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Wednesday, April 5, 2006

Lately, there seems to be a resurgence of puzzlers requiring more careful thought rather than casually clicking to swap pieces around. Developers are looking for ways to make their games more challenging, and Professor Fizzwizzle is one good example.

Klei Entertainment's debut effort tells the story of Eets, on a quest to collect puzzle shards with the guidance of a helpful mentor. Mood swings determine many of Eet's actions, which can easily be influenced by digesting buds or marshmallows strategically placed at certain areas.

Most times, jumping alone isn't the solution so several other creatures and objects have to be used to assist Eets in reaching the puzzle shard. Like Jeff Tunnell's The Incredible Machine, gameplay is broken into two parts. The first section deals with item placement, allowing players time to deliberate over the course of action. Some objects may only be activated in the latter half when the scene begins to play out.

The production value is impressive from top to bottom. Graphics, music and sound effects all contribute to the playing experience, which is probably best described as watching a top-notch animation that you could participate in. Additional levels are available for download, thanks to the inclusion of a level editor.

Name: Eets
Developer: Klei Entertainment
Category: Puzzle
Type: Demo
Size: 20MB

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