About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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About The IGS

Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.

UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years.

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1. Captain Forever


In Captain Forever, you're the captain of a ship named Nemesis, stranded in space without a single clue about your current whereabouts. Fortunately an info buoy is around to help, providing you with some information about the sector you are in and supplying repair modules to rebuild your ship.

By destroying enemy ships with your default laser weapon, you can cause them to drop ship parts that can be attached to your own ship. Additional ship plating, extra weapons and increased thruster power are just some of the benefits to be gained from salvaging intact modules.

Captain Forever is a series of episodes to be launched by Farbs in the coming months, with the first game available to play for free.


"Captain Forever was inspired, unsurprisingly, by the brilliant Battleships Forever. As a twitch gamer I wanted to directly pilot the ships, and being a fan of construction games I wanted an intuitive building interface. This game didn't exist yet so I had to make it myself. The rest of the design is scaffolding holding these elements in place.

Although Captain Forever is episodic it's also non-linear, so each new episode doesn't just build on the last. Instead each episode branches off to explore a new design direction. For example, the episode I'm working on right now doesn't have a construction system. Subsequent episodes will still have construction, just not episodes that follow along this branch. Next I want to work on an episode about collaborative exploration, and in future I want to build one with Elite-like gameplay. Head-to-head multiplayer would be great, but I'm not sure I'm ready to take it on yet. Hopefully that'll happen some day. Oh, and I have some cool ideas for a Tower Defence variant and a Thrust-like variant and an MMO and... I have a lot of work to do.

The series should continue for as long as I have ideas and/or money. Oh, and obligation - I need to make sure supporters get a fair deal, and I feel I owe them a few more episodes. I'm coming up with ideas for episodes much faster than I can implement them, so ideas shouldn't run out for a while. I should be able to fund development for a little while longer, but I'm not swimming in cash yet. Did I mention that supporter registration is only $20?

The third episode should be finished in late January 2010. It's pretty cool." - Farbs


Name: Captain Forever
Developer: Farbs
Platform: Browser

[ PLAY IN NEW BROWSER WINDOW ]







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