecraft will be available on the Xbox 360 this winter, Microsoft said. [UPDATE: Trailer added.]

Alex van der Wijst is Working on First Commercial Release

June 7, 2011 6:38 AM | Cassandra Khaw


According to the biography in Tree Rock Pixels, Alex van der Wijst is a part-time starving artist that eats the rest of the time. He's also responsible for a fair number of remarkably well-written freeware adventure games, several of which have been featured here on the Indiegames Blog.

In light of this, I'm feeling somewhat optimistic about his first commercial release. Entitled Curses & Castles, it chronicles the adventures of Princess Porphyra, a well-meaning member of royalty trapped along a now amphibious uncle. As usual, she has to venture forth and vanquish nefarious forces. The game is still heavily under development right now. However, as part of his promotional work, Alex has set up a development blog that takes an in-depth look at his progress. So far, the articles have been rather engrossing, something that doesn't come as a surprise given the standards set by his games.

I'm looking forward to the finished product, personally. Those interested in seeing what he has so far can check out Tree Rock pixels here.

XBLA Summer of Arcade Includes Insanely Twisted Shadow Planet

June 6, 2011 11:41 PM | Michael Rose


Details regarding the next Xbox Live Summer of Arcade have dropped, and it's looking like it may well be the best one ever. Apart from having the non-indie (but gorgeous looking) god game From Dust, there's also the long-awaited Insanely Twisted Shadow Planet, the cool as eff-ewe-see-kay Bastion, the strategy sequel Toy Soldiers: Cold War and the intriguing Fruit Ninja Kinect.

The promotion is set to kick off on July 20th, with each game released one after the other, week by week. Both Insanely Twisted Shadow Planet and Bastion are going to be the two to watch out for the most - you should read our hands-on with Bastion, and then you might as well read our hands-on with ITSP too. Who needs sun in the summer when you have lovely XBLA games, eh?

The IndieGames.com Team Are at E3

June 6, 2011 4:27 PM | Tim W.

One half of the IndieGames.com team are at E3 this week to provide you with ongoing reporting on indie game-related news originating from the expo - on our agenda is IndieCade's big Indie Game Showcase event at booth 4052 in the North Hall, where both Cassandra Khaw and Jeriaska will be hanging out with, speaking to and interviewing showcase participants and developers like QCF Design (Desktop Dungeons), Toxic Games (Indie Fund recipient for Q.U.B.E.), the Hohokum team (IGF 2011 Excellence in Visual Art category finalist), and more.

We're aware that an event of this magnitude also means that booths might be too expensive for everyone. As such, if you're an indie developer wandering around the show floor and have something to show, don't be shy and come waylay the editors. We might not be able to talk to you immediately but there'd definitely be an exchange of cards, e-mails and the promise to take a look at things sooner rather than later.

In case you're curious as to where to find us, you'll probably have the most luck near the Indiecade exhibits and the PSN games. We'll likely be there if anywhere else!

Cassandra Khaw can be contacted at her usual e-mail (@Casskhaw via Twitter), and you can get in touch with Jeriaska at @Jeriaska. See you there!

Draculator II Being Developed By The Swarm

June 6, 2011 2:44 PM | Cassandra Khaw


Having provided the ravenous undead with so much love recently, I thought it'd only be appropriate to lavish some amount of attention on their better loved cousins: the vampires. I mean, asides from their overwhelming thirst of blood, there's a lot to like about them. They're generally well-dressed, well-mannered and have impeccable dental hygiene. Vampires also look spectacular in old-fashioned waistcoats, capes and bionic appendages.

At least, that's what the Draculator II would like us to believe. Corporal Merrick was a man with a mission. Shore leave had granted him the opportunity to become better acquainted with a pair of vampire twins. Unfortunately, it seems that never came to be. Instead, he found himself being imprisoned by a mad scientist and remade into a cybernetic weapon. Naturally, Corporal Merrick didn't particularly enjoy the idea of being forever subservient to a crazy old man. As the player, your job obviously will be to lead Merrick to safety.

Silly premise aside, what makes the Draculator II so interesting is the fact that this is the collaborative experiment of approximately 60 AGSers. The rule in the beginning was that collaborators could only spend an hour each on the project. As interest grew, it was modified; an hour's worth of commitment was the bare minimum required but contributors were allowed to work further if they so desired.

As of the moment, it seems that Draculator II is somewhere between 1/3 and 1/2 done. Those interested in taking a look at the Swarm's work-in-progress should drop in on the forum thread here. It looks like they're open to more assistance too so this may be an ideal opportunity to network and refine your skills under talented supervision.

XBLA Hit Limbo Coming to PC?

June 6, 2011 12:00 PM | Michael Rose


Ever since Limbo was released via Xbox Live Arcade last year, many PC gamers have been wondering when they'll get their fix of death by spider, rolling rock, huge drop, extremely unfair but ultimately hilarious crushing thing, etc. It appears the answer may be sometime soon, as a trailer for the game has popped up on Steam.

Spotted by a user at the Neogaf forums, if you click this link, you'll find that your Steam client will begin downloading a video for the game. Of course, this is far from an official announcement, but it does give a great amount of hope that the game is coming to PC sometime soon. We'll keep our eyes peeled and let you know when we hear anything else. (Thanks Will!)

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