Hi Daniel, can you tell us a bit about yourself, where you're currently residing in, what it is exactly that you do for a living, and what games have you made.
My name's Daniel Benmergui, and I'm from Buenos Aires, Argentina. Some of you might know me as the developer of experimental games such as Storyteller and I Wish I Were the Moon.
Right now I'm living off the money I made while working in the mainstream games industry. This complete freedom started six months ago, and it's due in another six months. I'm trying to do as much as I can during this time. I'm also the organizer of CODEAR, a Hispanic indie games contest (which we've just launched the Single Boss Challenge by the way).
How did the inspiration for I Wish I Were the Moon came about? And why did you choose that name as the title? Did you consider other names for that particular work?
It was actually a combination of two things which inspired me to make the game. One was from Italo Calvino's short story "The Distance of the Moon", which left me feeling like I had a knot in my stomach after I had reached the ending. Then one day while I was listening to Enigma's "Sitting on the Moon", and I was struck with an image in my head. The game as it is now looks exactly like that image I had thought of at that moment. I had no idea where I was going gameplay-wise, although the camera mechanic was something I already had from an old prototype.
I wanted a name that hinted at what's inside. I could have called it "The Moon" or "The Affair", but "I Wish I Were the Moon" tries to tell you that it's not the usual game.