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Friday, October 27, 2006

: D.N.A

Anyone looking for their common casual matching variety will be fairly suprised with D.N.A as the gameplay in this one requires a lot of thought, especially if you're not very good at recalling color combinations.

The player has to match at least ten proteins to burst a cell, a task made harder by the fact that they don't stay still in one place. There's a quota to fulfill in each level, and time ticks away for every second the player spends on mulling over their next move.

The puzzle mode is much more relaxing as the time restriction is removed, but one mistake means repeating the whole challenge all over again.

A fairly notable entry with an extremely slick presentation, something that would have been expected from a Japanese game development studio. Definitely a publisher to keep an eye on.

Name: D.N.A
Developer: 5th Cell
Category: Puzzle
Type: Demo
Size: 12MB

Comments

Correction:

Name: D.N.A
Developer: 5th Cell
Publisher: Merscom Arcade
Category: Puzzle
Type: Demo
Size: 12MB

Thanks for the correction. :)

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