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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2011

Feature: What Went Right And Wrong... Seven Times

June 16, 2011 2:00 PM | Michael Rose

ss_ballistic.jpgSister site Gamasutra's latest feature takes a look at a series of seven Xbox Live Indie Games developed by indie Radiangames -- aka Luke Schneider, formerly of Volition -- and recounts many highs and lows.

One area Schneider tackles that is of particular interest is "passion vs. innovation" -- or whether a game doing something new or something that satisfies its creator's personal passions is more important.

Writes Schneider, "If there's one thing game journalists and fans love to talk about, it's innovation and originality. A game is only as good as it is innovative, or so we're conditioned to believe. I even used the word in my press releases on occasion, and I often agonized (in a good way) over how to make my games stand out more."

Indie Game Links: Kiss and Make Up

June 16, 2011 12:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

GameSetWatch: La-Mulana's Manual
"The cult favorite, Metroidvania game will receive a two-volume guide book, the first of which is a manual that will be released ahead of La-Mulana's launch with details on early stages. Nigoro says the volume is a strategy guide that will be distributed for free online after La-Mulana's release."

Gamasutra: Minecraft Surpasses 2.5 Million Sales
"Minecraft creator Markus Persson has revealed via Twitter that his indie hit has surpassed 2.5 million sales. This new figure comes in less than two months after Minecraft hit 2 million copies sold."

thatgamecompany: Journey Interview Video Wrapup
"A news roundup thing wouldn't really work that well for E3, because there were dozens of articles all over the internet from big sites, and even more from little indie sites. So we've decided to put up something that is more awesome than words: videos."

Destructoid: Cave Story 3D interview and DS to 3DS comparison video
"Now that we've actually seen Cave Story 3D in person, we're totally confident with the game's visuals. We hope Nintendo puts out a trailer for this game on the 3DS eShop so you people at home can see how good the game looks in its native format."

Indie Games Summer Uprising Announced

June 16, 2011 11:00 AM | Michael Rose

IndieUprising.png

The Indie Games Winter Uprising aimed to show people that Xbox Live Indie Games isn't simply full of knock-offs and tacky-looking titles, and for the most part it succeeded, with Microsoft even giving the featured titles a spot on the Xbox Dashboard. Now the next in the Uprising promotion has been announced, and will be coming this August.

The Indie Games Summer Uprising is a little different this time around, as anyone can put their game forward for consideration, and there will be voting to determine which games grab a place in the promo. Those wanting to get in on the action need to submit their game by June 27th, and the promotion itself will begin on August 22nd.

We will of course follow along with it, as we did with the original promotion. In the meanwhile, you might want to check out the games that were featured in the original Winter slots.

Best of GameSetWatch: From Silent Hill To GameCenter CX

June 16, 2011 9:00 AM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from IndieGames.com's sister site and alternative video game blog.]

We rounded up our most interesting posts from the past week -- many of which you likely missed during all the E3 hubbub, like Hideo Kojima's disdain for Metal Gear NES, the reason behind Silent Hill 2/3's redone voices, and Something Awful's goons taking over fan translation efforts for Game Center CX.

GameSetWatch's highlights from the last week:

Kojima Loves To Joke Around, But Deadly Serious About Disdain For NES Metal Gear - "The NES version was a pitiful title developed cheaply and simply by a small team in Tokyo. That was during the bubble economy where anything and everything that was released would sell. I came across the game in a bargain bin and tried play it, but the game design is pretty bad."

Reason For Silent Hill 2 & 3's Redone Voice Acting Revealed - It was revealed that the voice acting for both Silent Hill 2 and 3 will be completely redone for Silent Hill HD Collection. Both frustrated and curious as to why, one fan decided to ask Guy Cihi, who provided the voice of James Sunderland, the lead from part 2, directly via Facebook.

The Cat and the Coup Released For Free

June 15, 2011 8:34 PM | Michael Rose

cat and the coup.jpg

The Cat and the Coup, a wonderful 'documentary game' in which you play the cat of the first democratically elected Prime Minister of Iran, is now available to download for free on both PC and Mac.

I talked about it back when it was an IndieCade finalist, so I won't bang on about it again now, but seriously - you should download this. It's really excellent stuff, and well worth checking out. You can grab it for free on Steam for PC, or download the Mac version from the official Cat and the Coup site.

'Pay What You Want' When Proun Releases On June 24th

June 15, 2011 8:17 PM | Cassandra Khaw



After six years of development, it looks like Proun is finally finished. Poised for release on the PC on June 24th, Proun is an abstract-looking, psychadelic racing game set in a strange world filled with large, colorful shapes and motion-sickness inducing spirals.

