Interview: Phil Fish (Fez)
It's been close to a year since the last published interview with Phil Fish was posted on the web, so we decided to do a bit of catching up with the designer of Fez and new face of IGF by asking him a couple of questions to find out what he's been working on.
Hi Phil, can you tell us something about yourself and what it is exactly that you do?
I'm Phil Fish, and I co-founded two things: Kokoromi and Polytron. One is an experimental game/art collective, and the other is a company. I do art and design on all my projects. And I guess I'm mostly known for Fez.
Any plans to put out something before the release of Fez, or ideas on what to do next after Fez?
I'm working on a couple of different things. I can't write a single line of code, so I always have to work with a good programmer.
Right now I'm collaborating with Alec Holowka on a little iPhone game that will probably come out way before Fez. It's a bit early to commit to anything yet, but Alec and I are making this cool little game that's all about multi-touch. You play as a little dose of medicine inside people's bodies, and you have to cure them.
And Kokoromi is making a game for GAMMA 3D this year (we didn't make one for last year).








