[*NEW*: The Independent Games Festival is back for its 11th year - go check out the entries and Indie Games Summit info ahead of the March event @ GDC 2009!]

« Neon Wars | Main | D.N.A »

Wednesday, October 25, 2006

: FizzBall

From the creators of Professor Fizzwizzle comes FizzBall, an effort which probably comes the closest to replicating BreakQuest's success but with it's own gameplay mechanics. The puzzle element has been ditched by Grubby Games, in favor of an action game to draw in more players. Essentially a Breakout clone, the comical style from it's predecessor has been retained and improved in this iteration with more animation and additional characters.

Professor Fizzwizzle has to capture animals by bouncing the FizzBall his invention and trapping them inside the bubble after it gains a certain size. The ball can be used to smash obstacles, shake trees and grab bonus items among other things. One talking point is the contraption's ability to blow the Fizzball upwards, it's use only limited to the amount of energy left as displayed on the right.

Features over a hundred and eighty levels, complete with over fifteen types of power-ups to collect.

Name: FizzBall
Developer: Grubby Games
Category: Breakout
Type: Demo
Size: 10MB

Comments

Don't know about this, but Professor Fizzwizzle was one of the best (indy or not) games of recent years...

Most interesting news. Thanks Tim!

.."professor brick breakatamari"?

Uhm.... huh?

Available for Mac as well as Windows. It'd be nice if you could put which platforms a games is available on in your posts.

i dunno, i thought the katamari aspect was notable -- am i the only one?

in most brick-breaking games, it's really hard/stupid at the end since you have a single brick to hit and lots of empty space. in this game, that's fixed since by the end, your ball is gigantic and thus it's much easier to hit the last brick.

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2008 Think Services