Made during evenings and on weekends, Joost Van Dongen is the one-man team responsible for this unusual creation. For those of you who might wondering why his name sounds so familiar, he's also the lead programmer and co-founder of Ronimo Games. But, that's not what important right now. What is important is the fact that the game has a set release date and that it will be available under the popular 'pay what you want' model. Yes. That's right. You, the potential buyer, get to dictate the price you're willing to pay for this mesmerizing little game.

What do you say, Indiegames readers? How much would you pay for Proun?

Browser Game Pick: The Adventures of Dear Explorer (Vortix Games Studio)

June 15, 2011 3:00 PM | Tim W.


The Adventures of Dear Explorer is a top-down maze exploration game mixed with arcade shooter elements, featuring a RPG-like skill upgrade system and three types of themed levels to play through. The story is about a jock who has to travel to the underworld to rescue his girlfriend, kidnapped by a hooded figure whose identity won't be revealed until the final part of the game.

Most enemies are easily dispatched with the help of your dad's trusty shotgun, although you'll need to collect ammo regularly so that the weapon can be kept loaded at all times. Undeads can be put to rest using your smite ability, but be warned - there's a rather lengthy cooldown period to wait between every ability recharge.

Upgrades can be bought with coins to increase your movement speed or health, reduce the waiting time between each shotgun reload, or even improve your view distance. Recover maps to reveal the entire map, and grab hearts to restore your health to full capacity. There are also diary pages and t-shirts to collect, but these do little to aid you in your quest outside of offering a word of advice or encouragement to the player.

The Adventures of Dear Explorer is available to play now at Armor Games.

Trailer: Continuity 2 (Ragtime Games)

June 15, 2011 11:00 AM | Tim W.


Having already been delayed several times before, the sequel to Ragtime Games' award-winning puzzle platformer will finally be available to purchase from the App Store starting this June 16th, 2011. If you played the browser-based version previously, then you should be pretty familiar with how the game works - use your fingers to arrange pieces of a level, then guide the onscreen character to a key that will unlock the exit door before proceeding through it for the next puzzle.

Players can switch between playing or arranging a level by tapping the screen with their fingers twice (as demonstrated in the video below). Place your finger on either side of the screen to move your character, and swipe upwards to make him jump. The iOS version features new elements like switches and doors, an achievement system to reward players who did well with the puzzles, and fifty new stages to complement the original thirty found in the prequel.

You might also want to keep an eye on the official site for Continuity 2 or Ragtime Games' Twitter account, in case the development team decides to give away a few promo codes to their fans or followers in the next couple of days.

Q&A: Zach Gage on Bit Pilot 2.0

June 15, 2011 5:30 AM | jeriaska

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Game designer Zach Gage at the 2011 E3 Expo in Los Angeles

Options for sidestepping asteroids in the mobile game Bit Pilot just got more expansive, as the iOS title received a free update today providing universal support. Previously exclusive to the iPhone, high resolution gameplay is now supported on the iPad, as well as iPhone 4 and latest genertation iPod Touch retina displays. Meanwhile, Apple's Magic Trackpad now syncs up with Bit Pilot for the Mac as a wireless controller interface.

The 2.0 version update has added Game Center support, OpenFeint Ranking, cumulative score tracking and in-game achievement screens. There is also a different intro song and three additional music tracks by chip music artist Sabrepulse (Ashley Charles).

The demo, which requires a trackpad, Magic Mouse, or Magic Trackpad, is free to play (containing all of the content of Bit Pilot 1.0), while the full title is currently priced at 99 cents on the Apple Store. We caught up with designer Zach Gage to hear what brings him back to Bit Pilot.

What is it about the gameplay for this game that you felt was intriguing enough to you as a designer that you wanted to adapt it to additional platforms?

Zach Gage: Creating the control scheme was really satisfying. While coming up with new modes I played a lot of Geometry Wars and other dual-stick shooters, though none of them ever ended up feeling as tight as the controls on Bit Pilot are. I feel like the game has succeeded not just in approximating a dual-stick shooter on the iPhone, but having the kind of very exact control setup that can't really be done on other platforms.

E3 2011: Hands-On Impressions of Journey (thatgamecompany)

June 14, 2011 8:14 PM | Cassandra Khaw

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Like Deep Sea, Journey is a story about solitude.

However, while the former personifies everything we fear about isolation, Journey does not. If anything, it articulates the beauty of it, of being somewhere without society, of being separate. Journey is a reminder that you can be alone without being lonely.

It's also, hands down, one of the best-looking games I saw at E3.

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